What does this do? I've been playing for 9 years and I still don't know. lol
The most common speculation is that it increases the quality of loot / chance of getting rare loot, but this has never been confirmed by a dev, to my knowledge.
What does this do? I've been playing for 9 years and I still don't know. lol
The most common speculation is that it increases the quality of loot / chance of getting rare loot, but this has never been confirmed by a dev, to my knowledge.
<Insert witty quote here>
Blondenurse :: 220/30/67 :: doc
Decepticon :: 220/30/70 :: adv
Icingdeath :: 200/16/36 :: adv
Sykebil :: 148/xx/xx :: doc
-------------------------------------
And many other alts
I seem to remember someone did some testing somewhere...
I think it gives a AAO/AAD buff to the team
Russm-Chlorobi-Russaneer-Russypoo-Ivanmcnauty-Secksmachine-Annoyedpocky-Plooshka
AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
FFXIV: Giit Paradisian - 50 CNJ/White Mage - Hyperion server
.....................................
Loot is decided when the server spawns the mobs, so that's load of bs.
Also, it's easy to see if it gives any aao/aad with a simple script that shows those values, it's somewhere in the forums, crat forums iirc, use search.
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
Gonna check later with AAO/AAD. I can't say i've ever looked up at my attack rating when leaving teams
I've got the script that shows hidden stats. Installed it on our guildbot so i just need to type !stats in /o to see it.
<Insert witty quote here>
Blondenurse :: 220/30/67 :: doc
Decepticon :: 220/30/70 :: adv
Icingdeath :: 200/16/36 :: adv
Sykebil :: 148/xx/xx :: doc
-------------------------------------
And many other alts
I ve never seen my AR change when in team with different team level ...
my guess : it does... nothing.
// Break time //
/\/\ Newcomers Alliance General and LMAA co-founder /\/\
Froob for 3 years :
Gridpain, Nfurter, Slayie, Forcedevente, Asafart, Theshrike, Whipingwillow, Malaucrane, Karmapolice.
Sloob since 2009 :
Coredumped,Needleworkr,Weepinwilljr,Gridpainjr,Bet amale,Lackwit,Dusttodust, Ouvreboite,Boohoohoo,Asafurt,Whatsthat,Aziraphale
220, 220, 200, 164, 150, 116, 110, 82, 70, 57, 40, 21 ...
I got a feeling IIRC it gives more xp
That doesnt sound too far fetched, actually. Maybe the # level is a % additional experience gained...
<Insert witty quote here>
Blondenurse :: 220/30/67 :: doc
Decepticon :: 220/30/70 :: adv
Icingdeath :: 200/16/36 :: adv
Sykebil :: 148/xx/xx :: doc
-------------------------------------
And many other alts
I really don't think it does anything tbh, but i'de love to see changes so it does, kiintai, please fix!
Would be nice to get bonus for sticking together
Don't you just hate this kind of ppl
http://redwing.hutman.net/%7Emreed/w...rouscranus.htm
This was disabled years ago AFAIK.
Because Race Yalm
in the manual it says
Team level
Teams that stay together for a long period of time get more coordinated, and
fight better together. With time their team level increases, and they gain a
small bonus to offensive and defensive skills.
who knows if that's true (or measurable) though
Last edited by Biancha; Aug 12th, 2011 at 04:43:37.
This is probably related to writing and commenting the source code of computer programs:
Norm SchryerWhen code and comments disagree, both are probably wrong.
First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.
Afreng (220/30/70 engineer) Alfora
Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy