As I stepped back and thought about Godager's 11/25 article, I was struck by the fact that his issues remind me of the classic devisive issue of "the haves" and the "have not's".
In RL, throughout the ages, many people face their lot in life with bitter contempt for those that have more, and can do more. Rather than investing more time and effort into bettering themselves and giving themselves a competitive edge, they choose to wallow in their defeatist attitudes and harbor contempt and su****ion of those who seem so successful in life.
In the exploration of the issue of overequipping I see the same paradigm existing on Rubi-Ka. Those that don't have complain about those that do.
My husband and I play this game together and have developed a level 57 MP by playing 8 - 10 hours a day since we spent 7 hours installing and patching this game at the beginning of this month. Additionally we spend 2 -3 hours a day reading the boards and AO related websites. In RL we are both over-acheivers and not suprisingly that comes through in our game play.
I say all of that to point out that I would bet that those who complain about overequipped characters do not put the same amount of time and effort into developing their character and game knowledge.
If Godager and FUNCOM decide to punish the over-acheivers of Rubi-Ka then they are showing that their mentality is that of Philip Ross and OMNI-Tek. "Keep the worker drones equal and in line." Must I remind you there is nothing equal about true anarchy!!
Let me strongly say that I do not condone players who use bug exploits to get ahead. But to punish players that learn the ropes and spend the time to optimize their character, would be turning the system of rewards upside down. It would create a world where effort and acheivement are negatively rewarded. So who would put all that time, effort and MONTHLY FEE into getting ahead if FUNCOM only punishes them for that.
As an MP at level 57 I am given Nano Crystals that allow me to buff my Nano skills +70. With those skills buffed I am then able to cast higher ql pets. Is that over-equipping? I think not. I think it is using my skills to the best of my abilities. In terms of implants and armor I still have to EARN and invest my ip into the base abilities in order to wear implants and armor several ql's above my level. Does this make me an exploiter? I think not. I earned the ip and I invested it where it makes the most impact on my character.
As an MP, I am glad that Godager decided to use the example of the pillow! I have weilded a low ql pillow since level six. It adds 2 pts to three of my nano skills. oOH aAH! Just this week I learned how to double wield pillows. Now I get a whole 4 pts. added to three of my nano skills. I had to invest ip into dark blue skills in order to do this. So is it an exploit? I think not. Does it give me a significant advantage over another profession? Not hardly! Support beams take me out in three blows!
Godager truly is making a foray into the difficult because the issue begs the question, what is an exploit and what is not?
If FUNCOM, Godager and the "have nots" think that I am abusing the game and unfairly getting ahead, then the laws of nature on Rubi-Ka do not reflect survival of the fittest. On a planet such as Rubi-Ka how could anyone have defected from OMNI if they were all kept equal.
I do not see any circumstances where the casual player is negatively effected by optimized characters. Quite the opposite, I see many optimized characters offering their cast-off equipment at reduced rates, so that the casual player is actually reaping the benefit of the optimized characters long hard work. In that case is the casual player exploiting the game to their benefit?!
I beg you Gaute and FUNCOM, please be careful in deciding what is an exploit and what is not. You are playing god in a world where "survival of the fittest" should be rewarded not punished. If I spend the time and IP to develop my character to it's fullest potential and then am punished for that, the game would not be worth my time nor money!