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Thread: Idea For Keeper Improvement

  1. #1

    Idea For Keeper Improvement

    This is gonna cause some controversy, so hear me out all the way.

    Introduce a 'THE' Xan weapon for 2he, same stats as the current 2he Xan weapon, but add Sneak Attack to it, with requirements that are seen as "fit" for the new endgame 2he weapon.

    Now, the tradeoff to this, is a SnD nerf. Make it a 1 hit perk, instead of 4, with +1k to the total current minimum damage, and +2k to the total maximum current damage. Still a powerful perk, even if it is less so than before.

    Now, to keep enforcers balanced in this as well, (using the hope from improved 2hb/1hb perks next patch), attempt to migrate enforcers from 2he to 1hb/2hb through improved perks and perhaps procs to make them a better choice for tanking or pvm, primarily so once again keepers are once again "the unparalleled masters of 2he".

    So - Recap.

    The Good :

    1. Sneak Attack
    2. Hopefully become the (largely) Only 2he using profession once again.

    The Bad :

    1. Slice n Dice becomes less formidable than it is now, but still quite capable of hitting a 30% cap on most professions, sub large HP enforcers, and Soldiers under AMS/TMS.

    Overall :

    1. Hopefully improving the keepers offense at least somewhat noticeably, while at the same time providing motivation to enforcers to move to the newly revived weapon choices instated by FC next patch.


    Thoughts?
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  2. #2

    Wink

    i kind of want a xan upgrade that add range ^_- gunblade to add AS!
    or xan upgrade that does blade aura shock wave...hits up to 30m range ^_-
    "Don't think...feel, it's like a finger pointing towards the moon"

  3. #3
    I'd rather have a keeper only pistol with aimed shot and access to the pistol perkline.

  4. #4
    Quote Originally Posted by Righteous2 View Post
    I'd rather have a keeper only pistol with aimed shot and access to the pistol perkline.
    So what your saying is, you don't want improvement at all, unless its a tremendously empowering increase, rather then acquire improvements, bit by bit?
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  5. #5
    It's too late for FC to give us SA now (we've been asking for an eternity), but this is actually a good thing. With the prof reviews, my hope is that they'll give us something more appropriate with the rest of our offense in mind.

    This could be years though...
    Xpression - 220 Trox Keeper - Thong Power
    Mpression - Levelling Trox Trader
    Regression - 200 Trox NT
    Zegression - 218 Trox Soldier
    Xegression - 215 Opi Agent


    HUGE, Inc.

  6. #6
    Quote Originally Posted by Xpression View Post
    It's too late for FC to give us SA now (we've been asking for an eternity), but this is actually a good thing. With the prof reviews, my hope is that they'll give us something more appropriate with the rest of our offense in mind.

    This could be years though...
    Nice to see you back Xpression. I agree, but hopefully we'll see the better changes sooner than later. I really think keepers need more visibility.

  7. #7
    Quote Originally Posted by Righteous2 View Post
    Nice to see you back Xpression. I agree, but hopefully we'll see the better changes sooner than later. I really think keepers need more visibility.
    I've been around, just been nothing new to say. It's simply been a waiting game for many months.

    Waki and I pushed when possible (and even when not) through the prof channels with absolutely zero response. Means and co. seem to be ignoring the prof program and interacting more with the community directly.
    Xpression - 220 Trox Keeper - Thong Power
    Mpression - Levelling Trox Trader
    Regression - 200 Trox NT
    Zegression - 218 Trox Soldier
    Xegression - 215 Opi Agent


    HUGE, Inc.

  8. #8
    I still stand against SA. Kippurs are the pillars of the team, not sneaky buggers who gonna butthump people...

    Parry/riposte is more a keeper thing than SA will ever be.

    Give use kippurs a "The Xan of Keeper's pride", which checks the amount of IP put into parry/riposte and every milestone (100 or 200 points invested), raise some of the added skills.

    Example, from
    Damage
    441-558 (444) - Melee AC
    Attack rating cap
    On EquipUserModifyMax health600UserModifyBiological metamorphosis30UserModifyPsychological modifications30UserModifyDefense modifier30
    2750
    For every milestone in riposte, raise damage with 30. (take milestone at 200, we'd get on first Damage 471-588 (474), near 1.4k skill this would give us 651-768 (654)).

    Looks OP, but it's alot of IP spent to get this, AND, it goes without any other special but brawl, dimach and fast attack. So gives us ability to actually be a menace, be the 2he specialists, without having to use an exotic/incompatible special which is more suited for 1he/piercing stuff than 2he.

    For every milestone in parry, raise AAD by 20. (take milestone at 200 again, and we'd get 50 AAD for first, and end up with 170 AAD total, with 1.4k parry)

    End result: less hit/debuffed and more dmg altogether, without becoming an alpha prof and still having to rely on perks, even if they get toned down.

    sword is obtained by using a protector gem on the junction of hilt and blade.
    220 opi RK1 keeper § 220 opi RK1 Doc § 220 opi RK2 Fixer
    Quote Originally Posted by Enno Rehling View Post
    We usually call it WTF.
    Quote Originally Posted by Rerolll View Post
    Well...when a momma envy and a daddy envy love each other very much...well...ask your parents.

  9. #9
    Quote Originally Posted by Maeventura View Post
    I still stand against SA. Kippurs are the pillars of the team, not sneaky buggers who gonna butthump people...

    Parry/riposte is more a keeper thing than SA will ever be.

    Give use kippurs a "The Xan of Keeper's pride", which checks the amount of IP put into parry/riposte and every milestone (100 or 200 points invested), raise some of the added skills.

    Example, from

    For every milestone in riposte, raise damage with 30. (take milestone at 200, we'd get on first Damage 471-588 (474), near 1.4k skill this would give us 651-768 (654)).

    Looks OP, but it's alot of IP spent to get this, AND, it goes without any other special but brawl, dimach and fast attack. So gives us ability to actually be a menace, be the 2he specialists, without having to use an exotic/incompatible special which is more suited for 1he/piercing stuff than 2he.

    For every milestone in parry, raise AAD by 20. (take milestone at 200 again, and we'd get 50 AAD for first, and end up with 170 AAD total, with 1.4k parry)

    End result: less hit/debuffed and more dmg altogether, without becoming an alpha prof and still having to rely on perks, even if they get toned down.

    sword is obtained by using a protector gem on the junction of hilt and blade.
    NO. Sick of weapons with useless parry and riposte and even more sick of suggestions of how to implement it haphazardly.

  10. #10
    SA is not and will never be the solution. Some have spent and not yet reseted parry/riposte in the hope it gets fixed, and with the lack of reaction from FC' side, this doesn't seem a bad solution.

    And all the suggestions concerning parry/riposte are there cos we're forced through them with our nanos, our symbs, and for those who can't afford Type 112 swords, they had to raise it for the 880 swords.

    If FC takes out all parry/riposte from keeper-related items and nanos and symbs, sure, we need something else to perform decently. But till then, I and other people will keep asking for those skills to be used, either like they were meant to or in a different form.

    I don't mind our opinions are different, but at least now ya know why I keep looking for alternatives for those skills: we were forced to use em throughout our leveling, now we wanna get a benefit from it.
    220 opi RK1 keeper § 220 opi RK1 Doc § 220 opi RK2 Fixer
    Quote Originally Posted by Enno Rehling View Post
    We usually call it WTF.
    Quote Originally Posted by Rerolll View Post
    Well...when a momma envy and a daddy envy love each other very much...well...ask your parents.

  11. #11
    Quote Originally Posted by Maeventura View Post
    Some have spent and not yet reseted parry/riposte in the hope it gets fixed
    lol
    blah

  12. #12
    Quote Originally Posted by Maeventura View Post
    Some have spent and not yet reseted parry/riposte in the hope it gets fixed
    It has been broken since before you rolled your Keeper, I wouldn't hold out hope.

    220s "Wakizaka", "Sneakygank", "Wakimango", "Wakisolja", "Tardersauce", "Bushwaki", "Midgetgank", "Bugfixxx", "Ramsbottom", "Paskadoc"
    200s Chrisd, Malema, Delbaeth
    TL5s Youfail, Bugfixx, Riothamus, Johndee

    Proud President of Haven | TL5 PvP


  13. #13
    The only way parry and riposte should be implemented is damage mitigation and damage return on a very SIGNIFICANT level. Any other suggestion on how to implement it otherwise is newbish, asinine, and complelety and utterly idiotic. Even suggesting any other way including the form of items that simulate other effects is dangerous as it will simply get the developers thinking they can implement that half assed suggestion and throw us a bone to shut us up. Parry riposte is an ultimatum: full on damage mitigation and damage return or remove it from the game completely.

    Sneak attack is not for keepers. Regardless of it being in our buffs or on our items: no. We do not have access to backstab for one, and for another matter creations is on some of out tier gear but does that mean were meant to have it? No.

  14. #14
    What about a new attack in which the keeper draws back and uses all of there weight to do insane amount of damage but instead of it being super overpowered , it would be like if you were to raise a heavy weapon above ur head - you would be vunerable before the swing and after the swing in some way. That way you would get some damage and it would be not crazy overpowered.


    Hope that made sense
    Gunnyhighway - 174 Fix

  15. #15
    Quote Originally Posted by Gunneyhighway View Post
    What about a new attack in which the keeper draws back and uses all of there weight to do insane amount of damage but instead of it being super overpowered , it would be like if you were to raise a heavy weapon above ur head - you would be vunerable before the swing and after the swing in some way. That way you would get some damage and it would be not crazy overpowered.


    Hope that made sense
    Like seppuku slash?

  16. #16
    Quote Originally Posted by Righteous2 View Post
    Like seppuku slash?
    Well I mean one thats not a perk. and seppuku dont really have any negative side effects does it?
    Gunnyhighway - 174 Fix

  17. #17
    Quote Originally Posted by Gunneyhighway View Post
    Well I mean one thats not a perk. and seppuku dont really have any negative side effects does it?
    Yeah it does. It costs 9 perks and is super slow.

  18. #18
    Quote Originally Posted by Righteous2 View Post
    The only way parry and riposte should be implemented is damage mitigation and damage return on a very SIGNIFICANT level. Any other suggestion on how to implement it otherwise is newbish, asinine, and complelety and utterly idiotic. Even suggesting any other way including the form of items that simulate other effects is dangerous as it will simply get the developers thinking they can implement that half assed suggestion and throw us a bone to shut us up. Parry riposte is an ultimatum: full on damage mitigation and damage return or remove it from the game completely.

    Sneak attack is not for keepers. Regardless of it being in our buffs or on our items: no. We do not have access to backstab for one, and for another matter creations is on some of out tier gear but does that mean were meant to have it? No.
    We agree on the last part, and on the first part, somewhere amongst my first posts, I suggested to give us static deflect and reflect shields to replace the parry/riposte functions.

    Never gotten any (positive) reaction from either keeper community, nor FC (but latter is normal, they never react on anything). Hence I try all different possibilities till something gets full support from community so we can try to force feed this to FC.
    220 opi RK1 keeper § 220 opi RK1 Doc § 220 opi RK2 Fixer
    Quote Originally Posted by Enno Rehling View Post
    We usually call it WTF.
    Quote Originally Posted by Rerolll View Post
    Well...when a momma envy and a daddy envy love each other very much...well...ask your parents.

  19. #19
    Quote Originally Posted by Maeventura View Post
    We agree on the last part, and on the first part, somewhere amongst my first posts, I suggested to give us static deflect and reflect shields to replace the parry/riposte functions.

    Never gotten any (positive) reaction from either keeper community, nor FC (but latter is normal, they never react on anything). Hence I try all different possibilities till something gets full support from community so we can try to force feed this to FC.
    Like I said, any suggestions for parry or riposte that AREN'T what parry and riposte are supposed to do, just like any other mmo, role playing game, etcetera, is not welcome. It's pretty simple and it does not need to come in the form of some half assed reflect, or ability that is a cobb jobb implementation.


    Here is a quote from our Game Director, Means on the issue:

    Quote Originally Posted by Means View Post
    Q - Fix for Parry/Riposte soon'ish?

    Adding parry and riposte was tried 4 years ago with horrible results. It ended up making life harder for melee classes. If anything life will become easier for melee classes in the near future.

  20. #20
    Just means they may keep parry/riposte disabled and give other stuff to help us.

    Which is not a fix of the skills.

    I've read somewhere and some time ago that the chances they fixed the problem are soo slim, the dev team doesn't even start to try the fixing.
    220 opi RK1 keeper § 220 opi RK1 Doc § 220 opi RK2 Fixer
    Quote Originally Posted by Enno Rehling View Post
    We usually call it WTF.
    Quote Originally Posted by Rerolll View Post
    Well...when a momma envy and a daddy envy love each other very much...well...ask your parents.

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