gaute
We have changed the focus on how people level Mission running, while not being an exploit or anything, was extremely boring People levelled too quick and the game seemed stale and repetitive doing that 5 levels per day
The problem is a multilayered one. Basically, though, it means high-level mobs are taken down to quickly. We will look into it, but it is a type of play-behaviour that at least is social. The risk is not necessarily balanced ag. 5 lvls pr day is too fast, by the way. Make no doubt about it! (repost!) The risk is not necessarily balanced against the reward though Ill observe what they do, and evaluate it. When? Depends on the size of the problem I was not aware that the problem was huge Now it is though
Sensei: MA's have been having bug problems with using weapons since the game hit the shelves (can't zone with one equipped without severe issues, etc) New MA weapons is nifty and all (if you can even find one), but any chance of the bugs being worked out soon? Yes. Hm. I'll try to get them into 13.2/13.4