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Thread: >> CLAN's advantage <<

  1. #201

    Re: Re: Re: Re: >> CLAN's advantage <<

    Originally posted by Gummizluv
    Ahahahahaha... it's been sticky for ages now.
    Ah, but it is the first time I have seen it. I do recognize some of the messages in this one from some of the other ones (reposts or transfer from the other threads?). Now if they would just fix them it would be even better.

  2. #202

    Re: There are other hunt spots.

    Originally posted by Whaddevah
    Defildae, have you ever tried hunting out on Longest Road? A little near the end is Dead Forest. The shades there are lvl 70-85 easy. And if that's not enough, there are the Bileswarm Drones, Workers and Defenders that are a deep, ugly red to my lvl 85 character. That should keep people happy!
    The Longest Road, yes I am familiar with it, and yes those nasty Biles have killed me before. But, what clanner wants to hunt 100 miles from the nearest save terminal, even with a plane. Besides that, the closest save terminal to those Bile Swarms is at the Omni Mine, and only Omni can use it, another Omni advantage, hehe.

    My point has been that the clan have nice hunting areas for levels 1-20, then the hunting gets harder to find. By level 30, you are getting depressed, because there really isn't anywhere to go hunting.

    The Clan held territories are empty of any hunt areas for a team of level 30-40 characters. So everyone goes to VW, to hunt. Clan have one zone to hunt in at those levels, and the zone is not even clan.

    The clan had some real nice hunting in GTC, and even Aegean before patch 12.8. After that patch, where FC says the adjusted some of the spawn areas, all the Clan areas were destroyed. This was way back in October, and FC has refused to readdress this problem

    I remember the hunt areas in GTC back in September, the spawns were real nice. The Northern Tir OP was so crowded at all times, so much so, that you would hit the lag as soon as you got close to it, after that patch, it was a ghost town. LOL, this was also the patch that put all the new OPs out in GTC, so it was easier to hunt the Shades, The Temple and the Cyborg. Just in time for them to kill the spawns.

    I found an old post on http://ao.stratics.com/content/commu...rums/hall.html that shows the hunting before this patch in just GTC.

    Level 17 - 70 hunt areas prepatch 12.8:

    17-28 Bot mountain (Rocky Outcrop) GTC
    25-30 Whale Woods in GTC
    35-45 The Temple GTC
    50-60 ShadesGTC , The Tooth in Aegean
    70-80 Cyborgs GTC
    80+ Mantis Drones GTC

    Some times you have to wonder if FCs right hand knows what the other is doing.

  3. #203
    I dont think the clans should get anything lol, if you guys think that our "Elite" armor is all that much of an advantage you need to switch to Omni and try it... haha. Maybe if our med suits were Omni only then there would be an advantage. I have a lvl 150 Omni wearing Omni-Elite armor and am desperately looking for a set of 200 flowers, there is so much chemical dmg in the game now its almost a death sentence to wear it. When a vet mp can hit me, with max evades mind you, and crit me for over 1k chemical.... I forget what our advantage really is. Or for PvP, them raid pistols with their huge crit chemical dmg and Duck XP... thats any Omni's worst nightmare if they are wearing our "Elite" armor. If you ask me Flowers tech is the "Elite" armor in the game, 4 ac's at 1l on a ql 200 flowers chest, only 3 on our "Elite" amor. Anyway, thats my view, this thing about the clans advantage is not nearly as big of deal as many think. Look around and see how many high lvl Omni are not wearing that armor....


    -Vertigo

  4. #204
    I uphold my right to bump this sucker, even though it's already sticky lol

  5. #205
    Originally posted by Vertigo1
    I dont think the clans should get anything lol, if you guys think that our "Elite" armor is all that much of an advantage you need to switch to Omni and try it... haha. (blablablabla)
    Mmmmmkay... you did read some of the posts here before posting right ? Well, next time try to do so.
    "Donner à des millions une connaissance de l'anglais, c'est les rendre esclaves". (Hind Swarâj, ch. 18)

  6. #206

    Lightbulb Clan n Omni Distinction

    I would like to start out that i firmly belive you should stop the balancing of the proffesions and sides, (despite what u read here i am clan thro and thro and the only reasons i have seen omni territory is thro avoiding the guards). It makes no sense for a crat to be able to fight an enforcer and win. Can u imagine having a politcian be he primeminister, president or cabinet member taking on a police officer, soldier or assassin? Sure give them non combat proffessions skills, and group benefits, buffs, wrangles, (as there is currently no viable non combat method for gaining exp). But make it damned hard for them to survive without a group. The way everyone moans about how weak a fixer is shows how it should be with all non combat proffessions.
    As for the orgs i'll cite an example, taking a look at the American war of independance ( to avoid current political sensitivities ) there were the British, excellent weapons, highly trained soldiers, state of the art equipment. Then there were the Americans, breaking the ice on guerilla warfare, using what could be stolen or manufactured with limited supplies, clearly at a disadvantage. But effectively winning by will, and number.

    Therefor i suggest these ideas;

    Would it not make sense that Omni should be able to join corporation run organisations, which provide access to special corporation armours, clothing and items. Making these better by a small amount would encourage players, most of whom feel a desire to be uber, to join, and therefor assume an appearance similar to each of their brethren. These items could be supplied from org specialist shops, much like the trader and fixer shops. It would also be necessary that these items be removed from the player should they quit the organisation. Making these free, unique and no-drop would stop moaning around loss of cash etc that would inevitably occur. The types of orgs i envision would be; Omni-Pol (its in game and just needs to b special) for soldiers and enforcers,, Dept of Trade and Commerce for crats traders and the like, Omni research dept for you engis and docs, Omni Healthcare for docs again, (it would b nice to see medsuits taken away from the public and placed in this role) you could allways have discarded or secondhand ones left in game for general use, but make them rarer. Even org unique nanos would be good, having a detain suspect nano esp for omnipol would fit in quite well. Or boons to tradeskill nanos for the research org etc etc.
    Likewise you could have org specialist missions, your assassin org could set up hits on similar level player on the other side, sure it would suck to be on receiving end of this but, your gonna get reborn, and if u disabled looting for these types of encounter it would be accepted. Or your Omni-Pol could stage warehouse raids or spikes for smugglers, be allowed to take down clanners in Omni cities etc etc.

    As for us clanners, well we like our freedoms, scorn the use of uniforms and rigid orgs, sure we have Raddimann and his government and small elected bodies. but none of the big brother is watching you type things going on . I dont truely believe we should get any major bonuses, we get to live as we like, wear what we want, carry our guns with us down the street, ( that'd be good to see, compulsory un-equipping of Omni citizens as they enter and leave their cities). A more market like environment in Tir, traders and smugglers touting wares including banned merchandise, skill buffing illegal pills (unfortuantely widely available), older, obsolete weapon types (omni gets the lasers, we get the bullets type of thing) in a market or something, with some ambient noise, rather than those faceless machines inside fair trade. It cant be that hard to change the skins, we allready see them in athen in the slums area. Could it not also be done that people of the wrong side could break and enter shops, so if you made it into an omni zone, used your trusty hacker tool, you could shop from an omni shop. Of course you would need to make something worth doing this for, cos at the minute every shop is pretty much the same. Clans could get benefits of being able to work their mines, most of them are in clan territory, and people do enjoy this passive side of these games, i know you probably wont appreciate the reference but UO got this pretty well figured out, and tradeskills played a huge and interesting part to the game.

    Opertunities or missions to hit Omni supply depots, or else our shops get shut down for a few days. Capture the aforementioned mines to disrupt some of their shops etc, and allow these zones to be political, its very boring seeing people shooting down your guards whilst all u can do is watch, even tho i really abhor PvP cos of the attitudes involved.

    Additionally it would be good if you implemented the political zones inside the big Omni cities in areas such as the Flooded part of Omni ent, surely they have problems with riots and protests here, the less well off, neglected by the corporation people, those who support the clans but dont have the intelligence or means to leave and change sides.

    I think i'm gonna stop here and save other ideas for another post, grats if you made it this far :P, pat yourself on the back and go get a coffee to wake yourself up. I appreciate the attention and i dearly hope this turns into an RPG rather than a level fest as it is in danger of doing.

    Syllke - Lvl 62 - Opiflex Fixer - Clanner ( born and bred )

  7. #207

    No No No Pleeeeaaassse dont

    Originally posted by Zlyber
    Why just dont give the Clans a Clan only armor that has just the same stats as the Omni only ones...?


    Please please dont do this, it ruins the point of being a clanner, its bad enough everyone wearing senpai coat things.

    Thx, i would like to keep my individuality

    Syllke

  8. #208

    Re: OMNI restrictions

    Originally posted by Transcendent
    What I want to see are some heavy omni dresskode.
    This is exactly what i would like to see.Not because i have anything against either side,but since omni has been given lower prices and better armor due to their being a big corporation and all.I think that there should be a whole set of new armor for omni.Armor that has the same stats as the profession...so that omni agents will look very similar to each other and the same with all the other professions.That only makes sense seing how omni is not such a loose and nice corporation.If this is to be a role playing game we need some relicity...come on!Off the topic i would like to say that.........you spelt dresscode wrong(dresskode)
    ...420

  9. #209
    Okay you are missing some points.

    Since when DID I have an advantage over Clans?
    Ohhh we get omnipol armor.

    To be honest I could not give a flying **** about omnipol armor.

    Most high level clan and omni like me have MKII armor, thats not a Sided advantage now is it?

    Giving one side a xp bonus or weapons bonus or anything Is making it unfair.

    NO SIDE should have a advantage.
    Its a "You want some but I have to have some too" Situation.


    Do you think clan have trouble with armor? Or money? Or weapons? No, higher up or hell at any level they are at the same level as we are.


    Tho omni does clearly have the Vehicular advantage, *hint* Starships and anti matter missles, mwhaha

  10. #210
    Omnis got the UBER KICK ASS advantages. You all know what I talk aobut.

    So, give clanners some UBER KICK ASS advantages too.
    NT phone HOME!!

  11. #211

    Re: Clan n Omni Distinction

    Originally posted by Syllke
    As for the orgs i'll cite an example, taking a look at the American war of independance ( to avoid current political sensitivities ) there were the British, excellent weapons, highly trained soldiers, state of the art equipment. Then there were the Americans, breaking the ice on guerilla warfare, using what could be stolen or manufactured with limited supplies, clearly at a disadvantage. But effectively winning by will, and number.

    I'm a American so don't flame me.

    But didn't United States get a lot of help from the French, such as they let us use their navy and sent us advisors?

    The bright side of this point of view, maybe Omni Tech will do like the British and decide that the Clans are too costly and not worth the effort.

  12. #212
    Well yeah the french helped, but the clans have a similar benefactor as well, though certainly less overt, if you follow the timeline


    I think the key to this issue is diversity. The best thing you can do to a game is to flood it with so many possibilities that it is impossible to make a comparison. Sooner or later someone will use a combination of these possibilities and declare it 'the best combination for min/maxing'. But of course, the next week there will be a new combo in vogue.


    Give one guy a sword, and the other an axe. Sooner or later the axe weilder is mad because no matter what he does he gets skewered before he can complete a swing. Sword=better than axe. Now give them armor. The axe guy is feeling good because he has greater penetrating power - but he has to be able to afford the armor to come out on top. Thus (if axe weilder has armor) axe wins but (if axe weilder doesn't have armor) then sword wins. Now we are starting to see some uncertainty. Now throw in quantum swing enhancers, Blade sharpeners, Monofilament grafted edges, Blueprinted weapon quality, diamond-coatings, blade energizers etc and a whole host of counters to these possibilities, some items working with others and some not. Confusion descends and there is now alot more room for style, and less certianty regarding outcome.

    This same concept needs to be applied to the Omni/Clan advantage scenario. I have both Omni characters and Clan characters. What am I at heart? I'm Canadian. But i see both sides of this issue. Omni currently has some advantages in style if nothing else, although there is a certain (unperceived by many omni) monetary advantage available to the lower levels. Clan has no advantages, and storyline aside discussing wether they should get some is foolish. No one pays money every month so they can be the underdog.

    But how to solve the current imbalance? Firstly Omni doesn't have enough. A set of omni armor, a useless gunship and a monetary advantage are FAR too easy to quantify. These properties have been weighed and measured for their value. Every omni over lvl 60 knows exactly how much these advantages are worth and they will be watching the clan advantages like a hawk to determine if those benefits are better. The moment you bring Clan advantages to the fore you are also going to need to flood the Omni's with a horde of new advantages that are difficult to immediately quantify.

    On the clan side of things - it had best be noted that a great deal of the advantages should be stylistic and not simply numbers-driven. This is what the majority of clanners want anyway imo. They still need some concrete advantages as well, but again, there needs to be a bewildering array - all with limitations in some way so that again the over-all benefit is there but difficult to weigh and quantify.

  13. #213
    Maybe the clans can get another coperations armor type, one that wants Omni-Tek off so they can get thier gurbby hands on rubi ka. If not, any French players have a fleet for rent durring bad weather?

  14. #214

    Angry

    I understood when I first started playing this game that there were differences between Clan and Omni. Omni players started off with better equipment, and they had "Omni only" weapons and armor.

    Well, those Omni only armor look really cool, but are not much more then that. The only armor that has no weakness is the MK armor, and anyone can wear that.

    The Omni advantages over Clan are few, but they are important ones. The most obvious one is that when you sell items in Omni shops you get 50% more cash then if you sell the same item in a Clan or Neutral shop. Take a ql90 Battlesuit for example, sell in Clan or Neutral shop, you get 100k, sell in an Omni shop you get 150k.

    That's a real nice advantage, especially when you understand that anything you buy in an Omni shop will cost less then Clan or Neutral. Now that 50% more credits goes further when making purchases. I give my Omni characters credits from my Clan characters to go buy implants with, it's so much cheaper.

    You can choose which side you want to be, but there is nothing to balance that out on the clan side, cause it only gets worse, read on.

    Another advantage tilted towards Omni is the spawn/hunting areas around Omni cities. I think in the begining, Omni hunting grounds were equal to Clan areas, but not since October of 2002. That's when FC ruined all Clan hunt areas. It's been seven months now, and FC has still not seen fit to recognize the huge difference that exists between Clan and Omni spawn areas.

    Three full teams of level 45ish Omni can hunt shades in Lush Fields, and that is just one small spawn area, Omni have many more like that. Omni have spawn areas all the way up to level 90ish.

    Name one place in any Clan area, besides the Cyborg Domain in Avalon where a level 35+ Clanner team can hunt. As a Clanner I go to VW (Varmint Woods) to hunt. You just Grid to Newland and go south, much faster then running all the way from Tir.

    I see Omni hunt in VW....... like... um....never. Why would they waste their time? They are tons of spots all around Omni cities to hunt. Back during the cease fire I used to hunt in Omni areas, cause Caln had no where to go.

    The game at the moment is so slanted towards Omni that it's upsetting. Funcom needs to address this issue of retarded Clan spawn areas. Two teams cannot hunt The Tooth, same thing with the shades out in Greater Tir County. Even one team, after it kills the mobs, you have to sit around and wait for 30 min for the mobs to respawn, and then they start to spawn every 5 min or so. It's a total waste of time.

  15. #215

    Clan bonuses

    Please just complete the originally promised clan bonuses through organizations.

    This way they can be unique and the bonuses on each side are tweekable so that they are essentially balanced.

    Better Gear Vs Better skills
    Omni Vs Clan

    It is what they are about. The Materialistic Corporation Vs Idealistic Rebels.

    Please allow it to be as it was supposed to be.

  16. #216
    Better gear? I don't know WTF you're on. Elite is nice, but last time I checked Flowers and DeCranum's are both better.

    More money from terminals? Yeah, that really matters later on. Meanwhile, a skill bonus is always useful.

    When you can think of a bonus that's not very good and pointless past level 100, I'll back it. Until then, don't waste storage space on the forum server.

  17. #217
    Omni got ZERO equipment-advantage. Elite-armor is crap compared to a lot of other armor-types. Clan trader-shops give as big amount of credit as an Omni trader-shop.

    On the other hand clans can wear Kaehler-sleeves which are the biggest and ONLY Fullauto buff available in game (+72 for 2) while Omni got some sleeves that give +20 stamina and require 901 stamina.

    errr RIGHT.

    How about making the Omni-med suit Omni only then. Or all the doctor-buffs called something with Omni for Omni-only? Not fair? Well, the suggestions here aint fair either.
    ~Lone

  18. #218
    I know a good clan advantage. Clanners get the ability to swim in the Tir moat without taking damage. Additionally, the Shark in the moat won't eat them.

  19. #219
    omni have no advantage, we only get more cash from our junk we sell to terminals, we have the option of more typs of armour, and in 14.2, there are quite a few omni only items being added.
    omni have the best hunting spots, but thats no advantage, clan have got........ tir temple (lol)

    omni have no advantage!
    My lungs arent blackened by tar, they're blackened by SIN!

  20. #220
    Originally posted by ReelBigFish
    omni have no advantage, we only get more cash from our junk we sell to terminals, we have the option of more typs of armour, and in 14.2, there are quite a few omni only items being added.
    omni have the best hunting spots, but thats no advantage, clan have got........ tir temple (lol)

    omni have no advantage!
    Twink a trader to 25 and sell your junk with it. Bam, you make more than I do, selling as a 110 doc.

    Hunting spots? NERF Omni hunting spots, they get easier exp than Clanners do!

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