Demoted’s Keeper Knowledge Cannon Part 1
--==Please send PM any additional information you think should be added.==--
--==Introduction==--
Keepers are one of the two new professions that were released with Shadowlands. The Keeper community is trying to get some of our bugs and issues fixed, as we aim at making Keeper’s fun and enjoyable to play at any level. We would like to ask that any good information you have or find that you try to record it on these forums. First and foremost if you want to start a keeper you need to know what it is a keeper is. Please visit Funcom's keeper page.
--==Other guides and information available from the Keeper Forums==--
- Balrog’s Armour and Weapons Guide for Keepers
- The Keeper Guide to Rubi-Ka and The Shadowlands
- Keeper Tier 1 and Tier 2 Information
- Keeper Weaponry, and the underlying problems with Shadowlands weaponry
- Keeper Bugs and Issues List
--==Breed Information==--
- You've gotta pick a breed before you finish creation. I'll do my best to be pretty exaustive for the advantages and disadvantages for each. I am going to leave nanomage completely out of the comparison because as a keeper you will not need to cast very often, there is no combat casting and our buffs last a good amount of time. The severe hitpoint disadvantage of nanomage is more of a challenge, with little advantage. End game you will be able to cast everything no matter what class you pick.
ATROX:
- Base abilities:
- 512\912 : Strength
- 480\780 : Agility
- 512\912 : Stamina
- 400\600 : Intelligence
- 400\600 : Sense
- 400\600 : Psychic
- Advantages:
- Highest natural 2hE(Based on Str/Stam), also due to the high Str/Agil/Stam the higher 2hE Symbiants towards endgame will help produce an even higher 2hE skill.
- Highest hitpoints due to their high stamina as well as each point of body dev for Atrox yields more hp than any other breed. Don't forget that Legchopper Gloves are Atrox only as well.
- Strength and Stamina are the most easily buffed base skills thus if you make your implants based on strength and stamina it is not much of a challenge to get good implants in. Also this will make you getting your tier armor easier and raising it quicker and higher.
- Disadvantages:
- Lowest natural intelligence, sense, and psychic means you will have to wait a few extra levels to cast those buffs.
- Lowest nanopoints due to low intel, sense, and psychic as well and each point of nanopool yeilds the least nano. This can be overcome with -% nanocost reducers and special implants/items to raise your effective nanopool.
OPIFEX:
- Base abilities:
- 464\764 : Strength
- 544\944 : Agility
- 480\680 : Stamina
- 464\764 : Intelligence
- 512\912 : Sense
- 448\748 : Psychic
- Advantages:
- Highest natural evades due to high Agility.
- Good at implants because most general implants are easy to be made into agility or are defaulted to agility in their most comon setup.
- Very little problem, if at all, with nanopool. Don't have as much as solitus but if the problem arises you can do the same thing as Atrox to make your nanopool more effective and increase it.
- Cheapest overall IP expenditure because of having only one dark blue base skill.
- Disadvantages:
- The cap of stamina will cause the highest 2hE symbiants to be max ql 240 at level 220. To squeeze out 400ish more stamina over base for ql 250 symbiants will be a very large challenge and not very likly.
- Least hitpoints of the three breeds. However higher evades and less attack-rating will keep the mobs off you and help if the mob does attack you.
SOLITUS:
- Base abilities:
- 472\772 : Strength
- 480\780 : Agility
- 480\780 : Stamina
- 480\780 : Intelligence
- 480\780 : Sense
- 480\780 : Psychic
- Advantages:
- Average all around in all skills because of having the most even base abilities.
- Will have the easiest time getting higher symbiants in due because of not having base skills that have to catch up to the others in order to suffice 3 skills in each symbiant. A solitus will be able to complete all 3 base skills required by ql 240 symbiants with just composite base ability's boost.
- Average hitpoints and nanopoints, thus nanopool will not be a problem. The hitpoint advantage over Opifex is negligable however naturally you will have 1.5-2k less than an Atrox.
- Disadvantages:
- Won't get their tier armor as high as an Atrox, but higher than an Opifex.
- Generally very few disadvantages, not exceptional at anything though.
- This is all just general information on the different breeds. Read Trajal's thread on Opifex here. None of the above breeds are bad and all will perform well, pick what fits your playstyle and the appearence you want. Ultimately you will be successful no matter what breed you pick, Funcom will not let you change your breed/face without re-rolling and thats no fun if your very high up before you get sick of it. Pick your prefered breed wisely.
- Ability buffing items are located here. There are quite a few, some are very hard to get some are easy. Regardless, all abilities can be buffed a significant ammount the higher you get. For instance by my calculations u can buff Intelligence a total of 372 at level 220 not including perks(ql 200 intel imps included, and some rare items). This link can help you at any level though.
--==Starting you Toon==--
- Now that you’ve picked your breed, you have to start neutral so continue to the Jobe door. After you're level 5+ and want to make your decision you can choose a side or stay neutral. (Never played AO before? Newbie guide)
- Omni and Clan Keepers: The lowbie OT/Clan quests are fun and have a few neat rewards. More information on what quests there are in game are located at Anarchy Arcanum. This site also has great information on various different AO related things, browse around!