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Thread: Current Doctor specific bugs

  1. #1

    Current Doctor specific bugs

    Old bugs post located here for reference and comparison purposes.

    When will this list be sent to funcom?
    The list has been submitted and the bugs reported, any new bugs will be listed with New infront of them.

    Current Doctor specific bugs

    1. HOT's, Self-heal perk and Team heals are not affected by the heal-effciency perkline

      The description of our HOT's suggests that the healing modifier applies to these as well yet in reality it does not. Team heal descriptions also don't reflect Specialist Healer mods. Furthermore "Enhanced Heal" from the perkline "Nano Surgeon" is not increased by the heal modifier, while "Team Heal" from the same perk-line is.

    2. AOE heals blackhole

      When using the AOE healperk (Battle Group Heal 1-4) without targetting yourself or a team-member your perk will be used up but no healing effect will take place. BGH-4 is even worse seeing it -only- works if you target yourself. However while they do not heal the people around you when they "blackhole", they do heal the doctor casting them still.

    3. Teachings of the immortal one sometimes locks up

      The book from InnerSanctum sometimes locks up when you try to use it, which results in locking up everything (items, perks) until the book finally executes, which is randomly after the lockup.

    4. The Doc Grails have no mesh

      The Grail is suffering from a lack of a mesh. As a result it shows as a "Box of doom" when equipped ingame.

    5. Teamheals go down in healoutput

      This is an reported and answered bug and a fix is supposedly incomming, but they are still unchanged as of yet. The original bug: The last few (4) teamheals have nearly the same heal-output but go up in both nano-cost and recharge-time. Resulting the supposedly better teamheals turn out to be worse the higher you go.

    6. TeamHP buff's heal first, then buff and where did it's animation go?
      --> The heal is removed (verifying), but animations still aren't there
      When buffing a TeamHP the whole team gets healed by the buff and -after- that the extra hp is added up. Resulting that an extra teamheal is needed to heal up the damage. This could be prevented by switching the order -> Buff first, Heal after. Also at one point our TeamHP buffs got stripped of their casting animation, something which is missed.

    7. Viral Combination

      This is a rather complicated problem - When you perk viral combination, but during the execution time of the perk one of the (crucial) dots expire, 0 damage gets done on the target, but the perk says it executed successfully and locks the perk.

      However the check for the dots is done when the perk is "clicked". That's why we believe the perk should then do what it has promised, delivering the damage, or the perk execution time should be made truly instant so we wouldn't have this issiue at all

    8. Atrox doc: Tier 3 helmet & backitem

      Sadly the tier 3 helm and backitem makes us look like a spaceman, however it looks even more rediculous on an Atrox doctor. It'd be nice if this visual bug could be adressed, atrox doc's have it hard enough already

    9. New Wrong level requirement on 2 dots

      http://aomainframe.info/showitem.asp?AOID=223269
      That nano crystal is ql207 and reqs lvl 203, with very high requirements resulting its almost uncastable at level 203.
      http://aomainframe.info/showitem.asp?AOID=223267
      That crystal is ql203 and reqs lvl 207 with requirements which can be cast the moment the dot becomes avaidable at level 207.

      We suspect the level requirement on these 2 nanos might have accidently been switched.

    10. New Gilthar's Ring item ID overwritten by new item

      Gilthar's Ring, which used to be the Omni counterpart to Dalja's Ring, seems to have had its item ID stolen by a new AI item, Glowing Biotech Rod Ring. The Glowing Biotech Rod Ring's highQL itemID is a new item ID, but its lowQL itemID is what Gilthar's Ring used to be. As a result, everyone who previously had a Gilthar's Ring now has a Glowing Biotech Rod Ring in their inventory. Its possible Gilthar is now dropping Glowing Biotech Rod Rings too (which shouldn't be happening). "Gilthar's Ring" is also no longer in the database because of this mix-up. Since Gilthar's Ring had a Doctor profession tag on it, it's listed on our bug list.

    11. New Nano Feast perk special icon doesn't gray out

      Upon execution, the Nano Feast perk special icon does not gray out, making it difficult to tell when the perk is available for use again.

    12. New Close Call perk special broken at perk level 6

      The Close Call perk special is bugged with only Embrace 6 trained and does not execute. Once you train Embrace to level 7, the perk special will execute as it should.

    13. New Cellular Recuperation temp HP refresh bug

      The TempHP buff attached to the heal "Cellular Recuperation" is missing the CannotRefresh tag in the database, allowing the TempHP buff to be refreshed every time the heal is cast (instead of being unrefreshable for its 12 second duration). This could potentially give CR the ability to out-heal the heal above it. All other SL heal TempHP buffs have the CannotRefresh flag, so this looks like an oversight. It didn't used to be like this, and according to the DB records it lost the flag in 15.5.5.

    14. AI-specific bugs, all verified and reported to Funcom by Cz.



    Bugs fixed recently

    Target must have Shadowlands expansion pack

    SL heals spam the target


    end


    issues/suggestions are in the other stickied thread.
    Last edited by Sheffy; Dec 3rd, 2004 at 02:44:00.
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  2. #2
    This list has been created using this thread, reworded and updated.

    If you come across a Doctor specific bug, or have comments about the ones listed, please drop by and post

    *Fixed a little error, Malicious Prohibition seems to be working properly now.
    Last edited by Georg; May 20th, 2004 at 05:37:39.
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  3. #3
    Yep, tested it for a while in the arena. It works just as it should, and it even lowers healing output when your opponent uses perk heals. A keeper's 6900 perk heal only healed him for 2000. Go out and duel those keepers

  4. #4
    Updated in regards to the new testserver notes which can be found at this url:

    http://www.anarchy-online.com/conten...oduction/test/


    +Added in the VC bug, if any comments feel free.
    Last edited by Georg; May 24th, 2004 at 23:55:46.
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  5. #5
    Hussled it around abit, added and reported the Atrox doc tier 3 armor issiue

    -G
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  6. #6
    All the bugs have been sent in and reported, any new ones from now on will be listed with New infront of them
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  7. #7
    TeamHP buff's heal first, then buff and where did it's animation go?

    When buffing a TeamHP the whole team gets healed by the buff and -after- that the extra hp is added up. Resulting that an extra teamheal is needed to heal up the damage. This could be prevented by switching the order -> Buff first, Heal after. Also at one point our TeamHP buffs got stripped of their casting animation, something which is missed.

    this BUGS ME!!!!

  8. #8
    The Powerup perk line been usless as theres no Decent RE options yet we can get it up to rank 8.
    ---
    Feralfang 165 BattleDoc of NEPA

  9. #9
    That's not a bug though. A concern perhaps, but "Ranged Energy gun options" is a much more general concern than that of the Doctor community IMHO.

  10. #10
    Originally posted by Sheffy
    That's not a bug though. A concern perhaps, but "Ranged Energy gun options" is a much more general concern than that of the Doctor community IMHO.
    I agree through I would like this perk line at least looked into I mean why give us a perk line for for a skill that is x3 per lvl no useful doc guns to be used with it and The perks do 65ish damage for 30 secs, 150ish and 800ish with a small chance of stun every 2 min where as the perk said 1.30 refresh which they prolly nerfed the description to say 2 min anyway, and the other perks refresh every 40-60 secs Id consider it a minor bug at least, seen as it could be replaced with something more useful. I think even pistol perks are more powerful with 5 than powerup with 8 (got 6 atm) But Ill have it maxed anyway just to be different
    ---
    Feralfang 165 BattleDoc of NEPA

  11. #11
    Its amusing to me that Doctors can take PowerUp to level 8, but Fixers can only go to level 5 It's annoying because I wanted to train it on my Fixer and not my Doctor, but its not worth it to do so only to 5

    As for weapon options, that's already on the Concerns list which was sent to Funcom a week or two ago. Our Doc pistols are total crap with the low min damage and very very mediocre mods, so weapons in general are something we're asking Funcom to look into for us.

    That said, I don't know why we get this perk line at all. Ranged energy options would be nice since we have it, I suppose. It certainly isn't the norm (nor does it make sense to me), which I think is why Funcom hasn't made any Doc/RE connections with weapons yet.

  12. #12

    "friendly" perks executing on mobs

    dunno if any have this prollem, kinda annyoing, fast fingers messes me up alot, but anyway run viral combination a quick f1 to run hale and hearty on self or cure wichever all same, and it runs on mobs as the viral is executing on it, romiving ur dots,,init etc on it 0.o

  13. #13
    Maybe they gave us RE weapon perk line as I can understand a doctor would for example be used to using energy beams and stuff when prefrorming operations, seems more logical than say shotguns and the are a few doc only RE weapons, maybe they will add some in AI. But the perk in general really is underpowered compared to other combat perks. Maybe its just the agent in me talking but I not even seen solders talk about getting the power-up line. I currently have Pistol + powerup maxed using a destruction + cdr/flux its fun having so many buttons to press and the mobs drop like flys on rubi ka
    ---
    Feralfang 165 BattleDoc of NEPA

  14. #14
    Just lvld my doc to 200, and I was browsing the new DoTs and I noticed something....

    http://aomainframe.info/showitem.asp?AOID=223269
    That nano crystal is ql207 and reqs lvl 203 (very high reqs btw)

    http://aomainframe.info/showitem.asp?AOID=223267
    That crystal is ql203 and reqs lvl 207 (low reqs compared to the other)

    Is it the same way in game? and if so aren't they bassackwards?

  15. #15
    Yes you're right, but they aren't in the same dotline either. Personally I didn't see it as a bug, but I'll bring it up regardless.
    Georg 218 doc
    [1809] PT
    Legion
    Web: [http://www.legionhq.org]
    Irc: irc.legionhq.org
    Ts: www.legionhq.org

  16. #16
    Right, they aren't in the same dotline, but Im just saying that based on the reqs and the ql of the nano crystals the lvl required for them are reversed o)
    It would be easy at 203 to cast the one that needs lvl 207, and hard to cast the one that needs only lvl 203.
    I'll be 203 soon and will be nice to be able to do more dmg (theres no way I can cast entropic sores at 203)

    Edit: oh nvm.. I see you edited the first post and see my point exactly o)

  17. #17
    Added Gilthar's Ring issue to the list. See this thread for more info.

  18. #18

    Unhappy

    Yes, that issue with the switched 203/207 DoT is REALLY annoying. The 203 requires like 200 more BM and 100 more MC than the 207. If that isn't an obvious bug, I dunno what is...

    Been using the same Dot A and B since mid/late TL4 and it makes me really frustrated having to grind through yet another 4 Shadowlevels to finally get an update. This calls for an immediate fix!
    ACCOUNT STATUS
    Cancelled

    WoW ftw.

  19. #19
    About the Team Heal's.

    When you examine how much teamheal's can heal for and then look closer at what they actually does heal for, you should see that the %effenciency IS indeed applyed, but not listet on the nano thou.

    Fixer heals on you have the %effiency listet in () but are not applyed on you.

    And as already mentioned the doc's HoT's doesnt benefit from %effiency.. but.. what i'm currious about.. should the %effiency work on other too when the docter cast it on somebody ? I'm thinking that when you heal someone besides your self.. they benefit from your %effiency, so shouldnt the HoT's do the same on em aswell ?.

    Another bug is when I DoT a moob, then run the virral attack, and stop the attack before the perk attack bar is completet, it does 0 damage but lock up the virral attack perk.
    Last edited by Lord; Sep 20th, 2004 at 10:31:24.

  20. #20
    Added "Nano Feast" perk special icon not 'graying out' to the list.

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