In short YES.Originally posted by Gaijin
so are you saying..... it's time for us to stop doing 10 second bursts and FA's on the spastics?
the long answer is that I dont like being too good with no real weaknesses and here is some reasoning.
While it might be a slight nerf I will still consider soldiers among the better damagedealers if we loose the skill lock modifier.
I have been going along with aoparser in various skteams for a couple of million sk the last 2 days and while I like being the primary tank with ability to control and hold 4 mobs , outdamaging anything except MAs and shades by 25% or more and at the same time being a tank with decent addcontrol it is not balance by a long shot.
The tendency to also be last man standing is just another part of this.
Our role lategame from my point of view is threefold , one is providing the best reflect in the game for teams , the second is tanking the tough stuff , alternativly holding a tough unmezzable mob occupied while the squishy stuff goes down.
The third part is being an effective damagedealer and with that I mean being able to match the other "average" ones like agents , NTs , MPs, Engies , Advies , Fixers.
PvM we are talking a 20% damagedecrease which would put a soldier with a 250+ spastic/coop just below engies and MPs instead of above them which is where we are atm.
There are other ways of adressing this ofcourse but generally only soldiers and players that has gone JAME/MBC will be hurt by it. A soldier with MBC as one example will have a higher damageoutput compared to a MBC doc than he used to have if they change this.