I decided to make a new fresh thread instead of using this:
Creation shield suggestion
First out is 2 new 1 h blunt staves. I have lowered the damage pretty mush from my old post to prevent overpowering. I see them as a combination of damage, rootresist and Buffingitems.
I also added a level restriction to them and deleted the strengt add.
I would like the nanos to be a quest-reward to prevent camping and add more fun in the process to achieve it.
Staff of lunacy
After creating the Shield of Chaos, the Jobe research came up with a new creation staff for The Meta-Physicists. It reminds of the Gold Acantophis but without the poison effect.
In the black deep of the metaphysic mind lure a thin thread of pure lunacy. The result when extracting this for a creation weapon is something that would help the wearer through hard battles in the fire of Inferno.
This staff resembles the Gold Acantophis but the color is pure black with red flames.
Slot: RightHand, LeftHand
ItemType: Weapon
Flags: VisibleFlag, NoDrop
MultiMelee: 1221
AttackRange: 3m
EquipTime: 2s
InitiativeType: MeleeInit.
AttackTime: 1 s
RechargeTime: 2 s
Damage: 98-217 (126) -- FireAC
Atk. Skills: SpaceTime: 80%
1hBlunt: 20%
Def. Skills: EvadeClsC: 100%
Requirements
ToWield: Self 1hBlunt >= 782
Self SpaceTime >= 1400
Self level >= 206
Events/Effects
OnWear:
Modify Wearer NPCostModifier -6%
Modify Wearer Psychic + 20
Modify Wearer Nanoresist + 70
ModifyResistance Wearer Snare Line 2 %
ModifyResistance Wearer Root Line 2 %
ModifyResistance Wearer Calm/Stun Line 2 %
Staff of Dementia
This staff is a further development of the "Staff of Lunacy". It is dark red with random sparkling light green dots.
Slot: RightHand, LeftHand
ItemType: Weapon
Flags: VisibleFlag, NoDrop
MultiMelee: 1241
AttackRange: 4m
EquipTime: 2s
InitiativeType: MeleeInit.
AttackTime: 1 s
RechargeTime: 2 s
Damage: 132-298 (131) -- PoisonAC
Atk. Skills: SpaceTime: 80%
1hBlunt: 20%
Def. Skills: EvadeClsC: 100%
Requirements
ToWield: Self 1hBlunt >= 1000
Self SpaceTime >= 1700
Self level >= 213
Events/Effects
OnWear:
Modify Wearer NPCostModifier -7%
Modify Wearer Psychic + 42
Modify Wearer Intelligence + 10
Modify Wearer Nanoresist + 130
ModifyResistance Wearer Snare Line 3%
ModifyResistance Wearer Root Line 4 %
ModifyResistance Wearer Calm/Stun Line 4 %
Edit: lowered the min. dmg a bit more
Edit: changed the ts req from 1800 -->1700 for the Staff of Dementia.