Chapter Two: Group Specific Perks
Ok, now we share some of our perks with other professions, now now, don’t be jealous they help us out you know!
Nano Doctorine
This line is shared with Agents (PL 7 max), Crats, Docs, Mps and Traders (PL 7 max)
Now at first look this line is REALLY good. It boosts all your nano skills, can’t go wrong really. If you want nano skills then yes go for this, personally I’m going to only have a few points in it to start with, I have other things that have priority, but I’ll be putting points here when I can. This also has a wonderful special attached to it, Shutdown Removal which you actually get twice on the perk list, once at Perk level five and once at ten, so you can use it again while the first one recharges.
Code:
Perk Level Level Affect
1 50 +5
2 80 +6
3 120 +7
4 160 +8
5 200 +9
6 SL 2 +10
7 SL 5 +11
8 SL 10 +12
9 SL 13 +13
10 SL 16 +19
Giving a total of 100 to all nano skills.
Notum Source
Ok, we share this Perk line with MPs, who, like us, can get the entire line. What it does is increase your natural nano heal rate (known as heal delta) whilst also giving Nano Pool and a bonus to Int and Psy.
There are four specials attached to this Perk line. At perk one you get a team nano heal called Access Notum Source.
At perk four you get a Nano Pool and Nano skill attack called Blast Nano, but to get this to work it needs an affect called Zap Nano already running on the target, this is found in the Notum Repulsor Perk line, one that I doubt any NT will ever have, so you will be relying on someone else to use their Perk first.
At perk seven you get Stop Notum Flow which is a lovely debuff that lowers the targets nano resistance.
Finally at perk ten you get the ability Notum Overflow which makes people 15% more vulnerable to nanos… what this means exactly I don’t know and as I’m very unlikely ever to get it, tough I aint testing it! I would guess it operates similar to a nano resistance debuff, but you never know…
Code:
Perk Level Level Affect
1 20 +3 ND, +40 Nano Pool +1 Int/Psy
2 50 +3 ND, +50 Nano Pool +1 Int/Psy
3 80 +3 ND, +60 Nano Pool +1 Int/Psy
4 110 +3 ND, +70 Nano Pool +1 Int/Psy
5 140 +4 ND, +80 Nano Pool +1 Int/Psy
6 180 +5 ND, +95 Nano Pool +1 Int/Psy
7 SL 1 +6 ND, +100 Nano Pool +1 Int/Psy
8 SL 3 +10 ND, +120 Nano Pool +2 Int/Psy
9 SL 7 +19 ND, +150 Nano Pool +2 Int/Psy
10 SL 10 +30 ND, +235 Nano Pool +4 Int/Psy
Totals are +15 to Int and Psy, +1000 Nano Pool and +86 Nano Delta.
Starfall
Ok, you want specials as an NT in combat, you envious of that burst, that full auto, chewing your backside, well THIS Perk line is our specials for combat, the PvP orientated amongst us will probably rate this line more than I do, personally, I’m not investing in it at the moment, but hey, things change you know, you want that extra damage potential, you come here. Now we share this line with Crats, Docs and MPs, all who can max it, just like us. The Perk also gives you a bit more Nano Pool, a bit more life and a bit in nano skills.
OK at Perk one you get access to Dazzle with Lights, now what its meant to do is slow those critters down and decrease their chance to hit you, well I’m told by a good friend of mine, Drlog that it causes major fluctuations in everyones inits nearby…
When you reach Perk three you get Combust which needs you to already have Dazzled your opponent which nukes your opponent, oh and this is better if you got a Soldier using Napalm Spray on the target first.
Next up is Thermal Detonation which appears at Perk six. This needs Combust running on your opponent and again is better is a soldier has sprayed them. Basically its an upgraded version of Combust.
Finally if you master the entire Perk line you get Supernova, I’ll let you work out what it does, and if you can’t guess go and get some schooling! This needs Thermal to be already running on the target.
Code:
Perk Level Level Affect
1 20 +10 Nano Pool, +5 Life
2 50 +15 Nano Pool, +8 Life
3 90 +20 Nano Pool, +10 Life
4 120 +25 Nano Pool, +13 Life, +1 to all nano skills
5 150 +30 Nano Pool, +14 Life, +1 to all nano skills
6 190 +35 Nano Pool, +17 Life, +1 to all nano skills
7 SL 2 +40 Nano Pool, +18 Life, +2 to all nano skills
8 SL 5 +45 Nano Pool, +20 Life, +2 to all nano skills
9 SL 10 +70 Nano Pool, +22 Life, +3 to all nano skills
10 SL 14 +110 Nano Pool, +33 Life, +5 to all nano skills
Totals are, 400 Nano Pool, 160 Life and 15 to all nano skills.
Theoretical Research
Ok people, listen carefully, who says understanding how things work is a bad thing? At first glance this line looks weak in comparison to the others, but let me tell you, I wouldn’t be without it. Its got a nice bonus to nanoprogramming, yeah ok Im a bit geeky like that, I love my nanoprogramming, and a bonus to Nano Pool. Doesn’t sound to exciting yet, but this line has some AMAZING specials on it. We share this all the way with those guys and girls in the MP field.
Quark Containment Field even has a cool name for a cool affect, it’s a root, but trust me, it’s a root you want, go try it out, and be IMPRESSED, you get this at the third Perk level.
Next up is at level six, Accelerated Decaying Quarks, stops their nano skills verrrry nicely and also does them some pain, shame it needs Sabotage Quark Field running off either and engie or trader first.
Last up is Knowledge Enhancer boosts how much damage you do, who said learning never hurt! You get this at Perk nine.
Code:
Perk Level Level Affect
1 40 +10 NP, +25 Nano Pool
2 70 +10 NP, +40 Nano Pool
3 110 +12 NP, +65 Nano Pool
4 140 +13 NP, +75 Nano Pool
5 180 +14 NP, +90 Nano Pool
6 SL 1 +16 NP, +110 Nano Pool
7 SL 3 +18 NP, +130 Nano Pool
8 SL 5 +22 NP, +145 Nano Pool
9 SL 8 +30 NP, +160 Nano Pool
10 SL 9 +55 NP, + 260 Nano Pool
Totals are, 200 nanoprogramming and 1100 Nano Pool