More than six months after final release we have a game which remains essentially the same as the original Beta version. Apart from the frequent 'firefighting' patches which have ruined gameplay enjoyment for most of us, the only tangible difference between then and now seems to be the so-called "storyline". And, as many of us agree, the storyline sucks ostrich eggs.
Storylines should be built into the actual code of a game, and not just dreamed-of in some personal mind-fantasy where we are expected to ignore critical game flaws and start reading second rate fiction instead. It should not be necessary to buy a book, or download a video clip to experience proper game content.
Asheron's Call, for example, gives monthly patches where seasons change, plots thicken, challenges grow, mountains rise, spells improve and real-time all-player events happen... all in the actual game itself as you play it. But in AO, all we get is a couple of new (and bugged) maze dungeons, and another video clip to watch.
You can't fool all of the people all of the time, Funcom... and you need to put us into your dreams, before you can be in ours. =)