I'm sorry for my figures as I don't have exact numbers.
In its current state the "Standard Emergency Treatment Laboratory" is not very useful.
This is primarily due to cost.
For example.
To make 1 QL30 Standard Emergency Treatment Laboratory would cost in the region of 40,000 credits, +- 5,000 credits
QL30 Standard Emergency Treatment Laboratory
--
75 charges
688 healing
30 seconds blindness/reuse
40,000 cost
QL30 Treatment Laboratory
--
50 charges
233 healing
15 seconds reuse
1,200 credits
This means that for roughly 4,800 credits (the cost of 4 standard 'Treatment Laboratory' kits, totally to the same amount of healing as 75 charges of Standard Emergency Treatment Laboratory) you can have similar healing to that of 1 Standard Emergency Treatment Laboratory without any of the blindness side effects as the standard kits can heal 466 points of damage in the same 30 second period of time.
This is not a significant difference and certainly not big enough to warrant a near 10 times difference in price for the same equivalent healing.
Given that you also need to invest in an expensive Bio-Comminutor, have to locate monster parts to make blood plasma and have a high pharmtech skill, then the difficulty involved in making the kits far out weights the benefit.
As they are Standard Emergency Treatment Laboratory are not cost effective and I would appreciate some tweaking to bring their cost and difficulty of manufacture inline with standard treatment laboratorys.
Thank you
Serberus