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Thread: Current Doctor issues/suggestions

  1. #1

    Current Doctor issues/suggestions

    Doctor issues and suggestions
    [list=1][*]BM/MM items and our new Healnano's
    We have a lot doctor-only items that only add BM. Even Chosen/Faithful armor is more directed at BM then MM. All small misc doctor-only items also only add BM. This was fine with RK heals: they ask more BM then MM. SL heals all need the same BM as MM so we are finding ourselves with a great lack of MM items, rendering the BM ones useless because we have no MM to go with it. Please add more MM items or add MM to the current BM Doctor items.[*]Doctor Symbiants
    Doctors loose a lot versatility because they can only choose Support symbiants. Oddly these Support symbiants add MA and Bow. Especially bow is a skill nearly no doctor will up considering its costs. Doctors are obviously "meant" to be pistol users, why don't we have any pistol skills in our symbiants? Right now it feels like we use a MA Symbiant set. Please consider changing the Support Symbiants by adding some weaponskills (because of our bad dmg multiplier it would hardly influence other professions who excell in pistols) or giving us access to other types of Symbiants (fixing the versatility issue partially as well). Requirements seems odd as well; asking us to have a lot skills in non doc related abilities.[*]AOE healperks aren't well balanced
    Our AOE Healperks are changed from 1 to 10 minutes in the early SL days. While we can understand 1 minute would be a little too much 10 minutes is off the scale. Consider something between that amount or make the mods on the perkline a little more interesting. There has been many discussions about this and some of the solutions given were lowering the recharge or merging the 4 AOE heals into a single one with a fast recharge. The AOE heals also have a very high lock disabling the use of a 2nd AOE heal after one is used, we are already heavely penalized by the 10 minute recharge, why even more here?[*]Lacking content for Doctors in SL
    There are little to no things in Shadowlands for doctors. We do not get Spec1 or 2 nano's, we do not get nifty doctor-items and the few doctor-only pistols are inferior to any other pistol available to us. The first thing to look-out for is the first (spec 3) SL heal which is a 203ish castable healnano from inferno garden. Our perklines add nanoskills mainly besides a self and teamheal perk. AOE healperk is not worth the points at low levels because of the 10 minute timer (see AOE healperk issue). Please think of the doctor community and give us some nice SL items/nanos or anything a doctor can look forward to? No-to-uber mindmg pistols with BM/MM mods would be a great start. Also adding nanos for our level 130-203 doctors would be nice: A level 130 doctor casts Lifegiving Elixer, a level 202 doctor too. Most other buffs too now because of our perklines.[*]Perk-choices are slim
    Doctors must aim so heavely on gathering nanoskills from perks that there is nearly nothing left to up as well. To get our "+200 coreskill" we need to spend 37 perkpoints. We simple cannot afford using perkpoints for something else like our pistol perkline or other secundairy perkchoices. This issue probably would not be one with lower healnano requirements (see other issue)[*]Target needs Shadowlands with heals
    We do not understand the healnano's have this requirement; Weapon professions can "use" their weapon on non-SL victims as well, SL pets can be casted anywhere and SL nukes can land on non SL users too. Why are our only new nanos limitted to SL only? The nasty side-effect of this requirement is that we can never heal people when lag is present, as the info isnt updated wether they have SL or not (bug reported already).[*]High healnano requirements
    As it stands now the requirements of our heal-nano's are so high most need at least mochams and a wrangle with moderate to good equipement. We can understand needing mocham/wrangle for buffs, but not healnanos. NT's can selfcast their nuke too I believe, we'd love do be able to do that as well.[*]Nanosurgeon perkline
    The 6th perk grants us a special to give others 60 treatment, but once we train this perk we cannot get one ourselves. This is very strange as that means we have to untrain our 6th point in order to get enough treatment for ourselves! Please either remove that requirement or give us a higher treatment bonus from the 6th perk.[*]DOT's needs to be looked at
    Too many professions can remove DOT's with special items from for instantce IS and perks. The nanocost, difficulty and time a doctor have to take to stack 3 DOT's on someone simply isnt worth doing so. The new dots only lasts 30 seconds which is way too short. Fixes would include removing the easy abilty of other professions to remove our dots, upping the DOT-time on them and lowering the nanocost or chance-to-land them.[*]Teamheals not extended
    We do not get any teamheals anymore other then the old ones that are still awaiting their fix as well (the last few actually heal less then lower QL ones, see the doctor-bugs section). Try keep a doctor diverse and give us back teamheals. It was always a part of the doctor's job to make a swift choice and decide to use a team or a single heal to save people. Please do not let us become 1 dimensional "healdrones". [*]Teamheals go down in healoutput
    This is an old bug and it already had an answer that you will change the recharge of the last few teamheals in order for them to be better with the QL, but they are still unchanged as of yet. To repeat the original bug: The last few (4) teamheals have nearly the same heal-output but go up in both nano-cost and recharge-time. They actually become less good the higher QL you go.[*]Pharmacy tradeskills
    The only high Pharmacy required are Nano/Healdelta clusters/implants. These ask skills a level 200 doctor can easely acquire. After that people want Symbiants (who don't ask any pharmacy making skills). It would be nice to have a few tradeskills requiring high pharmacy. Especially making the SL spindles and coils would be handy, both for the high costs to buy them in shops (any level) and for our higher level players: use QL175-300(?) spindles/coils.[*]Improved * line not ingame or too rare
    in the database you added improved -name- nano's where a few of them were doc ones. They were rather nice but were removed just before SL beta ended, or changed to very rare dropping. Any plans of adding them? So far no doc found any yet.[*]Portable clinic cannot be used in SL
    This was one of those nifty things to do as Doctor, but is now lost because they have the must be in RK requirement. Can we please get that ability back? Also see the issue: diversity.[*]HP buffing / amount
    Before Shadowlands we were one of the professions with the most HP, mainly because we could buff 2200ish HP. Nowadays we lost our edge in HP. Maybe extend our HP buff line? Or give the Assault Force Medic perkline more HP/perk?
    [/list=1]

    Intentionally left out:
    • CH aggro
      Funcom already stated it's intended that CH generates a lot extra aggro in SL and showed it's unlikely our request of lowering the aggro it generates will be implemented.
    • Tier3 requirements
      As a response to our issue it seems FC added doctor-only items buffing up to 90 stamina with only BM requirements on the items. Most breeds will be able to eqp QL300 now at 220.
    • Nano availability
      Since the gardenquests are fixed and people are selling their nano services for reasonable prices this issue lost its importants compared to the rest.




    Bugs are in the other sticky thread.
    Last edited by Letah; Mar 9th, 2004 at 21:07:37.

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  2. #2
    15. As of 15.4, combat (heal, DoT, etc) nanos can no longer insta-cast, they pause for animation. This is BS.

    KTHXBYE
    Aleksei "Zagadka" Garcia - Savior, Council Clerk
    Cindi "Razishlyat" Bolieu - Advisor Eternalist

  3. #3
    Originally posted by Zagadka
    15. As of 15.4, combat (heal, DoT, etc) nanos can no longer insta-cast, they pause for animation. This is BS.

    KTHXBYE
    Edited, yikes this is a nasty bug
    Last edited by Jynne; Feb 10th, 2004 at 23:20:45.
    Taren "Jynne" Suitt, Level 216/16 Eternalist
    Knight of Unity of the Rose - Check out our AO Tools!
    The Doctor Guide to: Notum Wars Martial Arts Perks! Nano Controller Units
    The General Guide to: Auto-Combat General Perks

    Visit the Roses and check out the shops in our City, NE of ICC at 4500x1500 in Andromeda!

    Iron Law of Exploits: If it can be exploited, it will be exploited. However a rule is exploitable, the exploits become the rule.

  4. #4
    yeah would have to say some heals would be nice seems other proffesions there healing is getting better while ares are getting worse. A good doc gun would be nice also any doc only weapon that we have sucks bad and are useless, i camped a jame for a nice 11 days straight to have that taken down, and all these new items for doc *grails* suck even worse, the only good i see in them is as a item to twink with or for SL armor. This second to cast nanos really sucks also. Hope we get some nice changes sometime soon to keep it fun and interesting for us. Or i can see it being very boring in the future if things stay the same.

  5. #5
    Odd, my heals are at the same speed, what nanos do you have that? my LE,CH,CR,SnG,WnR,MutaCat,LC etc are all on old speeds: insta. Even at full D.

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  6. #6
    as always a very productive post from you Letah, I really hope devs will have a look at it

    keep the good work, with such posts funcom should reallise we feel a little "left over", but SL is going beter and beter, i still have the faith

    100% agree with you, as the whole community is I guess

    /prostrate


    Greleal, 212 doc, rk2
    LifeProvider Greleal
    LifeTaker,agroStealer Prozakro
    Guest Star Shagrani

    Feed the hamster!ffs!
    Reborn through hate!
    "And we are the ones that want to chose,
    We'll slash your necks until you die
    Always want to play,
    Reborn through hate!
    But you never want to lose."
    Commands that the death shall rot your life

  7. #7
    Originally posted by Letah
    Odd, my heals are at the same speed, what nanos do you have that? my LE,CH,CR,SnG,WnR,MutaCat,LC etc are all on old speeds: insta. Even at full D.
    It happens to all nano's, and not just doc nano's but effects all professions. though it happens randomly, somtimes I can instant cast, and sometimes I can't.
    maybe connectiion speed, and computer performance can effect how often this happens? *shrug*

    anyway this bug has greatly decreased my capabilities.

  8. #8

    Post just throwing out some ideas

    Docs need some serious luv in the form of new heals in the spec 1/2 bracket. In the same way NT's got better SL nukes at those lvls then their RK counterparts docs should have a selection of SL heals that are better then our RK ones to warrent the time spent in SL camping books.

    the nano animation delay bug is a game stopper, needs to be fixed and pronto!

    (at least) one other Symbiant choice would be good to... buffing pistol would be a must. Since docs main (read 'only') form of defence is large amounts of HP a symbiant that added to hp would be preferable to adding nano.

    A re-look at our SL Doc pistols. i have never heard of anyone considering using these, the reqs are just too high for the damage and buff they do. Incrasing the min damage from 25 to atleast 100+ (and lowering the max damage from 775 to something more reasonable to compinsate) on the ql 300 version. docs have crappy AR so we would do far better with a high min damage weapon with a small damage window (say a 200-250(250) range) then with a 25-775 as we will only ever hit for min damage against... well pritty much anything in SL. a special attack or 2 wouldnt hurt either... fling and/or burst? Maybe make the reqs more "doc-ish" like BM/MM/Pistol, maybe even have a 66% BM 33% Pistol attack skill?
    just call me the idea monkey

    WTB this mesh for my MA tier armor

    Docs BM/MM Compilation

    Originally posted by Jynne
    Maybe that can be an ad campaign: "AO - like methadone for slots junkies"?

  9. #9
    Suggestion:

    The reqs on support symbiants are agility, sense, and psychic.

    Since we're the only profession that can only use support symbiants, they should be intelligence, psychic, and stamina.

    It's really a crock that many of our only allowed symbiants are more advantageous to other professions (martial artists) and have 2 of 3 requirements being "non traditional" doc stats.
    Taren "Jynne" Suitt, Level 216/16 Eternalist
    Knight of Unity of the Rose - Check out our AO Tools!
    The Doctor Guide to: Notum Wars Martial Arts Perks! Nano Controller Units
    The General Guide to: Auto-Combat General Perks

    Visit the Roses and check out the shops in our City, NE of ICC at 4500x1500 in Andromeda!

    Iron Law of Exploits: If it can be exploited, it will be exploited. However a rule is exploitable, the exploits become the rule.

  10. #10
    Support symbiants use all six stats with a full set... I'm not sure if that's the case with all symbiant sets, however (will look into that)... I still think the best idea would be to give us another set of symbiants (I'd love artillery)
    Angelmed - 220/20/64 - F1, UBT, AFK
    (stuff) - (more)
    Bigdumbnoob - 150 Alium Killer
    And the alt army

  11. #11
    Updated list, answers will come "soon" (cant give any eta so dont ask) to some/a few of em

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  12. #12

    LC Bug

    Not sure if this is reported -

    This bug appear when u have bought the "Specialist Healer" Perk Line and get a %bonus on healing.

    At lvl 210 If I cast Life Channeler on a teammate he receive 1554 HP.
    If I cast LC on self I only receive 1344 HP.

    Not sure if this also apply to selfheals.

  13. #13
    Not really having any use for high First-aid is kinda sad, but i guess that will fix itself if they ever give use the possibility to make out own Spindles.

    Occi, when you run LC on yourself you will only see the actual amount healed which is not the case if u cast it on others where it will show the full amount. Try dotting yourself then cast LC

  14. #14
    What Nesina said

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  15. #15
    props on a solid doctor list, nothing ive thought about isnt included in this list , oh, and i hate no evades in the support leg =P
    Nerfmehploz
    Muh Setup

  16. #16
    Hate the fact they made it so we only had one set of symbiants to pick from. I agree the perks are a bit slim for us and no evades in the symbiants is just down right crule. Dont play my doc anymore anyway I guess.






    Eunucha
    Inner Circle
    Born Aug 15 2001
    First omni to hit 175 Rimor

  17. #17

    Re: Current Doctor issues/suggestions

    Originally posted by Letah
    Target needs Shadowlands with heals
    We do not understand the healnano's have this requirement; Weapon professions can "use" their weapon on non-SL victims as well, SL pets can be casted anywhere and SL nukes can land on non SL users too. Why are our only new nanos limitted to SL only? The nasty side-effect of this requirement is that we can never heal people when lag is present, as the info isnt updated wether they have SL or not (bug reported already).
    Should be fixed asap, Adventurers with Beauty of Life have exactly same problem - need to spam heal button 2-3 times to heal one.

  18. #18
    I'm happy to tell the issues has been read by Funcom and they will process it further. No feedback though but we should be able to see some fixes in forthcomming patches (no promises of course).

    Vhir / 215 Doctor
    Nynke / 205 Agent
    Letah / 200 Doctor
    Firerose / 200 Soldier
    __________________
    [eqp | imps | pics | sig]


    Yeah I'm back, no need to ask your ebay-check questions

  19. #19
    Doctor Symbiants
    Doctors loose a lot versatility because they can only choose Support symbiants. Oddly these Support symbiants add MA and Bow. Especially bow is a skill nearly no doctor will up considering its costs. Doctors are obviously "meant" to be pistol users, why don't we have any pistol skills in our symbiants? Right now it feels like we use a MA Symbiant set. Please consider changing the Support Symbiants by adding some weaponskills (because of our bad dmg multiplier it would hardly influence other professions who excell in pistols) or giving us access to other types of Symbiants (fixing the versatility issue partially as well). Requirements seems odd as well; asking us to have a lot skills in non doc related abilities.

    hears an idea for this on the weapons side and our bad dmg multiplier couldent the doctor symb be right clickable to change the main weapon skill EG: rifle,assultrifle,1he,2he,pistol ect.

    since doctors all over this game rely on other proffs to buff our weapon skill to get decent damage and up our AR so we can at least hit what we are attacking this would solve the problem
    and because doctors use a variaty of weapons from MAW,JAME,FLUX,MBC to be the highest weapons we could realy need the ability to change our main weapon mod on the symbs.

    other classes have proff weapons that fit and most use like the perennum weps and other SL weapons, Doctors that i have seen have been useing everything from the FBR-JAME-FLUX-MAW-GELIDS even one i have seen useing a massive bolt charger so to put just pistol into our imps would basicly have a good affect on a select few that use that type of weapon and a negative affect on the others but if we ould change the main weapon skill to suit it would give us a bit more of an edge but not as much as the proffs that use the weapons because we would be lacking the self cast weapon nanos.

    at the moment at lvl 198 i have 809 assult rifle so i can just about self equip my ql160 jame i have 2 implants in for assult rifle i cant have 3 without loseing some of my skills so i have a attack rating of about 860 at the end of it and i do hit alot with the weapon but i have notest the ammount of times ive been missing too because of the lack of AR now on the other hand a soldier has self buffs for assult rifle and the symbiants to go with it.

    what im trying to say is if we had the ability to choose what main weapon skill we had on our symbs we would be able to function alot better but still without outclassing the proffs that use wepons like assult rifle because we would be lacking the self only buffs because at the moment we are looking at loseing 3 symbiants just to get enough AR to hit somthing

  20. #20

    more ql of chests

    mmm, i'd like to see more QL's of our chest symb available.

    190-230 are MIA, why?

    also have them drop from different mobs please tired of farming alatyr, and getting OD'd by everyone, heh

    thanks!

    /Ialos
    Eternalist of Circle G
    gimp by choice...is that wrong?

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