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Thread: IDEAS Factory

  1. #21
    I think that NT should be able to boost nano pool maximums
    like an enforcer can raise someones hit points.

    some better AoE nukes would be nice , but what I want
    are some AoE DOTs , we only get one , I want more 8)
    deskless ones please !
    the now morphing adventurer
    with the paired swords 8)

    Coven of Hunters

  2. #22
    I´ve had an idea in my head for quite some time. Most high lvl nano techs got an abundance of nanopoints. I rareley get to use more then 1/4 of my nanopoints during regular fights.
    So, my suggestion is to make a nanoprogram that allows the NT to use its nanopoints as a damage absorber for a period of time.
    Since the perks are mainly aimed at nanoreg why not make it more useably.

  3. #23

    Lightbulb Display range to target

    My go:


    I think there should be a numerical indicator of range to target in the gui. This could either replace the colorchanging dots or be an addition to them.

    It would acomplish two things. Easier for nanousers to estimate max attackrange when initiating attacks. Plus it would allow dual wielders to determine when their second hand/shortest ranged weapon is at attacking distance. Not a major impact on gameplay, but a welcome addition as far as I can see.
    Eliot
    Clan Engineer
    Athens Recovery

  4. #24
    Ok... not as exciting as other suggestions but here we go...

    Cyberdeck should give +someratherconsiderablevalue to NP skill, finally making the NT the superior nanoprogrammer in the game, which is our rightful place. It's stupid having MPs able to (usually) outdo us on nanoprogramming.

    Deck 1: +50
    Deck 2: +75
    .... and so on. Possibly even more!

  5. #25
    ROFL ..

    we are masters of the nanoprog.
    Maybe at lower level they do but at higher level definitely not.
    Atm i can reach i'd say 1800-1900 in nanoprogramming. For what ? hmmmm nothing...

    The best i can imagine now is a PB ql 300 that would require 1800 nanoprog, which i could get very easily.
    I have more than 1500 without buff, item, nothing
    Add 140 codex, expertise, add tuto device,it is already 1700ish, then pvh20, jobe cloak, glasses, liquid ring, etc... yeah 1800 easily and i'm not maxed

    I did a pb 255 for inferno quest without even buffing myself, not even expertise

    Nanoprogramming is dead, any fool can do ql 200 imps

    Adding NP in cyberdeck would be plain st00pid
    Mirmydia NT 220/12 gear Account closed. why ? I'm NT
    Mirmygun Soldier 207/1 gear

  6. #26
    Up there 200+ perhaps, but where I am, around level 150 having MPs able to outclass me on what should be a skill that NTs outclass everyone on is farcical.

  7. #27
    Originally posted by Mirmydia
    ROFL ....
    Adding NP in cyberdeck would be plain st00pid
    But if you don't have PVH, Jobe Cloak and are not 213 then it might be handy for the lower levels. :P

    Please don't shoot ideas down, although it might not be right for one person it is something I know more than one person would appreciate.

    Keep it postive please.
    NT Motto: Veni, Vidi, Cucurri.
    Rahmorak, Clan Solitus NT
    How much damage are YOUR nukes doing?

  8. #28
    Positive out of a negative... So nanoprogramming is dead?

    Lets resurrect it in some useful fashion.


    Nano-programs Override kit.

    When used, the nano-program override kit creates an external modification to the cyberdeck/NCU interfacing (and to a lesser degree to simpler NCU/compter deck systems), modifying the execution of standard nanoformulas. Due to the dynamic nature of this interface, the override kit is only effective for a short time before it must be reintegrated. Some active manipulation using nanoprogramming skills is required during successful use.

    Various override kits can be created for projects as needed by the nanotechnician: range extension, increased damage, single target to area effect modification, speed of execution enhancement, duration modification and others. The appropriate kit must be used for each type of modification.

    The nano-program override kit must be of acceptable level range for the nanoformulas being executed. Nanoformulas below the range allowed by the override kit will be disturbed beyond functional parameters and aborted by the cyberdeck/NCU or computer deck/NCU system.

    Override kits are available at an Omni Computer supply store near you. They can also be built by those nanoprogrammers with superior skills using the appropriate kit base, power source (notum/novictum polarity reactor), and components appropriate to the enhancement desired.
    -----------------

    Each override kit uses the nanoprogram skill during the tradeskill process (and can also use other tradeskills as necessary ... though preferably not too complex requiring non-NT aid except for extreme kits).

    The use of the kit locks nanoprogramming for 5 mins, during which time it enhances one (or more) aspects of nanoformula execution for 3 minutes. Each kit should also have a 'weakness' in one (or more) other aspects of nanoformula operation. Modification of damage output might result in a higher nanopoint cost and reduced range, area effect modification would result in lower damage output, reduced range, and increased nanopoint cost... etc.

  9. #29
    Hmmm, could take a whole series of ideas and tie them together along these lines. I loved the idea of using a nanoprogramming tool to tweak the cyberdeck, and love the idea of getting nanoprogramming a little more use in the form of these override kits.

    So how about we call override kits "Cyberdeck Libraries" and have skilled NT Nanoprogrammers able to upload these libraries to their cyberdecks for short-term boosts to the deck's attributes, along the lines of the increased nano-init etc.

    Make 'em with a tradeskill process out of the parts we can already find for making nanocrystals in the trade departments, modify a "Symbol Library - Combat" with your Nano Programming tool, you get a "Cyberdeck Library" for +%damage with QL highly dependent on your NP skill and slap it into your deck. Viola, instant +damage. Or instant speed with a "Space" library....

    (Hmm, I have thought too much about this..)
    Last edited by Armawar; Mar 31st, 2004 at 03:02:10.
    Armageddon "Armawar" War
    President of The Atlantian Pact
    205/9 Clan Nanotechnician (RK1)
    Gear :: Profile :: Website


    "You see the killbots have a preset kill limit; knowing their weakness I sent wave after wave of my own men at them until they reached their limit and shutdown." - Capt. Zap Brannigan

  10. #30

    Lightbulb

    I need to explain a bit when i say "nanoprog is dead" or when i say that adding NP in cyberdeck would be stupid.

    My intention was not to flame

    Armawar : at your level, you can be maxed + board 1k. With imps (even without) you can have enough NP to build imps 200 (800 NP for most of them, 1000 for some rare) and you can do PBs let's say ... ql 160 ? (160*6 = 960 NP).. PBs 160 that you generally do not spawn because you are lvl 150... so i think for your level it is quite enough (i think )

    But that was not the question, here we are "off topic"
    Putting NP in cyberdeck is a nonsense for me, cyberdeck is mainly for fighting reasons it would be much nicer to add a bunch of nanoinit or things related (MC, add%damage, ...)

    Adding something more to this nerf item is good but please no nanoprogramming, that was what i meant

    When i said "nanoprog is dead" i meant that the main uses for nanoprog is to make implants or PBs.
    Implants, the skills are not hard to get and several profs are good nanoprogrammers. Engineers, MP, Traders and us
    Same for PBs. A general 220 PB can be done by several prof easily.
    For the nanoprogramming we are not usefull anymore, AO can live without our field of expertise.

    What i'm asking for is a tradeskill process that requires a bunch of nanoprog, i mean something that requires an NT to be specialist in nanoprog, train his perk etc ...

    Fixers now boost their B&E with Turn spirit boxes (next patch)

    and YES a use of nanoprog to modify the cyberdeck would be a good idea
    Mirmydia NT 220/12 gear Account closed. why ? I'm NT
    Mirmygun Soldier 207/1 gear

  11. #31
    Dmg addon to Cyberdeck

    ability to empty your Nanopool by using soldier answer to FA

    and u will use FA as a alpha ..

    wich i see taht a nice addon for alphas . in pvp

    off course.. max dmg for pwm would be 15 k just like soldiers.. FA

    and recharge would be 2 min wich i consider it reasonable.. and it checks duck exp evade and their Ar would check MC then we get the possibility to see our ar at stats window ..

    just my 2 cent
    Lord Viperion

    Pvm Gear Pvp Gear
    Proud member of Adrastus II
    Rimor
    Omni-tek is your friend.

    <Mitaar>Hajk.. Got any NT tips for a newbie NT ?
    <Hajk|Gum>Get use to reclaim

    "In far future, Nano technology can be a very dangerous toys"

  12. #32
    I'd like our calms and roots to work better in SL...

    Dying before trying kinda sucks a bit.

  13. #33
    Here's an idea, since most points for NTs are supposed to be in matter creation (at least thats how I play my char), why not have nanos that create matter, like armor, yalms, etc.. Temporary of course, and it really comes down to just a buff, but it would still keep us "in character" and allow for more flexibility of our role in a team. Just a thought, flame away if I'm being ignorant...
    Hyrn - New Main
    Sant - Demoted to Imp mule

  14. #34
    So, my suggestion is to make a nanoprogram that allows the NT to use its nanopoints as a damage absorber for a period of time.
    agree with this idea. Either a shield like soldier that transfer part of dmg to nanopool or Enhanced layers with hudge nanocost. But plz make this 17k pool usefull for short fight / emergency like pvp.

    if i die it's always with 99% of my nanopool full. that's no sense.
    Blancheneige /
    Alpha Omega as sweet home /
    NanoGimp NT /

  15. #35

    heal delta

    Here's an idea.

    Well, our dot's don't work for anything other thatn screw the mobs heal delta, so why not just remove our dot's and put in a nano line that stops heal delta. We will alllso be a lot more atractive in raids thisway

  16. #36
    Nano damage armour

    boots, legs, chest, sleeves (x2) gloves and helmit

    up to QL 200
    requires intelligence and stanima (Matter Creation base skills)
    open to all

    negatives
    has low AC (half the average of other armour of it's QL)

    bonus
    adds Nano damage (20% with full suit at ql 200)

    be real good for teaming but suck for soloing

    Now if you make it a buildable item form the Cyber Body Armor or Nano Body Armor set using nano programing then we talking.

  17. #37
    Originally posted by Nyere
    I´ve had an idea in my head for quite some time. Most high lvl nano techs got an abundance of nanopoints. I rareley get to use more then 1/4 of my nanopoints during regular fights.
    So, my suggestion is to make a nanoprogram that allows the NT to use its nanopoints as a damage absorber for a period of time.
    Since the perks are mainly aimed at nanoreg why not make it more useably.
    Originally posted by Jaesic
    Positive out of a negative... So nanoprogramming is dead?

    Lets resurrect it in some useful fashion.


    Nano-programs Override kit.

    When used, the nano-program override kit creates an external modification to the cyberdeck/NCU interfacing (and to a lesser degree to simpler NCU/compter deck systems), modifying the execution of standard nanoformulas. Due to the dynamic nature of this interface, the override kit is only effective for a short time before it must be reintegrated. Some active manipulation using nanoprogramming skills is required during successful use.

    Various override kits can be created for projects as needed by the nanotechnician: range extension, increased damage, single target to area effect modification, speed of execution enhancement, duration modification and others. The appropriate kit must be used for each type of modification.

    The nano-program override kit must be of acceptable level range for the nanoformulas being executed. Nanoformulas below the range allowed by the override kit will be disturbed beyond functional parameters and aborted by the cyberdeck/NCU or computer deck/NCU system.

    Override kits are available at an Omni Computer supply store near you. They can also be built by those nanoprogrammers with superior skills using the appropriate kit base, power source (notum/novictum polarity reactor), and components appropriate to the enhancement desired.
    -----------------

    Each override kit uses the nanoprogram skill during the tradeskill process (and can also use other tradeskills as necessary ... though preferably not too complex requiring non-NT aid except for extreme kits).

    The use of the kit locks nanoprogramming for 5 mins, during which time it enhances one (or more) aspects of nanoformula execution for 3 minutes. Each kit should also have a 'weakness' in one (or more) other aspects of nanoformula operation. Modification of damage output might result in a higher nanopoint cost and reduced range, area effect modification would result in lower damage output, reduced range, and increased nanopoint cost... etc.
    These two ideas are absolutely brilliant, please Rahmorak or Fingers, put them in the request list!!

    Only thing I have a concern with is imbalance with the PvP aspect of cyberdeck overrides, I think they should only last 2, possibly 1 minutes and have a 4 minute recharge. 2minutes duration 5 min recharge or 1 minute duration, 4 minute recharge. Doesn't matter, but 3 minutes is an awfully long time to be doing a "special". And as for increased damage, would it still have the PvP "Damage cut"?

    Other than that, those enhanced layers sound really nice, I'm level 115 and I can use fleeting immunity, PNH, Izgimmers mockery, NS2, (almost IOR/NO) and just about kels with CI... so much for high level content for me I guess... -_-

    Rookie Resonance "Notumsurrrge" Blast - Gimp NT of Redemption Dream Setup

    First NT to have the Hood of Wicked Inspiration/Reanimator's Cloak setup!


  18. #38
    I got a suggestion. They can change our END perk to make it work on all nano's to improve efficiency. The 15% really wouldn't cut it though, so what I would suggest is that the damage be hard capped (Give NM an advantage again, with a higher %).

    So we can have something like +30-40% efficiency with damage capped at 20% for NM and 15% for everyone else.

    Then they don't have to include new lines, but it will increase the amount of damage soaked up by layers, the amount of AMS reduced by blinds etc etc. Improve our buffs with little effort on dev part (Lets face it, they like to expend as little energy on NT's as possible and focus on the professions they actually like).

    Just my 2 pence.

    Edit: Peon grammar and spelling corrections.
    Last edited by Codestrap UK; Apr 14th, 2004 at 16:54:52.

  19. #39
    Code:
    Izgimmer's Composite Humidity Crunch
    
    The Izgimmer's Composite Humidity Crunch intercepts all nano formulas the caster is about to
    execute and analyzes the code, removing all redundancies and also performs as
    a humidity extractor. This lowers nano point costs by 28%. 
    It has the added benefit of increasing the range of nano formulas by 40%
    
    Flags	Buff Nano
    Patch	15.3
    QL	200
    Crystal	Nano Crystal (Izgimmer's Composite Crunch
    )
    NCU	55
    Nanocost	600
    School	Healing: Nano cost reduction buffs
    Duration	3 hours
    Attack time	18.00s
    Recharge time	1.00s
    Range	20 m
    Effect icon	
    Stacking order	38
    
    Attack skills
    Matter metamorphosis 	34
    Psychological modifications 	33
    Sensory improvement 	33
    
    Requirements
    To Use 	
    User 	Sensory improvement 	>= 880 	and
    User 	Matter metamorphosis 	>= 880 	and
    User 	Psychological modifications 	>= 880 	and
    User  	Level  	>= 190  	
    
    Effects
    On Use	
    Target	Modify	Nano cost modifier	-28	 
    Target	Modify	Nano range	40
    Target	Hit	Current nano	235 .. 235	 240 hits, 15s delay
    With composites for genbuffs, and mp buffs.. why not a composite for the most used NT buffs?
    just another noob NT

  20. #40
    I'd like a time delay Nuke.

    You cast it and some seconds later the target takes the actual damage.

    The cast and recharge time would be normal.

    The graphic could be like a sticky plasma grenade like in Halo

    I would love to see someone running around with about 5 of these nukes on them.
    Last edited by Vergil; Apr 17th, 2004 at 05:18:08.
    Vergil : OT NT : Dept of Applied Nanotechnology
    Jobe Plaza
    Retired NT Professional
    Proud Owner of RubiKa's Biggest Banjo Collection
    Server First!

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