FIRST: These numbers are good basic numbers for tradeskills. If you get good fast service you can/should consider tipping over the charge if you can well afford it.
Please if you want to make things for free drop a msg below with what you'll do for free and I'll put you at the bottom of this msg. To those who would get something done for free please do not hound them. Drives tradeskillers insane to do that
Pricelist V2.2
AI Armor:
QL100-150 - 3M / w/psychology - 5M
QL151-250 - 5M / w/psychology - 7M
QL250-300 - 8M / w/psychology - 10M
**Psychlogy should give you a extra 2M as its a boatload of IP to be spent.
Combined Armor : 5-10M since your already there. Its your choice.
Note: The follow "anything" is everything but AI armor since AI armor isnt just 1 skill requirement its 4-5 by the time your through and some are combined skill lvls you have to meet.
Anything requiring 1250+ in QFT : 5M EACH!
Anything requiring 1250-1800 in Psychology 5M " " " " " "
Anything requiring 1250-1800 in WS : 5M " " " " " "
Anything requiring 1250-1800 + in Pharm: 5M " " " " "
Implants: 125-200 1K per QL per piece. Minimum charge is 2K per the level of the person making it.**
Nano Creation: 30-100: 3K Per QL. Minimum charge 3K per level of the person making it.**
Nano Creation: 101-180: 4K: per QL. Min charge 4K per level of the person making it.**
Nano creation: 181-200: A good tip would be 1-2M
Nano creation: 201-215: A good tip would be 2-3M
Implant Disassembly Units/Treatment Libraries: 30-180 3K Per QL. Minimum charge is 3K per lvl of the person making it**
Implant Disassembly Units/Treatment Libraries: 180-200 3K Per QL. Min charge 500K. A good tip would be 750-1M.
Implant Stripping:
Lvl 150-180 - 1M Per Set of 10
Lvl 180-200 – 3M Per Set of 10
Guns: 30-180: 2K Per QL. (MCS types etc)
Guns: 180-200: 3K Per QL. (MCS types etc)
Specialty Weapons : 500-800 in Skill points – 1M
Specialty Weapons : 801-1000 in Skill points – 2M
Specialty Weapons : 1001-1200 in Skill points – 3M
Specialty Weapons : 1201 – 1500 in Skill points – 5M
Specialty Weapons : 1501-1800 in Skill points : 10M
**Specialty weapons (Glyph+Weapon types) are subject to change in the near future as I get feedback on how people are creating upgrade shotguns/bows/etc and the requirements for it. I’ve made a few and people seemed REAL happy with the effectiveness and damage.
Stims/Emergency Treatment Labs: 125-170 4K Per QL lvl + cost of items.
Aggression Enhancer: 3K Per QL.
Virral Triumvirate Egg : 2M Minimum.
Augmented Bow Tie : 250K Minimum. Good tip 500-1M.
Overtuned Tank Armor: 2K Per lvl of the person making it. Good tip: 3K per lvl of the person making it. They provide the tool**
Tier 1 Armor: 125K For 1. 2+ 100K each. ** This should be subjective. The requirements are not that high but you should take into account the time and effort perhaps do the entire set for 500K.
CAS/Barter Armor takes the same skill so consider I consider the following to be for both.
CAS Symbiotic Armor 30-180: 3K per QL Minimum charge 3K per lvl of the person making it.**
CAS Symbiotic Armor 181-200: 4K Per QL minimum charge 1M.**
Bronto Hide Armor: 30-180 3K per QL minimum charge 3K per lvl of the person making it.**
Bronto Hide Armor: 181-200 4K per QL minimum charge 1M.**
Metallic Mantis Armor: 30-180K 3K Per QL minimum charge 3K per the level of the person making it**
Metallic Mantis Armor: 181-200 4K Per QL minimum charge 1M.**
Flesh Hoods : 30-180: 3K Per QL minimum charge 3K per the lvl of the person making it.**
Flesh Hoods : 181-200: 4K Per QL minimum charge 500k.**
Storm/Carbonum Plate Armor: 30-180: 2K Per QL minimum charge 2K per the level of the person making it.**
Storm/Carbonum Plate Armor: 181-200: 2K Per QL. Minimum charge 500K. Making a Full set with 30% discount. **
Rollerrat Carbonum Helmet: 1M for the first piece 500K for each additional.
Junk Metal : QL125-150 : 250K Min or 100K a Piece whichever is higher.
Junk Metal : QL151-200 : 500K Min or 250K a Piece whichever is higher.
Junk Metal : QL191-200 : 1M Min or 500K a Piece whichever is higher.
Note: Do not bother bringing a piece that is QL210+ robot part to a tradeskills person unless you check with them first. It requires 6XQL in ME to create so the requirement is very high.
Tier 1 Armor : 250K-500K Each
Tier 2 Armor : 1M Each
Tier 3 Armor : 5M Each
Anything requiring 1250+ in QFT : 5M EACH!
Anything requiring 1250-1800 in Psychology 5M " " " " " "
Anything requiring 1250-1800 in WS : 5M " " " " " "
Anything requiring 1250-1800 + in Pharm: 5M " " " " "
Dragonflesh Armor: 1M per piece.
Coffee Machines: 250K.
Custom Towers: QL50-125: 4K per lvl of the person making it.**
Custom Towers: 126-175: 500-1M each or 4K per QL lvl.**
Custom Towers: 176-200: 2M Each.
Custom Towers: 201-255: 5M Each.
Custom Towers: 255-300: 10M Each
^^ You supply the nanobots
Custom Laser Turrets : 160-300: 2M Each
Sentient Corrosion Turrets: QL225-300 5M Each
Arul Saba Bracelets :
1 Gem Bracer : 500K
2 Gem Bracer : 1M
3 Gem Bracer : 3M
4 Gem Bracer : 5M Each Side
5 Gem Bracer : 10M Each Side
Other considerations: The items value: If your making a GAIV you should tip heavy because of the trust involved hence the price for the VTE.
**= Minimum charge should be whatever is the greater in the case of multiple pieces.
Reasoning: Chemistry/Pharm Tech should cost people more. No one uses it for ANYTHING useful except for tradeskills.
Nano creation: Requires 5 skills when creating that needs to be maintained at a decent level.
Bronto/Flesh/Mantis/Dragon/Carb: Price of the PPPE and skills involved in creation.
Adjustments will be made as market conditions change