Page 11 of 12 FirstFirst 123456789101112 LastLast
Results 201 to 220 of 232

Thread: Engelens MA Guide

  1. #201
    you're playing again engelen? I'm thinking about playing again as well. Haven't logged in since 2004,

  2. #202
    Quote Originally Posted by Engelen
    Strength is a very useful ability, not only does it increase both your Martial Arts and Brawl skill, but it helps you to equip common Martial Artist equipment(and at earlier levels).



    Intelligence can severely increase it's usefulness for twinks, as a few points more in nanoskills could be the reason why you could cast FFoK or UVC at a certain twink level for example(Like, getting 20 points more in Int instead of Agility would let you cast FFoK, which would ultimately serve you better) . However, for normal play it's not the most important ability, behind core skills, but it certainly have it's strong points
    I just have a habit of maxing int - earlier access to new nano's never hurts.
    Hey ? ! Where did my signature go. . . ?

  3. #203
    Quote Originally Posted by Khaotik
    you're playing again engelen? I'm thinking about playing again as well. Haven't logged in since 2004,
    At the moment my account is active, but I'm busy with both WoW and Dragon Quest 8 :P Very excited about the next patch and the Inferno quests though, and the increased XP gain from missions, so I'll probably hang around more soon ingame.

    You can take AO away from me but you can never take me away from AO
    I'm a runaway train on a broken track,
    I'm a ticker on a bomb that you can't turn back this time,
    that's right, I got away with it all and I'm still alive

  4. #204

  5. #205

  6. #206
    Like to say this guide helped me through my first 100 lvls

    and I still come back to it when I need to research where to go next with my toon

    I re-rolled my MA twice and started as a froob and am now a paying member.

    can't wait for your updates the guide was the thing I needed to get me off the ground

  7. #207
    Let me just congratulate Engelen on getting the profession ring named after him
    Elements of Destruction

  8. #208
    Quote Originally Posted by Saetos View Post
    I was checking out the Dimach skill description to check out its dripoffs, and noticed that apparently it used to drain all your nanopool, and wasn't a guaranteed hit. When did this change?
    WTB parrying it back...PLEASE lol...

  9. #209
    Just looted "Tattered book: Ape Fist of Khalum (section 4)" from Acolyte Betany, who is in a room right after Re-animator on the way to Lien.

    Finally got it
    Mekhdoc 220/27/70 Equip | Mekh 220/28/67 Equip | Shadesch 220/21/70 Equip
    Mekhkeeper 220/22/70 Equip | Roflmao 220/15/50 | Fixyaself 200/23/64 Equip

  10. #210
    Thank you for this wonderful guide. It has helped me a lot!

  11. #211
    Bumping old threads ftw!

  12. #212
    ange, you want to sticky this with your ma prof powers?
    MA-Glassgoat 220/30/70 - pvm-ish//pvp-ish
    Doc- Dimedoc - 220/30/60ish
    Agent-Ipressoudie 170/19/42 - equipment
    Fixer-Blehmeh 207/30/64ish
    MP-Dougmp 118/13/?? - Work in Progress
    Enf - Cashewsftw 76/8/?? - Work in Progess
    MA - Gravyma 60/6/14 - equipment
    Agent-Portly 30/3 - equipment
    General of Ring of Destruction

    Unity's MA Skill Calculator

  13. #213
    Unfortunately I do not have mod rights, mostly because I did not get on IRC in order to access 'em, lol. Lemme see what I can about it though, it shoulda been done a good while ago ...
    Angevil, proud 220 MA from Rimor.
    Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!

    Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
    As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed

  14. #214
    It's already in a rooted in Rooted Guides Thread. There's no need rooting it separately too. Besides, it's too outdated anyway.
    zDD - a Damage/HEALS/Tanks/XP parser
    Quote Originally Posted by Vlain View Post
    yea...the best way to fix messed up game mechanics is by giving up item slots for new 'bug fix items'...like I said before, next we'll get the Staff of Pet Pathing and perhaps an Anti-LD Ring and how about some pants that make it so I don't get forced to autoface my opponent after casting a nano when I'm trying to run away...Combined Developer's Wear of Autoface Resistance, and maybe some new symbs with broken quest resistance, oh, and how could I forget the upgrade to the scuba gear that adds Rubberbanding Resistance...

  15. #215
    It's gettin cold in here.
    Angevil, proud 220 MA from Rimor.
    Flourishing anew. About twelve GUI/Perk/Armor setups done so far, hopefully that one will outlast the criticism of my perfectionism!

    Ars Magna. Histories became artifacts, images of poor effect, memories filled with acts and neglect
    As a vulture of cultures I indeed feed my seeds with much greed, soaked in pleasure I succeed

  16. #216
    I rerolled. MA's are gimps.

  17. #217
    Hello, nice guide but can u point out the MA attack section like the Bird of Prey attack and etc?
    Quote Originally Posted by Engelen View Post
    Covering The Basic 2

    IP and Skill
    Martial Artists can be both easy and difficult to build in terms of skill, depending on what your goal is. If you want to be a PvP'er, your skills will often(and usually) go into several skills that you don't need to increase if you're only planning on PvM. When considering that there's only a limited amount of IP Resets available(Listed as IPR in the skill menu), it's important to know what you want to do to avoid regretting choices later.

    A typical PvM setup focuses on the standard skills used for Player versus Monster Combat, where we play on our usual strengths. PvP follows the same skills as in PvM, but usually sacrifices less important skills for other PvP Unique skills. I will list up all the skills that you will usually deal with, to provide you with a guideline of what you need to max and what to prioritize.


    First Priority
    These skills are the most important skills of all. Max before anything. Always focus on these skills.

    Martial Arts, Agility, Strength, Physical Init, Evade Close Combat

    Second Priority
    These skills should be closely increased after the First Prio skills have been maxed, and all of them should be maxed as soon as possible.

    Psychological Modifications, Sensory improvement, Time & Space, Biological metamorphosis, Brawl, Dodge Ranged, Stamina, Psychic, Sense, Treatment, Duck Explosives

    Third Priority.
    These skills are less important for the active playing, and more used for passive skills and requirements. Dimach, Intelligence and Comp Lit should be maxed eventually.

    Dimach, Parry, Riposte, Runspeed, Computer Literacy, First Aid, Intelligence, Nano Init

    Non-Necessary Skills
    These skills are not required to increase, although some of them are nice.

    Vehicle Air, Matter metamorphosis, Matter creation, Map Navigation, Perception

    PvP Recommended Skills
    These skills are not needed for PvM, although if properly used, will of course provide additional advantages. Keep in mind, that the cost of these skills can quickly cost alot of IP.

    Bow, Aimed Shot, Sharp Objects

    Perks
    There are a few key perk lines that every MA should(And must really) follow, but after that, there are variables of what to choose. I'll try to give a little pros & con for each line, and point out PvP and PvM lines. Unlike many other professions, there's a quite clear cut for MA's what to choose when considering PvM and PvP, as some perks are only useful in one of the situations. This is not a perk guide or detailed perk information, that can be found in the perk sections in the guide, but this is meant to give new players a few pointers what to go for when deciding perks.

    Acrobat
    Usage: PvM & PvP
    Pros: Great mods, only 4 points, and the perk specials are very important.
    Cons: No drawbacks.
    Recommendation: Max as soon as you get it.

    Spiritual Master
    Usage: PvM & PvP
    Pros A very important line for the Martial Arts and Dimach skill and the specials it gives.
    Cons: Riposte is only useful for Upon a Wave of Summer, but think of it as a bonus instead of a useless skill
    Recommendation: Max as soon as you get it.

    Kung Fu Master
    Usage: PvM & PvP
    Pros: Even more Martial Arts skill and two great specials. Only costs 5 points.
    Cons: None really.
    Recommendation: Max when you can.

    Careful in Battle
    Usage: Mostly PvP, Some PvM
    Pros: Great way to boost defense, will make you almost immune to crits.
    Cons: Evasive Stance isn't all that good until you get the last few points.
    Recommendation: For PvP, This line is strongly recommended. For PvM, even a few points will be enough to reduce crits.

    Disharmony
    Usage: PvM
    Pros: A great perkline for boosting damage, and the lifetap helps too.
    Cons: Only really good once you get to point 9 and 10. Due to the lifetap counting as a second attack, it triggers dual damage shields. In PvM, hardly noticable, in PvP, can be a big pain.
    Recommendation: For PvM, This line is strongly recommended, but only when going the full line. Definitely the line to go for if you're after damage.

    Unstunnable
    Usage: PvP
    Pros: Makes you completely unstunnable, and adds 25% Root Resist in addition.
    Cons: Almost no use in PvM apart from a few mobs.
    Recommendation: Max in PvP. It will be a lifesaver, and the added Root Resist is big enough to give you a nice chance of resisting.

    Spatial Displacement
    Usage: PvP
    Pros: Gives you almost 50% Root and Snare Resist, including perk specials meant to remove roots/snares.
    Cons: No use in PvM. 10 Perk Points for 45% Root/Snare Resist in PvM is a waste of points.
    Recommendation: Absolutely recommended in PvP. Along with Unstunnable, you'll get up to 70% Root Resist and 45% Snare Resist. And for a Melee User, that's a great way to even the odds.

    Brawler
    Usage: PvP and PvM
    Pros: In addition to increasing Brawl damage, increases the amount of Stunning you can do. With the right equip, you can push Brawlskill beyond 2K, increasing stun duration from brawls with 1 second. 6 Points is a cheap price.
    Cons: Last Perk Special isn't worth it.
    Recommendation: Decent, but not worth maxing it unless you're going all out damage.

    Damage, Crits and Critscopes
    This section was greatly inspired by Kahina, because she reminded me about this very important topic. Thank you for contributing and reminding me about this, it's much appreciated.

    As you might or might not know, the Martial Artist weapon(Fists), scales accordingly and directly to our Martial Arts skill. To put it simply, each time your Martial Arts skill changes, your damage changes accordingly, and unlike normal equipped weapons, the damage increases constantly for each single point of Martial Arts you get(since it would be like going up in QL on normal weapons). However, this is also one of the problems unless you have massive MA skill, since the minimum damage is actually a bit low compared to popular AI weapons.

    A Small example to show the difference in minimumsdamage.

    -QL300 Kyr'Ozch Sword(Requires 2001 2HE): 375-475
    -2001 Martial Arts Skill: 204-831

    Now you might think that the Martial Arts skill is better, and on low AC mobs this is true since you'll easily get up on the high range of the damagescale, but on high AC mobs this situation changes, since you'll find yourself hitting for the
    minimumdamage on each hit. The damage situation would then be something like this(Depending on the AC of the mob):

    -QL300 Kyr'Ozch Sword: 375-375
    -2001 Martial Arts Skill: 204-204

    As you can see, this changes the situation quite radically, thus, it's time to rely on what we do better than anyone else...critting. Critting is the key for doing damage. On low AC mobs, critting will make your damage soar, and on high AC mobs it will be even more important to have as much crit percentage as possible since it allows less of your hits to be normal while most of them becomes crits. This effect on high AC mobs can be solved by using a Blades of Boltar, but not everyone has access to those. I'll cover them in the advanced section.

    One of the most important tools when it comes to critting, is having a good Scope. These days, there are 3 types, 2 of which are quite common and 1 which is slightly rare.

    Gurgling River Sprite
    You can find this in Hollow Island, a raid location in Belial Forest. This is definitely one, if not THE best scope as soon as you can get 500 sense, since you'll gain 5 crit percentage almost without loosing init. The biggest advantage with that, is that you'll simply won't notice the drawbacks of having it on in full def compared to the two others. Secondly, the added mods help too. The disadvantage however, is that it's just 5%, and if you want to get high up on the damage lists, you need to increase that percentage.

    Vision Enhancer
    Easy to get, easy to put on, a nice scope for anyone. The loss of init isn't too bad, and the Aimed Shot bonus helps alot in PvP, which would be the mainly usage of this scope compared to the next one...

    Viral Targeting Subunit
    For pure damage, there's no better choice. 15% Crit at the cost of 500 Init is the best deal of them all, considering that your ideal aggdef setting will be around 25-40%. You'll loose alot of init, but you'll gain it back with the crits, and once you go 1/1 this is unbeatable. The only drawback is the chance of actually getting the 15% one, since it only drops from the Alien Ship Generals, and has a low droprate.
    "Death is only a change to be reincarnated in the recreation machine"
    -------------------

    I wonder which angel I'm born with. The good angel or the bad angel? Or if both, which did i forsaken?
    God.. help me..

  18. #218
    Quote Originally Posted by seithan View Post
    Hello, nice guide but can u point out the MA attack section like the Bird of Prey attack and etc?
    It's on Page 2

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  19. #219
    This guide is slightly outdated, MA's now have a weapon option: Nunchaku
    Twitch Channel - Youtube Channel - Twitter - Facebook - Pinterest
    AO Universe - By Players, For Players! The #1 AO Fansite Worldwide - Site Founder (Retired). | AOSpeak - Unofficial AO Teamspeak 3 Server - Founder (Retired). | AO Recipebook - In-Game Recipe/Tradeskill Bot - Founder (Retired).
    Founding member of the Council of Truth Clerical Staff.
    Keep in mind: My posts are my own personal views and thoughts.

  20. #220
    cheers
    "Death is only a change to be reincarnated in the recreation machine"
    -------------------

    I wonder which angel I'm born with. The good angel or the bad angel? Or if both, which did i forsaken?
    God.. help me..

Page 11 of 12 FirstFirst 123456789101112 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •