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Thread: Team level is 5.

  1. #1

    Team level is 5.

    What does this do? I've been playing for 9 years and I still don't know. lol


    The most common speculation is that it increases the quality of loot / chance of getting rare loot, but this has never been confirmed by a dev, to my knowledge.

    <Insert witty quote here>


    Blondenurse :: 220/30/67 :: doc
    Decepticon :: 220/30/70 :: adv
    Icingdeath :: 200/16/36 :: adv
    Sykebil :: 148/xx/xx :: doc
    -------------------------------------
    And many other alts

  2. #2
    I seem to remember someone did some testing somewhere...

    I think it gives a AAO/AAD buff to the team
    Russm-Chlorobi-Russaneer-Russypoo-Ivanmcnauty-Secksmachine-Annoyedpocky-Plooshka

  3. #3
    AO: ▐ Renamed 220/30 adv▐ Giit 200/30 NT game over setup▐ Somethiing 199/21 Confused Sold▐ Sixunder 158/21 tard ▐ Eightup 150/20 flex▐ Giitjiit 57/6 NT▐
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    .....................................

  4. #4
    Loot is decided when the server spawns the mobs, so that's load of bs.
    Also, it's easy to see if it gives any aao/aad with a simple script that shows those values, it's somewhere in the forums, crat forums iirc, use search.
    Don't you just hate this kind of ppl
    http://redwing.hutman.net/%7Emreed/w...rouscranus.htm

  5. #5
    It means you need to take a break.

  6. #6
    Gonna check later with AAO/AAD. I can't say i've ever looked up at my attack rating when leaving teams

    I've got the script that shows hidden stats. Installed it on our guildbot so i just need to type !stats in /o to see it.

    <Insert witty quote here>


    Blondenurse :: 220/30/67 :: doc
    Decepticon :: 220/30/70 :: adv
    Icingdeath :: 200/16/36 :: adv
    Sykebil :: 148/xx/xx :: doc
    -------------------------------------
    And many other alts

  7. #7
    I ve never seen my AR change when in team with different team level ...

    my guess : it does... nothing.
    // Break time //

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  8. #8
    I got a feeling IIRC it gives more xp

  9. #9
    That doesnt sound too far fetched, actually. Maybe the # level is a % additional experience gained...

    <Insert witty quote here>


    Blondenurse :: 220/30/67 :: doc
    Decepticon :: 220/30/70 :: adv
    Icingdeath :: 200/16/36 :: adv
    Sykebil :: 148/xx/xx :: doc
    -------------------------------------
    And many other alts

  10. #10
    I really don't think it does anything tbh, but i'de love to see changes so it does, kiintai, please fix!
    Would be nice to get bonus for sticking together
    Don't you just hate this kind of ppl
    http://redwing.hutman.net/%7Emreed/w...rouscranus.htm

  11. #11
    This was disabled years ago AFAIK.
    Because Race Yalm

  12. #12
    in the manual it says

    Team level
    Teams that stay together for a long period of time get more coordinated, and
    fight better together. With time their team level increases, and they gain a
    small bonus to offensive and defensive skills.

    who knows if that's true (or measurable) though
    Last edited by Biancha; Aug 12th, 2011 at 04:43:37.

  13. #13
    Quote Originally Posted by MajorOutage View Post
    This was disabled years ago AFAIK.
    Quote Originally Posted by Biancha View Post
    in the manual it says

    Team level
    Teams that stay together for a long period of time get more coordinated, and
    fight better together. With time their team level increases, and they gain a
    small bonus to offensive and defensive skills.

    who knows if that's true (or measurable) though

    This is probably related to writing and commenting the source code of computer programs:

    When code and comments disagree, both are probably wrong.
    Norm Schryer

    First small fat Engi on RK1 who danced ballet in Red Twil Thigh High Boots in front of an Advy and got pronounced to greatness almost instantly.


    Afreng (220/30/70 engineer) Alfora
    Keepitsimple Exploratia Malpora Osmosa Tunneleffect Eccegratia Littleboy

    Quote Originally Posted by Kintaii View Post
    Or, well, that's how it's supposed to work. ;P

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