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Thread: So how have enforcers progressed?

  1. #1

    So how have enforcers progressed?

    Been a good 2 years since I stopped playing, how are enforcers now? Did they finally address the useless perks and skills like fear?

  2. #2
    We got a new fear, as well as challenger/mongo/rage/absorbs. Ql 300 symbiants were upgraded, not a huge boost but overall a improvement. Weapons have changed alot. They are currently reworking perks, can't say what will be good bad quite yet.

    Enforcers atm are a very healthy profession though, nothing to complain about once you are geared up. Soldier still own us. 8p Lots of other changes that I just can't grab off the top of my head. 2 years is along time, especially since Sil/Means started changing things.

    Axp = much faster now btw. 8p
    Herk Mad! Herk Crush!!

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  3. #3
    Enforcers are OP!
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  4. #4
    Quote Originally Posted by Dugglerrr View Post
    Did they finally address the useless perks
    yes, next patch they are making stun perks useless hooray!

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