Whaambulance,
you work for funcom dont ya :P Sound like how they "balance" everything. LOL (yes that's a joke folks) you can NOT balance classes via paper it does not work. there are to many factors involved in it. Form Race to class to ip to wepion to even play style and time online. the only way to test balance it to test them on the servers. and go back with atleast 80% input from the testers. the problem is that only (just a guess)10% of the players post here. and most are hard core gamers not casuel gamers.(Like my self) If you truely want to do someting like this then you need to question atleast 25% of the players ingame (and not just the 85+ players every player from lvl 1+) and then Split up the ranking in to:
Nano
Damage
heal
protects
trade skills
Class spec skills
ip Value VS color (ie green skills vs darkblue)
What works Vs what doesnot
when vs lvl (like when a nano can be self used vs the lvl it says)
Tweek vs newbe
Hard Core gamer Vs casuel
RPGER vs LVLER
well you get the idea there lot more to it than just DAMAGE protect and nano. there are some that RPG 1hr a day useing a skill that's not green no nano that heals and does damage and love it and theres others that have the "flavor of the patch" and hate it but have to to stay "uber".
and the morphs are not "pet morphs" for adv they morph the player they dont make a pet. :P
*this is just my opion nothing else. this is just a general responce to your post asking for advice of how to fix you system.*
have a nice day *^_^*