Exactly. This is what I and many others have been saying all along.Originally posted by Talys
Well, as a counter to weapon overequipping, this make some sense. However, I can see it as being way insanely powerful for other classes. Some examples:
- A low level enforcer with Essence of Cyclops
- A mid level soldier with Mirror Shield MK 8-10
- A mid level agent with every NF in the game
- A low level NT with Boundless Humidity Extractor
- A mid level Engi with a slayerdroid
- A mid level MP with high level demons
Well, the real problem I guess, becomes that twinks become way too uber. I think a better solution would be rebalance weapon/NF damage so that a "reasonably equipable" DD NFs do more damage over time than a "reasonably equipable" gun. Perhaps it would do approximately equivalent damage that a melee character would do, which would be offset by the NTs range.
The real factors to combat, Quality Levels aside, are:
- Damage
- Range
- Out of sequence specials
- Area of Effect
- Attacker's ability to take hits
- Attacker's ability to cast combat buffs
- Attacker's ability to summon pets (and their relative power)
- Attacker's ability to cast strategic NFs (roots, calm, charm, etc.)
If these factors are balanced so that characters all have "usefulness", and "reasonable damage" I think that everyone will be happy.
(And don't give me the Iz's retort, we don't get that until very high in level.)