Originally Posted by
Chilled
Heh. Good potential for thread derailment there, so very simply:
You kill the Beast. The entire nature of the universe should be changed. Instead? Nothing whatsoever changes. Not a single NPC. Not a peep from the Redeemed or Unredeemed about this world-altering event! In fact, if you wait a bit, he'll respawn and you can kill him again.
If Funcom wants to alter their gameworld, after the fact, to help maintain the illusion that the world is changing and what you do matters, that's terrific. But that isn't you changing the world, that's them.
Now on the other hand, will Omni succeed in restoring order and efficiency on RK2? Will they find a voice to unify them and lead them in their battles? What alliances will be made and broken in that effort? Can the Nuetrals, tired of Clan dominance, tip the scales in Omni favor? Will they want to? Or can the Clan maintain its cohesion and keep control? That is a story the player write, directly, through their own actions each night.
Is it possible to offer a game where players can *directly* and *permanently* influence the shape of game content, even in PvM? Sure, but I have not seen anything that ambitious from this genre yet. The fact is, whether you kill 1 rhinoman or 1 billion, they will all still be there tomorrow.