Old issues/suggestions post located here for reference and comparison purposes.
When will this list be sent to Funcom?
This list of issues is planned to be submitted soon, since Cz is talking about it a little bit. No exact ETA though.
Doctor Profession Issues/Concerns
- Team heals not extended
Extending the Team Heal line would help fill the gap between Lifegiving Elixir and Cellular Recuperation, as well as give us back the diversity we once had. Please consider adding a few more team heals, perhaps with a nice boost to minimum heal amounts. *Update: Now adventurers have a better team heal. This issue needs to be addressed.
- Doctor Symbiants
Support symbiants, the only type we can wear, add no evades nor any decent weapon skills. Please consider adding evades, better weapon mods, pharma tech in our head symbiant, or giving us access to another symbiant line.
- (NEW) Dot Line C
With the PvP line of DoTs being introduced into line C it should be noted that the MP dots are also in this line. They are significantly less damage than the doctor dots, and hinder our ability to do damage in PvP if they are already running.
- Team heal change, is it going to happen?
See this thread from 20 months ago when Funcom stated: "On the efficiency curve of team heals, our suggestion is to change the recharge on all Doctor team heal nanos above Bestow Healing to 4.08 (same as Bestow Healing), of course with the exception of Alpha & Omega. This should give a good increase in healing powers. No ETA on this though, so don't expect it asap." Is this still on the list of things to do?
- Improved * line not in-game, or too rare
Some "Improved <nano>" nanoformulas were added for Doctors in SL Beta but removed (or made very rare) just before launch. There has been only 1 report of 1 "Improved ..." nano being found on RK3. If these are in-game, please consider making them much more accessible than they are now.
Early 15.9 reports say Improved nanos are dropping at a higher rate now. "Higher" does not mean "all the time," but a few have been found and reported in the last couple days alone, which is a welcome change if the trend continues and isn't just random luck.
- Portable clinic cannot be used in SL
Swapping implants on-the-fly was something Doctors could do easily, but was taken away in SL because Portable Clinics have the 'must be in RK' requirement. Can we please get that requirement removed?
- Grail availability
Please consider upping the droprate of Doctor grails, perhaps from more sources. With only ~10 per server after so many months, we simply think these items are far too rare.
- AOE Heal perks--balance and tweaks
Our AOE Heal perk recharge times were changed from 1 to 10 minutes in the final phases of SL Beta. While we can understand 1 minute being too low, 10 minutes is off the scale at lower levels. Suggestions: find a "middle ground" for BGH recharge, or merge the 4 AOE heals into a single AOE heal with a fast recharge. Also, any chance of lowering the execute time to 0.01 seconds (like the Close Call perk special) instead of 1s? These are emergency heals--it would be nice to get rid of the 1s lag time when precision healing is called for.
This is really only an 'issue' sub-200. If 210+ Docs had BGH recharge lowered significantly, it would be quite overpowering.
- Shadowlands DOTs
Please consider lowering the nanocost on them a small amount. Also please consider lowering the cast times on them--it takes an eternity to cast the lvl 217/219 DoTs on full defense.
- Perk specials
Perk specials Viral Combination, Malicious Prohibition and Mistreatment have a Nano Resist defensive check. Thorough tests have shown that an opponent's AddAllDef also affects whether perks will land or not in addition to their Nano Resist. This makes it impossible for (just 1 example) a 220 Doctor to land perks on certain professions with high DMS. Please remove the DMS check on perk specials that use Nano Resist as their main defensive check so they work like nanos.
- Team heals go DOWN in healing output
The last 4 team heals go down in healing output over time due to their recharge times increasing more than their amount healed. Funcom had plans to change this for us 2 years ago. Nothing has been done as of yet.
Per Funcom, this is not a bug, but rather a concern.
- Atrox Doc Tier 3 helmet & back item
The Tier 3 Doctor helmet and back item do not line up at all like they do on the other breeds.
Per Funcom, the meshes are working, and it is not a bug, but a concern.
Bugs are in the other sticky thread.