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Thread: Dream mission...

  1. #181
    Anything that makes missions more varied and interesting is inherently a good idea! =)

  2. #182

    Thumbs down Ok I must be odd but, .. (Dev pls look at this)

    I like missions how they are. If you want a special set of terminals set up for just the type of missions your talking about fine, I on the other hand will never go along with the "make everyone play like me" crowd. This in mind for those that arent satisfied witht he current mission system if its possible sure add booths for them. But some of us do enjoy things as they are. It would be no more right to force others into "your mold" than it would to, force you into mine. But sadly like most ideas of this sort you're not saying give me more options. You're saying forced everyone into "my mold" and, we all be happier. I for one would not.

    Under the current system realy (with the advant of implants and buffs) as it stands, I've long since stopped running missions for the item. So to say the reward getting better, at full red the reward to me is sub standard. I run them for the money and enjoy the fact that they have a large time limmit. I've been on several team missions that to get 100% (IE get a token for sure) took well over 4 hours. This to me means shortening those missions to the insane amount of time you talked about would have renedered them shy of "cash reward" useless to me. I'd also point out the level of interaction alot of people seem ot want would iether be a nightmare to program or lagg the servers to death under the massive load it would imply.

    Keeping things at the current level mite well not satisfy some. But to force others to follow suit with them is also not right. Trust me on red mission shy of "lemming built" characters it does require class specific skills. I can say beyond a shadow of a doubt that shy of having a agent or fixer around locked chests in a red mission would never be opened. Soldiers or Enforcers on their own would spend more time running than fighting. Doctors would simply die in two seconds or less. Yes at the mid level bracket it starts missions that most can solo well. But shy of a few people most seem to refer to those as easy missions. So I realy wouldnt use them as a gauge. If you actualy take on a larger diffculty level not only does it require several skills. It also requires larger brackets of real life time.

    Your system also seems to utterly fail to compensate for the current instability of the game. I can't think of a single person that does not have days where it could be renamed "crash offline." On a day like this after spending a large bracket of time to get a mission with a item you desire to loose it only due to game instability would realy getting annoying fast. Yes though many dont go for the item for personal use, some indeed do for sales reasons. I've also seen people do it to simply get a full set of "X" type armor just for the look. This in mind remember shy of "illegal third party" program use, this can often take a large bracket of time in itself. A good example of this would be say "Sid's Leather" or "Flowers Tech." These items to even get a booth to spit out is a workout. With you system one would also need everything to go perfect or they would have wasted the mission time and, the time at the booth to get it to spit out the deisred reward.

    I'll end this on a simple note. If you want "special booths" for this "new type of mission" of yours fine. But please be a adult and respect other parites feelings and choices as well. (sighs and doubts this statement will even get looked at) It's all well in good to want a new wheel but, the current one isn't broken. That a body of you here feel that it is simply shows a desire for more variety. It by no means shows that "everyone" feels like you. I truely hope that your desire can be added. I just don't want to be forced into "your mold."

    Have a fine day

  3. #183
    There could be special proffesion items too, to fix the litle problem where the fixer could do the engies job etc...
    Let me explain: NT and MP are both have green "nano programing", therefor you can make some sort of device that uses nanoprograming to use, it is NT only so you cant grab a MP if you dont find a NT, in other words, you will have to find the right profs to do the job... This goes for all profs, not just NT and MP(I did them as an example, FC will probobly make theese missions so that you need a MP for all of them, you know who their lovechild is...)

  4. #184

    Re: Ok I must be odd but, .. (Dev pls look at this)

    Originally posted by Noreth
    I'll end this on a simple note. If you want "special booths" for this "new type of mission" of yours fine. But please be a adult and respect other parites feelings and choices as well. (sighs and doubts this statement will even get looked at) It's all well in good to want a new wheel but, the current one isn't broken. That a body of you here feel that it is simply shows a desire for more variety. It by no means shows that "everyone" feels like you. I truely hope that your desire can be added. I just don't want to be forced into "your mold."
    The only mold here, is the mold growing on boring folks like you who think missions as they are, are entertaining and worthwhile.

    Nobody ever stated you will be forced to do anything, if you actually READ the thread (completly) you'd see that you would optionally be able to pick the professions in the group, and the mission would tailor to that team. If you didn't want it, you select a mission only for you, and go about your boring life.

    Back to the hole that you and the other 2 people that agree with you live in.

  5. #185

    Re: Ok I must be odd but, .. (Dev pls look at this)

    Originally posted by Noreth
    I like missions how they are. If you want a special set of terminals set up for just the type of missions your talking about fine, I on the other hand will never go along with the "make everyone play like me" crowd. This in mind for those that arent satisfied witht he current mission system if its possible sure add booths for them. But some of us do enjoy things as they are. It would be no more right to force others into "your mold" than it would to, force you into mine. But sadly like most ideas of this sort you're not saying give me more options. You're saying forced everyone into "my mold" and, we all be happier. I for one would not.
    A well though out post but I'd just like to pick you up on that first point. The system Trosida described was to have check-boxes in the mission generator window where you could either go for a "vanilla" mission or select class-specific options for one of the new types.
    I would love to be able to take part in the new type of missions as they would really give a chance to attempt to role-play a litttle more than is currently done but there will be occasions when the "old" type of mission would also be useful to get that new piece of armour or misson-only nano.

    I play a Meta and I was trying to thnk of something we could do in these missions but other than "Pet! Kill/heal that!" I haven't thought of any.
    I'm sure there are plenty of other Metas out there who can though
    Nalandra - Clan Meta-Physicist

    Q: "Why can't we all just get along?"
    A: "Because we'd be bored out of our minds in no time."

  6. #186

  7. #187

    Thumbs up Funcom hire this guy!!!

    This guy has more originality than most. Lets face it ... missions are boring!!! Do they have to be? No, of course not! Its always the same damn thing. I was EXCITED when I read in the release notes that in team missions mobs would be moving around and more likely to attack you from one room away. But I really didn't notice much of a difference.

    Its always the same boring format.

    And the 100% mob kill for completing the mission to get the token is the greatest humiliation of all. Not only do you have to complete this mission, but you have to be a bloodthirsty killer too. Do you know how BORING it is tracking down every last mob in a mission just to get the stupid token? I have tried convincing teammates to just finish the mission .. "70% is good enough lets just end it" I would say. But Funcom has them all brainwashed to think that the mission will not be successfull until you reach 100%. Why is that?

    If I have to kill my target okay hes dead why do I have to kill everyone else?

    Forget for the moment that missions have no real impact on the game at all. Its hard to get excited about something when the bottom line is it doesn't impact the world around you. Why not have the strength of outposts in territory be based on how many successfull missions a clan/omni/neutral run in a zone?

    Tell me if I'm wrong .. Every mission has a big room as the first room with lots of mobs, then every room after that either has 0, 1, or 2 mobs. And its always the same kind of room. No variety.. mobs don't move around at all. They don't really help each other too much.

    And why no outdoors missions? When I was a newbie my first mission was an outdoor mission .. I know its possible.

    Sometime last year someone started a thread calling for greater variety in missions. It was ignored then, it will be ignored today.

    Okay I'm sorry I'm so upset over this issue but its SO fundamental to improving this game and Funcom doesn't see it. And everytime you run another boring mission to 100% you offer support to their idea that you are happy with it. That you will run the same missions from when you are 2 to 200 and like it.

    *Argh* I'm so mad ..
    - Szentasha
    Leader of Unity of the Rose

    AOScripter 2.0 If you need a script, you need AOScripter!

    *** Remove Social Armor Restrictions Today !!!

  8. #188

    Good Idea But....

    I personally like the mission ideas in this thred. They add alot of excitement to a system that is repetitive but I see a problem. I think they are only going to be suitable to a very small percentage of the player base beacuse reguardless of what class people pick to play, most build them to perform for combat with little or no emphisis on thier other skills and untill Funcom implements ways for people to gain xp on the same level as going out and mindlessly slaughtering mutants or what not that will never change. Had someone on test the other night (forget who) who plays a high level doc on RK1 and was there looking at the IPR and differnet wepons. He mentioned that his character had no weapon skills and was a pure team healer but he is going to do a 180 when IPR hits live and focus on offence to make solo life easier on himself. I myself am going to completely redo my engineer to fucus completely on combat and let someone elce sped ip points in nanoprogramming and trade skills for lack of any real xp. Just my thoughts on the matter.

  9. #189
    To get the omni/clan conflict kicked off we could have a mission opposite faction channel. Where a team could pull a mission to destroy item x, assisinate person x, steal x, etc. After the faction team pulls mission a msg would pop up on the opposite faction chat channel detailing a mission to protect item x, protect person x, escort item x, etc.

    Omni team pulls a mission to escort a convoy of trade goods from point a to b. After the team pulls the mission a clan mission opens up to go capture or destroy the omni convoy. If omni team fails mission another omni mission opens to go investigate/rescue convoy...

    I know of a certain online shooter by verant coming out doing this. In comparison the shooter seems more like a rpg than Ao.

    Great ideas everyone, keep them coming

  10. #190

    Chests

    I started a thread in the Fixer area about chests and traps... Since it's not only for Fixers (Engineers are good locksmith too, and I think Adventurers/Agents too) and since it relates to the general lack of variety in missions, you might want to have a look...

    Actually, they could make all these a bit at a time... First, add some puzzles/special skill uses/traps to dungeons, then static mission, then somehow randomized version into regular missions... And only some of these at a time. Like new traps first, then a new type of mission, and so on...

  11. #191

    Arrow THIS FIRST!

    http://forums.anarchy-online.com/showthread.php?s=&threadid=23956

    I'd say these 2 threads cover most of the game.

    My vote: OUTDOOR 1st.
    Kodiene
    Founding member of P.E.T.A.
    People for the Ethical Treatment of Atrox's
    PAINKILLR
    Mercenaries of Kai

    "I personally think nerfs are death in an emergency patch. It is very cool to admit that there are a lot of things we can do boring, very boring in-game. Your input is being adjusted in some Fouls. I want to especially thank the players who WILL die.
    Have Fun! And I'll be seeing you online
    jonhelgi, designer - AO"

  12. #192
    Some great stuff here. I think the best way to approach it is to start iwth the simplest ideas to implement and go forward. Many of the ideas like the bridge idea a re great but I would imagine pretty complicated to implement regardless of the fact that they dont require new features to be added so to speak.

    A couple very simple ideas I had that I think could be implemented very easily.

    1) Assassinate missions. No I dont mean the goofy ones there are there now. In my version the mission area is say a lab. The mobs are neutral to you when you enter. So they dont attack. Have there be security guard mobs and technicians (NT's) in appropriate locations and rooms.

    The target is a mob that has only a very small amount of hitpoints which can be killed with most likely one to 2 shots of a character of the appropriate missions level. You find the target. You take him out and then alarms go off turning all mobs into hostile.

    Perhaps add the ability for players with high B&E to lock doors in missions that can only delay mobs (not stop as it would be an exploit im sure) so that perhaps you can try to control the mobs coming at you.

    This is similar to the idea the one person had on need 1min 30 sec to fix something in which time a force of mobs is sent your direction.

    2) Add in the ability to as others have said to rescue a NPC from missions. This adds tons of dynamics. Healers in group have to keep him alive...others have to clear path out etc. You would need to set a certain kill percentage I guess on this or else messers would just find person and mezz way out. (this also goes for above example)

    Use the scenario above. The mobs are all neutral until you find the prison area of map and a member picks the lock on jail cell the NPC is in. Someone tells NPC to follow and pow alarms go off (ie all mobs go to hoistile) and you then have to fight your way out keeping the NPC alive.

    3) Do multi-part objective missions that you can complete only one or all parts depending on group makeup and skills.

    For instance.... Do your typical item retrieval mission but the item is a core-cpu chip interface unit. You find that in mission with group as you fight and everyone gets a small exp reward. You could quit there or you could have someone with a certain computer lit skill install the piece into a specific computer in map.

    If you do that a bit more exp.

    You could stop there on mission or...you could find the dish array in the mission and have a player attempt to hack the array and broadcast a transmission from the level.

    Yeah this is just kinda taking parts form existing mission types and smacking them together but it is a bit more interesting.

    Anyway...I would like to see them just do anything. Any changes are welcomed to the current static and boring nature of the missions in that they dont require anything other then killing.
    Gregg "Tekkor" Alsaqri
    Webmaster of: Agent Sector (Rip 2006)

  13. #193
    The covering a fellows was my idea

    For 1min 30 seconds -1000 to Nanoskills Reduce Hp by 1/2 Root Target(because you have to *interface) and others have to protect you and deploy a few rooms away to keep you alive

    Make the enemys comming, With few HPS but strong attacks and a built in say Number 1 spot on the hatelist for the beginning

    Would be fun would be intresting

    Assuming the mobs don't simply warp to you
    Fighting for Truth, Common Sense and Leet Dolls Since 1996

    Give the people what they want




    If I am
    I am
    If Not

    Forget It

  14. #194

    Thumbs up *drool*

    Can someone change this guys status from Community Member to Genius and Lord of the Brains? The fantasy mission story was great

    Mission: Go to point A and get in contact with Person A, he will give u the location of Item A and B at location B & C, go there and brake into the buildings, get the items, combine them, and bring them to location D and install in a machine for some reason etc. etc.

    This can be both inside and outside.

    It cant be that hard to have missions with more than one goal/waypoint?
    Animoy - Lvl 220 Soldier on Rk-1 - General of Legion
    Athillon - Lvl 162 Engineer on Rk-1 - Member of Legion - Nerf Engi button in creation room - Sleeping

  15. #195

  16. #196
    Ahhh but at the end of the day all this would involve "work" which is something funcom avoid like the plague. Heaven forbid they actually IMPROVE the game. Seems to me funcom are counting on us gullibly sticking with them regardless of the **** they put us through

  17. #197
    "To get the omni/clan conflict kicked off we could have a mission opposite faction channel. Where a team could pull a mission to destroy item x, assisinate person x, steal x, etc. After the faction team pulls mission a msg would pop up on the opposite faction chat channel detailing a mission to protect item x, protect person x, escort item x, etc.

    Omni team pulls a mission to escort a convoy of trade goods from point a to b. After the team pulls the mission a clan mission opens up to go capture or destroy the omni convoy. If omni team fails mission another omni mission opens to go investigate/rescue convoy... "

    damn good idea! do that FC!!!
    BiggerDave - 93 Omni Soldier
    Fethers - 43 Omni Agent
    Phetherz - 18 Omni Doctor

    Unit member of Omni-Tek Blackwolf Operations

  18. #198
    know how to make nts usefull... have four boxes on the coolant sinks or generator fuels, NT walks upto boxes,
    NT: Allright, these are dangerous chemicals that are stored seperatelly, luckilly each of these needs roughlly 300 joules of certain types of energy to cause them to react, after that, we have 3 minutes to run. This box contain Notum AfR 7801, this reacts to radiation, This contains Thermix Obliterum, this reacts to heat, This contains Freon744 this reacts to cold, and this contains Nitroglycerine4, I'll take care of the freon744, thermix and notum, enforcer, you start on the nitro.

  19. #199
    Logically lets look at this, EASIEST IDEAS TO IMPLEMENT!
    1 have the item use to solve quest be in a locked chest.
    2 have item used to solve quest, or the item/person you're after be in a well guarded room, say 4 mobs, of highest level allowed by mission def.
    3 have some missions be peace based, IE perceentage of getting token goes DOWN with each mob you kill. (just add a negative to one variable) and to avoid blitzing, have it take 1 minute at wherever the mission objective is.
    4. in give item back missions, have item not appear in reclaim, and have monsters only ag after item is picked up(have there be four in case they die)
    5. skill check on whatever item you're trying to fix/kill/alter/look at.
    6. have door traps kill, not hurt, not maim, but out and out kill. I dont think I've EVER heard of anyone who didn't do something stupid dying to a missions bomb. to be honest, never heard of ANYONE dying to bomb. Watch fixers become real popular real fast, watch players use GASP tactics, like sending in the bomb squad (fixer) while everyone else backs way up.
    7. Have door traps spawn harder monsters then rest of mission, and have them agg, frightened rollerrats are cute, not scary.... not even mildly.. then I step on their heads.
    Medium ideas
    1. Have multiple objectives/mission objective is get a different mssion
    2. have multiple doors have different tradeskill checks.
    ie, door sensor is broken(mechanical/electrical eng), requires a dna print(pharma tech), force field door, (QFFT), door needs to be reprogammed (complit/nano prog) radio operator of door needs to be convincecd (Psychology), door needs to have hinges dissolved (chemistry)
    3. Have different skills activate certain things IE, aimed shot a button across lava to drop a bridge, brawl/fast attack a rusty lever
    the really hard stuff
    1. Have Mobs, AI changed, last room theres a doctor, an adventurer, an enf, and a NT doc heals whoever needs it, everyone has a damage shield, enf uses da taunter, and NT areas. or contrarily, agents are stealthy, they aim shot and their crits HURT, MA's use dimach, pet classes use pets, crats/traders charm, crats/NT/trader mez.

    Thoughts on easy stuff.
    1. not hard.
    2 REALLY not hard, could change that code easilly.
    3. haveto make that one minute thing work, not sure of deetails, would also give time for mez to break and monster to hunt player down.
    4 put agg bar linked to if item=ground happy monster. would be minorlly dficult to program.
    5 pthbbbbb easy
    6. watch the players whine... a lot... prob only have for group missions beccause of most races BE/trap disarm/percecption skills.
    7. see 6

    thoughtss on medium stuff
    1 combine with the skill checks on missions objectives, this could get real interesting, goto a talk to b, (crat/trader) b gices you a mission to fix C (eng/trader) bring C to D in hard to reach area (adven/agent) D cant use until E dies, Kill E (soldier/MA/Enf)
    combine with some of the easy things and this turn into a genuine multiclass mission.
    2 Now that I think about it, that should be in the easy section. =P
    3. damnn thats awesom, sharpshoot button, oponents drop in lava, send pet to pound button to empty lava from intervening room

    hard stuff
    1. this should REALLY have been done before release =P but I dont expect it now.... or ever, thats hoping too much, and AI's are a pain to code.

    RK1

    Tsunxian, 44 NT
    Replay 56 crat
    wraithverge 53 meta
    cloudstep 35 MA

  20. #200

    Dragons in the Sky!!

    Here's an Idea from an old Gary Gygax (you know if you know) Fan from The AD&D days.... (was a DM so i got a ton of these)

    So All these Higher Ups go to Camelot and Camp; to find the Big Dragon in the PvP castle; and Kill em for Mad XP and the Treasure Hoard.

    See, mostly Dragons View Humans as minor Annoyances like Flys. In my world of RPing this would be quite different. Sure the Players would all run to kill the dragon and get the XP and Treasure; but what then....

    So one day after one of these Dragon Hunts; the Entire Area Surrounding the Castle including Avalon and Camelot is attacked by 5 or so Dragons. Literally everyone (yes the players) and Everything including any innocent MOBs are attacked by these Dragons who Proceed to Lay Waste to the Entire Area (thus sending most Running in a Panic)...
    Of Course the Biggies are gonna hear about it and so every lvl 150+ in the game is gonna B-Line to the area to DEFEAT the Dragon Menace!! But the Idea is that the "Biggie" DRAGONS have also heard of the Careless Slaughter of their own and are Fianally going to Put a Stop to it!!
    The Area becomes a War Zone, but then soon enough 2 or 3 "Ancient" Dragons Enter the Scene. These would be extremely powerful and would be able to hold the Zone against any Threat including the Higher-ups who "came to the rescue"!!

    (you GMs could have a blast with this. Imagine all the players fleeing before you!!!!)

    Soon the Zone Become Effectively "held" by the Dragons who destroy a few Buildings Permanently and then Something VERY interesting Happens... The Lead Dragon Speaks and anyone in the connecting Zones; including Athens, because of the Wompah; can hear it! The Message would call for a Few of the Respected Leaders of the Guilds to Enter Camelot for a Meeting or a Summit...
    (sometimes in RPing the Players aren't supposed to win, only to Prosper..)
    The Lead Dragon (give it a name like TiaMat and 5 to 7 heads) Would warn that any further Senseless Abuse to its Kind in the Future would not be tolerated; and would be met with Even Harsher attacks on further Player Settlements. Of course Dragons arent stupid and Would Expect the Leaders to Call for some sort of "Legal Documentation" to be worked out amongst the Players to effectively eliminate Further Atrocitys upon Dragon Kind. Also a few missions (Giagantic Multi task type) would be handed out to Various Mission levels to "Make Amends" to the dragons for their misery....

    What Happens from there would; of course; be up to the Players (and IMAGINE the possibilities!!!)

    "I, am Lao Tien Fong!"

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