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Thread: Symbiant comparision Infantry Vs Support

  1. #1

    Symbiant comparision Infantry Vs Support

    Hello, as Mas we have the choice between Infantry and Support symbiants, as I wanted to see what would be the best setup for all spot I did some research, now it is time to share what I found out with you fellow mas.

    I wont talk about the skills present on both type only what deferenciate them, and declare the best for a fist ma.


    Brain:
    Code:
    Support			Infantry
    
    ElectricalEngineering	BowSpecialAttack
    Intelligence		MapNavigation
    MaxNanoEnergy		MechanicalEngineering
    NanoC.Init		MeleeEnergy
    NanoPool		WeaponSmithing
    Psychic	
    QuantumFT	
    TrapDisarm
    Winner is Support


    Occular:
    Code:
    Support		Infantry
    
    Bow		AimedShot
    Chemistry	MultiMelee
    Concealment	SharpObject
    Intelligence	SneakAttack
    MapNavigation	WeaponSmithing
    NanoC.Init	
    Pharmaceuticals
    Winner is Support


    Ear:
    Code:
    Support		Infantry
    
    Intelligence	Concealment
    NPCostModifier	VehicleGround
    Winner is Support


    Left Arm:
    Code:
    Support		Infantry
    
    BreakingEntry	2hBlunt
    NanoRange	2hEdged
    NPCostModifier	AddAllOff
    		Brawl
    		Piercing
    Winner is Infantry (subject to discussion because of nano cost reducing)


    Chest:
    Code:
    Support			Infantry
    
    InterruptModifier	2hBlunt
    MaxNanoEnergy		BodyDevelopment
    NanoC.Init		Dimach
    NanoPool		PoisonAC
    Psychic			Strength
    Winner is Infantry


    Right Arm:
    Code:
    Support		Infantry
    
    NanoDelta	1hBlunt
    NanoRange	1hEdged
    		2hBlunt
    		2hEdged
    		AddAllOff
    		Bow
    		Brawl
    		FastAttack
    		HeavyWeapons
    		Piercing
    		Riposte
    Winner is Infantry


    Left wrist:
    Code:
    Support		Infantry
    
    NanoResist	FireDamageModifier
    		MeleeDamageModifier
    		MeleeEnergy
    		MultiMelee
    		RadiationDamageModifier
    		Rifle
    		ShieldChemicalAC
    		ShieldColdAC
    		ShieldMeleeAC
    		ShieldPoisonAC
    Winner is infantry (even if the loss of nr is never good)


    Waist:
    Code:
    Support		Infantry
    
    Agility		2hEdged
    NanoPool	Adventuring
    NPCostModifier	BodyDevelopment
    		Brawl
    		Dimach
    		DodgeRanged
    		DuckExp
    		EvadeClsC
    		MeleeInit.
    		Piercing
    Winner is Infantry


    Right wrist:
    Code:
    Support		Infantry
    
    MaxNCU		1hBlunt
    NanoDelta	1hEdged
    		BowSpecialAttack
    		FireDamageModifier
    		MeleeDamageModifier
    		MultiMelee
    		Riposte
    		SharpObject
    		SneakAttack
    winner is Infantry


    Left hand:
    Code:
    Support			Infantry
    
    FirstAid		FastAttack
    InterruptModifier	RangedEnergy
    NanoRange		ShieldChemicalAC
    SkillLockModifier	ShieldColdAC
    			ShieldEnergyAC
    			ShieldFireAC
    			ShieldMeleeAC
    			ShieldPoisonAC
    			ShieldProjectileAC
    			ShieldRadiationAC
    Winner is Support


    Thigh:
    Code:
    Support			Infantry
    
    Agility			Adventuring
    InterruptModifier	BodyDevelopment
    SkillLockModifier	DodgeRanged
    			DuckExp
    			EvadeClsC
    			HealDelta
    			MeleeInit.
    			Swimming
    Winner is Infantry


    Right hand:
    Code:
    Support		Infantry
    
    Pharmaceuticals	1hBlunt
    		1hEdged
    		BowSpecialAttack
    		ChemicalDamageModifier
    		FastAttack
    		FireDamageModifier
    		HeavyWeapons
    		MeleeDamageModifier
    		PoisonDamageModifier
    		SharpObject
    		WeaponSmithing
    Winner is Infantry


    Feet:
    Code:
    Support		Infantry
    
    HealDelta	SneakAttack
    NanoDelta	EvadeClsC
    		MeleeInit.
    		ShieldPoisonAC
    		ShieldMeleeAC
    		ShieldColdAC
    		ShieldChemicalAC
    		MartialArts
    		DodgeRanged
    		DuckExp
    		AddAllOff
    Winner is Infantry


    I hope the info does help you find out what best fits with your views.

    Vio.
    Jack Violax Burton - Atrox Ma 218/17 - General of Coven of Hunters
    Leveling Eq - Tanking Eq

  2. #2
    In right wrist I actually think Support is better than Infantry, Nano delta and max ncu is really useful.

    Rest I think I can agree with, good comparission with all.
    Azzazzimon
    ICQ: 419860

    Clan Apocalypse - The guild for models

    Account closed.

  3. #3

    Thumbs up

    Good Work!

    I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.

    Again, thanks for a great list, makes it even easier finding the symbiants I want.
    I'm a runaway train on a broken track,
    I'm a ticker on a bomb that you can't turn back this time,
    that's right, I got away with it all and I'm still alive

  4. #4
    Originally posted by Engelen
    Good Work!

    I would definetly say that if you use weapons as a Martial Artists, the Infantry Right Wrist is the one to go for. 1 Hand Blunt, Multi Melee, Fire/Melee Damage, absolutely good stuff for a Dual wielder of Parry Sticks. If you use fists only, the Support would be better, I agree with that.

    Again, thanks for a great list, makes it even easier finding the symbiants I want.
    Yeah, it depend on playstyle and what weapons you use ofcourse, but at higher lvl you do so much less damage with another weapon so you porbably only want to use fists.
    Azzazzimon
    ICQ: 419860

    Clan Apocalypse - The guild for models

    Account closed.

  5. #5
    Excellent work Vio! I never looked at symbiants much until very recently and this post will help me a lot.

  6. #6
    Great list!

    Personally I'd go for an ordinary implant in the left hand slot tho, I am fond of having high MA skill (working on getting MA added to left hand symbs, but it's not there right now) and the bonuses aren't really all that good.
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  7. #7
    Great work Violax this rely helps
    Kellall lvl 214 Atrox MA

  8. #8
    nice job
    Rookie Waitingfor "Sunlover" Lineage2
    215 Martial Artist (Guru)

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    200 Agent (Grandmaster Assassin)

    Jenna "Camiia" Haze - R.I.P
    200 Meta-physicist (Saint)

  9. #9
    I am nowhere near using them at the QLs that you are, but this is very helpful I would think for any 100+ MA.

    Great job and thanks!!!

  10. #10
    Nice comparison -

    BUMP.
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  11. #11
    i think you should make a point that none of the left hands buff MA skill, so they are both pretty useless compared with a left hand implant.
    President of Midnight Reveries

  12. #12

  13. #13

    My opinion

    For fists only users, I'd recommend this (given that you get a decent QL :

    Infantry:
    Feet, Right Hand, Thigh, Waist, Left Arm, Right Arm, Left Wrist.

    Support:
    Right Wrist, Ocular, Ear, Brain.

    Normal:
    Left Hand ('coz of lack of MA skill modifier).

    Only (fists user) subject to real discussion:
    Chest (I mean, sure, Dimach, Strength, PoisonAC and BodyDev are all nice skills, but not really all that essential except for BodyDev and maybe Strength. The Support version has Nanoinit, Nanopool, MaxNano and even a bit of psychic which buffs MA skill a bit- all these things are very useful).
    Apprentice Crittin Zirrian Machine - 220 Enlightened MA - eqp

  14. #14
    infantry chest is still better than support

    1. nanopool is NOT that essential, especially if you max firstaid. This is especially true in SL, where firstaid nano and health kits are about twice as effective as their counterparts in rubi-ka.

    2. nanoinit is NOT that essential either, we can instea cast our heals with about 650 in nanoinit, any more than that isnt really that useful. Unless you are pvping against a doc, in that case your nanoinit will be debuffed so much into negative realm that the points you get from support chest is going to be negelectable anyway.



    I rather have 300 more max health from bodydev than 300 more nano

  15. #15
    sticky this list
    Last edited by Forgottenone; Jan 5th, 2004 at 05:32:46.
    Forgottenone
    !
    In the words of the ancients, one should make his decisisions within the space of seven breaths. It is a matter of being determined and having the spirit to break right through to the other side. When one becomes like a revengeful ghost, though this head is cut off, he should not die. This is the substance of the Way of the Samurai. Live by the code. Die by the code

  16. #16
    Supahglued!
    /DaveDread (D.A.V.E.D.R.E.A.D.: Digital Artificial Violence and Exploration Device/Replicant Engineered for Assassination and Destruction mohahaha)

    200 Opifex Clanner Gimp - Dinged in Style! (dimached a Virulent Minibull) Finally got my head straight, nothing like a goat helmet to get you in shape again. Oh, and those marks on my forehead (yah, still visible through the helmet, duh)... It was a Motorcycle baby. Really. Ran me over in West Athens while I was working on my tan. Think I look bad? You should see the biker.

  17. #17
    Well, The best config for someone will never to be fully symbianted. You loose to much configureability. I think its safe to say that everyone will at least have a few normal implants combined with Symbiants.

    I just redid my docs normal implants the other day ( nano regen clusters and my shot gun ) so I have to leave at least 4 regular implants on ( mind you he got hisa ql230+'s on, but still )
    Nitsobar - lvl 219/13 Doc - Equipment - Perks - History
    MrBruce - lvl 204/6 MA - Equipment - Perks - History
    MsHackalot - lvl 123/9 Twink Fixer - Equipment - Perks - History

    Veterans of Synergy Factor


    Click to email me

  18. #18
    glad to know i came to the same conclusions as you violax.

    btw... paying 100m for QL 220+ persising infantry leg, feet, or chest.
    Herowyn 220/23 Martial Artist Redemption
    Radiantheal 220/21 Doctor Redemption

  19. #19
    Could anyone post information on where to find these Symbiants throughout SL?

    I've only ever dropped one symbiant, and it wasn't for MAs
    "You cannot convert a savage to christianity because christianity IS savagery." George Bernard Shaw

  20. #20
    Originally posted by Guruson
    Could anyone post information on where to find these Symbiants throughout SL?

    I've only ever dropped one symbiant, and it wasn't for MAs
    good site here, needs a little finishing touches though.

    http://genfire.info
    Herowyn 220/23 Martial Artist Redemption
    Radiantheal 220/21 Doctor Redemption

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