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Thread: Adventurer, soon to be the worst class in the game.

  1. #1

    Exclamation Adventurer, soon to be the worst class in the game.

    I say soon to be, because funcom is fixing the crat.


    Honestly I can't think of ONE other class that is currently as buggered up as the Adventurer.


    1. Our shapechanges do not work properly. The bonus's they give us are FAR too low, and the sheer size of the shape changes render it impossible for us to use ANY of them inside a mission or any indoor zone. Flurry of feathers is useless for example, because by the time we GET that nano, everyone has a plane.

    2. Honestly the only thing people want from us is our run buffs. And well, we all know that either means 40 points to run, or 100 points to run. Why not just find a fixer?

    3. In a pvp enviroment, the only class we honestly stand a chance against these days is a Crat.

    4. Our heals are far too slow, and the team heals are spaced out WAY too far apart.

    5. When you nerfed conceilment you ruined it for Advents.

    6. Pistols do not work.

    7. For a class that's "At home in the wilderness" it sure as hell seems like we have just as hard a time getting around as everyone else.

    8. We can't solo missions above 50 percent.

    9. Multi-range on pistols is FAR too high.

    10. If our polymorphs are ALL screwed up (And yes they are), our Ac buffs arn't the best, our heals suck .. and our damage sheilds do such a minor amount of damage(They add up to a neat graphical effect, that's it)... Really what do we have going for us? ... I can't remember the last time I thought "Gee, glad I'm an Advent." ... Actually I can.


    Before you started breaking our class and NOT fixing it.


    When I started this game, the Adventurer class was great. The pistols worked terrific, and I was able to pvp with ease. I did NOT win every pvp fight, and it was very difficult to earn the pvp title which I still hold.

    Now, there isn't a chance in hell of me PVPing, there isn't a chance in hell of me soloing.


    I can't even take on an Agent 5 levels below me.


    And I assure you my implants are as good as anyones, if not better. And I assure you my weapons are as well.

    My armor is on average over 20 levels above my current level.


    So why am I having any problems?


    I shouldn't be.


    Instead, I'm more inclined to belive you've basicly let the Adventurer class slide the way of the Burocrat.


    And with you fixing Crats, where does that leave us?


    Champions of suckage.


    Please give us an Advent Lovins patch. We need it!!!!!!!!!!!!!

  2. #2
    Eh, our AC buffs was never supposed to be best.

    But otherwise I agree.

  3. #3
    If you went 1he route for your Adv you should be ok. If you went pistol route, oh well...

    BTW I have also seen Adv with Nova Flow who is doing quite good but what comes to your original claim I think that as long as there are Fixers in game, you wont be most gimped profession

    Adventurers are actually quite decent.

    Zarch and bunch of other chars (no Adv or Fixer though)

  4. #4

    Adv.

    hehe, yeah the adv's will be fixed right after the crats are. and right after they "FINISH" the fixer profession.


    The fixer is almost as bad off as the crat *almost*, their whole reason for being is broken, there is no underground, one of their main line of nano's *and they have very few nano's* have been given away.

    Two other lines of nano's are so rediculously high in Costs that a QL20 *Grid Phreak* nano cannot be used until level 45-50 because one of the designers had just gotten back from a trip to copenhagen the weekend before and had to start working on fixers that morning.


    and we have a third line of nano's for 1HB that are totally useless to us. hehe. probably because the fixer started out as a very different profession in beta, and has never been *adjusted*

    worst part is, 2 lines of nano require 4 dk blue skills to raise, and the newest, requires 5 dk blue skills to raise.

    plus they only have one weapon. the Mausser. and it really quite sucks unless you can over-equip to twice your level, and then you just barely get by.

    so yeah, :P maybe after fixers.

    Still can't figure out why fixers have worse ip calculations for nano than an enforcer. that's pretty damn stupid if you ask me.


    Every class has it's problems. MP's got helped, now it's the crats. hopefully next it will be the fixers.

  5. #5

    Angry morphs & 1h edge

    I have to agree 110% with u Ymodem-G.

    Dual wield 1h egde is not bad as pistol but its still not good at all.
    Melee AC is one of the highest AC-Classes in the game. Shall i say more? Even with superduper swords & implants we r gimped.

    I remember the words of one of the designers, that the adv. should be the best dual wield class.....

    Ah yes.. our Heals & Morphs sucks.

    At all; nothing special left.

  6. #6

    An idea I posted a couple of days ago

    I agree with everything said - heres an idea i posted a couple of days ago http://aoforums.funcom.com/showthread.php?threadid=1292

  7. #7

    Re: Adventurer, soon to be the worst class in the game.

    Hmmmm I can think of one more.

    Originally posted by Ymodem-G
    I say soon to be, because funcom is fixing the crat.


    Honestly I can't think of ONE other class that is currently as buggered up as the Adventurer.


    1. Our shapechanges do not work properly. The bonus's they give us are FAR too low, and the sheer size of the shape changes render it impossible for us to use ANY of them inside a mission or any indoor zone. Flurry of feathers is useless for example, because by the time we GET that nano, everyone has a plane.
    Hmmmm Lets see. Hunting as a Dragon? Team Flight nanos? Increased Damage on Grinning Hunter? You were saying?

    2. Honestly the only thing people want from us is our run buffs. And well, we all know that either means 40 points to run, or 100 points to run. Why not just find a fixer?
    Coz Fixers can't give you a buff that'll make you fly.

    3. In a pvp enviroment, the only class we honestly stand a chance against these days is a Crat.
    Does this mean I can take you in PVP?

    4. Our heals are far too slow, and the team heals are spaced out WAY too far apart.
    At least you got heals. All I got is HoT

    5. When you nerfed conceilment you ruined it for Advents.
    I honestly think this is equally bad for Agents and Fixers. Agents worst of all. Since they kinda rely on it.

    6. Pistols do not work.
    I have seen quite a decent amount of Pistols that did get the job done. And to think that you got Pistols with fire, radiation, energy and imp damage. Maussers only got Imp./Proj.

    7. For a class that's "At home in the wilderness" it sure as hell seems like we have just as hard a time getting around as everyone else.
    Woot this point you're right about. Fixers are the Masters of Speed (Thought this was supposed to be the grid tho.) We can out to the mission faster than anyone and get killed faster than anyone too. But hey. In time you will be able to fly out there.

    8. We can't solo missions above 50 percent.
    I can't solo above 30 without having to Zone tonnes of times.

    9. Multi-range on pistols is FAR too high.
    To get an additional pistol so you got more Special attacks and an additional damage time? i think its only fair that it is costly.

    10. If our polymorphs are ALL screwed up (And yes they are), our Ac buffs arn't the best, our heals suck .. and our damage sheilds do such a minor amount of damage(They add up to a neat graphical effect, that's it)... Really what do we have going for us? ... I can't remember the last time I thought "Gee, glad I'm an Advent." ... Actually I can.


    Before you started breaking our class and NOT fixing it.
    You got AC buffs? And Heals? Wow. Shields too? Hmmm I thought you were complaining. We got Run Bufffs, Teleports that everyone else got. HoT thats the lowest ingame. Damage Buffs that are decent, but we got only one viable Weapon type that deals Imp Dam so that doesnt matter. Oh yeah and a Summon Nano line that is useless and noone wanted. Oh and Three different looks in the grid. Add to this 6 (Count them 6) DARK BLUE nanoskills.

    When I started this game, the Adventurer class was great. The pistols worked terrific, and I was able to pvp with ease. I did NOT win every pvp fight, and it was very difficult to earn the pvp title which I still hold.

    Now, there isn't a chance in hell of me PVPing, there isn't a chance in hell of me soloing.
    You and me both. I usually run when I am getting attacked. And I blitz missions


    I can't even take on an Agent 5 levels below me.


    And I assure you my implants are as good as anyones, if not better. And I assure you my weapons are as well.

    My armor is on average over 20 levels above my current level.


    So why am I having any problems?


    I shouldn't be.


    Instead, I'm more inclined to belive you've basicly let the Adventurer class slide the way of the Burocrat.


    And with you fixing Crats, where does that leave us?
    One notch above us Fixers. At least you got Uniqueness!

    QUOTE]Champions of suckage.


    Please give us an Advent Lovins patch. We need it!!!!!!!!!!!!!
    [/QUOTE]

    Same as above just replace Adventurers with Fixers
    Gontrokka 155 Enforcer
    When the going gets tough, the others start running!


    Captain Baxie Orbin 204 Trader
    - Baby, you look good enough to eat!

    Countezz 23 Adventurer
    - Who'd have thought a Steve Irwin wannabe could kick so much ass!

    "Baby, you look good enough to eat!"

  8. #8

    Talking I love my adventurer

    Some of your points are indeed valid, but I still enjoy my adventurer very much. Shes not very powerfull, but her tricks are still usefull. Oh and I'm a pistol user so yeah I have problems in that area.

    My criticisms are:

    - Pistols suck, and the multi-wield requirements are way too high.
    - Damage shields should do twice the damage they do.
    - Need more team heal nanos.
    - The wolf form is way unwieldy. Too huge and ugly .. how about a normal wolf shape/size.
    - How about a navigation buff nano?
    - How about a nano that reduces the chances of creatures going aggro on you when outdoors?

  9. #9
    wilderness...

    We could need the following:

    Nano for navigation. Maybe not self-only, could lead to make some business with others (Hi advent! I would like to learn how to not get lost...). Unique options on the navigation subject (Can be bought and only usable by ADV):

    - zoom in and out on the radar
    - Do mark on the radar, link them as reference. Usable to guide a group (Ok all, lets all join to "there") and then the group can get the point indicated on their map. Again, unique ability to ADV.

    Weapon augmentation FOR PISTOL only, self only and that stacks with the normal weapon augmentation (Even a +2 one would be great). Considering Melee weapon hit harder as a minimum.

    - Note: Maybe a nano that ENSURE a minimal of +5 Exemple: A gun with 2-25 (20) hit minimum 2 and max, without crit, 25. The nano could make it that I never hit under 7 (2 +5 from the nano) but I never hit above 25 either. Only the minimal is affected. Could reflect our (As ADV) affinity with guns (Green skills) Welcome to the "Affinity to gun" nano line... Self-only or open?

    Nano for Multi-ranged (Don't know about Multi-melee though) again self-only and not so big. A nice +10 or +20 would do a big part of the job. (this is an option instead of lowering back the requisite Multi-range for guns) Self-only.

    With that, i would do DECENT damage with my guns, but I don't hit as hard as melee one even if I get a decent minimum hit. I can really have an edge in the wilderness (Navigation ideas) and with multi-range (It was the idea behind giving use the green skill earlier no?).

    Agreed: Weapon minimum damage + Multi-range nano is maybe too much. One or the other could do great. If you go only for the Multi-range nano, ensure it to be more then +10/+20. I could go as far as suggest to lower other skills or ability while the nano works (as some other nanos do).

    Way to go, ideas are not missing to give Adventurer what they are missing right now. We aren't so bad but some stuff must be adressed. Just DO SOMETHING!

    Being patient,
    Suel, ADV, RK2
    Omni, my body is yours... But not my freedom.

    Please forgive my frenchy english.

  10. #10

    I agree the ADV needs a look at

    Bump

  11. #11

    Smile Hmmm

    I picked an adventurer, because it seemed to be a little of everything, (i.e. a good average). I also picked a Solitus for the same reason (read the descriptions). Now I will not lie and say I have never gotten frustrated, but I am a team player. NOTE: I think all of the arguments expressed ARE valid. I am not bashing anyone here, ok?

    Just consider the following:

    In towns, and even teams, lots of people beg me for Reet, Wilderness Protection, Free Movement, and even the reflection shields dishing out damage every time someone hits me (not that bad for just standing there)! I started back when pistols still were decent weapons, and many of my friends have switched to blades in mid stream. I have decided to stick it out, although I know it may not be the best decision. I solo easy missions only- big deal, it just takes more of them, (although I'd like the distance thing to be an option again, see my other post). I early on put most of my IP's into healing, since I knew that pistols were getting reduced in usefulness (this affected Doctors too). But I wanted to explore, not just kill all day long, so this has not been THAT big of a problem for me. And I am aware that I am probably in a minority here. But in a team, I can outheal some doctors (they have told me this :-).

    Life is full of choices, and I know a lot of Adventurers, who though somewhat dissappointed, are not going to give up. I could pick another character, but I wll not, because of what I think Adventurers represent. Life is never perfect, not even on Rubi-Ka. Its up to us what choices we make. I decided to keep the "cards" I was dealt, just like back on earth. Even if they DO change something, I get used to things the way they were, and get all unsettled. Sigh I don't even know what I would change, except maybe some better guns again. I will try to keep a good attitude about this whole thing, no matter what happens.

    Well, OK, I want a portable tent to take with me, hehe (Some Adventurer ONLY items)...and the reet 2 and 3 need lower requirements to use. Yes yes on the navigation nano!!! How is that?
    "Ignorance is the greatest evil we will ever face" . -Dr. James Cone, ca 1990 CE


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  12. #12

    What you need to fix funcom

    1: make the morphs (atleast the playful cub) smaller so they can fit through doors. (also the 2 heads on the wolf looks really stupid )
    2: remove night-vision from Playful Cub
    3: remove the -100 penalty to runspeed on Grinning Hunter (otherwise this morph is great) i mean...a PENALTY to speed when youre a panther..come on ppl
    4: make Calias Form: Parrot available at lower levels so its actually worth something...i got my yalm at lvl 55...nuff said
    5: plz make it so we can cast spells in reet form again...why did you change this in the first place...(same with yalms too btw )
    6: though this isn't tecnically an adventurer issue...pistols suck incase you haven't noticed :P (not that i care too much since i use riders)

  13. #13

    Talking

    I only say one thing:
    Personal Armor piercing Pistol Nano. That is what we pistol wielders need to compensat for armor.

  14. #14
    I like all these ideas!!! Instead of complaining, we need to offer suggestions, and we may just get them!

    I'm a L70 Pistol Adv, so I feel alot of pain. I know alot of people are saying to improve pistols, but that will cause an imbalance with other classes. The classes that are getting improved are generally classes that use pistols (Engies, MPs, Crats). If pistols are upped, they will be uber =)

    So...in order to make Adventurers potent, lets give them some self-only pistol buffs. Pistol Mastery really should belong to Adventurers IMO. I like the pistol damage buffs too.

    ***Most importantly! I know that multi-ranged was increased to prevent everyone from dual wielding pistols. However, this should be a unique part of the ADVs. We should be the masters of this. Give us some _Self Only_ Multi-Ranged buffs. +20, +50, +100 for starters would be good. Past QL80, the Multi Range requirement is MUCH higher than the pistol skill needed. Lets get some buffs to make up for this.***

    I'd like to see a line of Nanos for the 1he adventurer's out there, a venom line. Adds a small amount of damage, but makes the weapon to do poison damage. "Coat with Venom"

    I'd like to see some more morphs. A Sylvabane morph that makes us good at ambushing (but we can't move).

    I'd also like to see the 2nd Reet form get the ability to fly, instead of the 3rd.

    I'd like to see the damage shields absorb a little bit of damage each hit, instead of the current set up. Take Porcupine Barrier for instance. It absorbs the first 80 damage, and then lets everything through. How about making it absorb 8 damage per Imp hit?

    Our heals are fine...could be a little quicker, but I neglect Nano Init, so its my fault. The Team heals need to be spread out more.

    A better run speed buff than Free Movement! Don't end the NanoLine there...

    That's all for now...I hear the plea of the Fixers...so lets make the next patch a Fixer/Adventurer upgrade =)

    keep the ideas flowing...and sorry for the length.
    OCC Rank: Deacon(President - Republic)

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  15. #15
    Oh, ye screwed by being unable to fight, the Doctors feel your pain. And will heal it.

    I started my first doc, my main character, out towards pistols the first day the game was released. Now, at TL3, it isn't such a good idea. I can't solo worth ****, and the cost in nano rechargers is terrifying, considering that I have to use at least 1 after pretty much every battle (doing pea shooter damage with my guns, plus the "big guns" of direct damage nanos, woohoo, I can almost hurt someone as much as any other class, only while running out of nano to heal my 500-ACed ass).

    Granted, docs aren't supposed to be able to fight at all. The problem as I see it is an inherent imbalance in the game that rewards fighting and killing only. I even thought it would be fun to start an engineer, you know, to do craft stuff... but by level 10 I got so tired of doing missions with him that I gave up.

    I must say, though, that I love hunting with adventurers. With my pitiful runspeed and no IPs in any driving skills, and grand total of 9,000 credits to my name (yes, at TL3), I have no option but to thank Advs profusely for run buffs and things like reet form (before they nerfed the casting, it was great for being a doc in battle).

    I wish that missions could focus more on EACH of the classes, not just fighting. EG, adventurer gets to go find someone in the boonies, with aggressive creatures around, within a short time limit. Docs have to escort someone somewhere, reach a point and heal someone, etc. Real assassination missions, say, in a city, with the enemy guy with escorts, and you having to get him before the (very buff) escorts get you.

    I mean, group hunting is good and all for XP gain, but I actually lose money from rechargers, and I can't even do mission runthroughs with my short-period max health and regen buffs to make enough money to survive. :-/ They make those buffs useless, really.

    One suggestion to make Advs a little better; since they are basically supposed to be great at navigating and getting around, shouldn't they be able to waypoint places and people? Or at least have self-only map nav buffs?

  16. #16
    Another thought; bomb disarm missions?

    And what about missions that go within the storyline; send Clan people on missions to Omni-1 and vice versa to do something like assassinate someone or plant a bomb, or spy, especially when you can disguise your alignment, and/or are higher level.

    Or special missions assigned to specific classes and levels that are special Storyline Missions? It would make sense for Omni to send a high level assassin to take out a Clan politician every once in a while.

  17. #17

  18. #18

  19. #19
    [QUOTE]Originally posted by Zarch
    [B]If you went 1he route for your Adv you should be ok. If you went pistol route, oh well...
    QUOTE]
    1he (piercing) is no good at around 50+ You do min damage (around 7 to 20.) It kills nothing. Thats why I made another advent and she sucks as much as her predisesor. She is already having trouble in the 30s, atleast my other advent made it to 50s before she started sucking. She (Tyrathect) used 1he piercing exclusivly, My new advent uses 1hb, 1he, and the energy versions of those but I can't aforde to up a dark blue skill to use those realy big swords.

  20. #20
    Love that idia Vrach. I mainly think that they just need to think about working on advents some time. Most of the idias I have read so far were wonderfull, as were the criticizom. We tend to get wraped up in one class and not think of others. Its no fun feeling worthless in a group, I know. Its also anoying to not be able to run missions, the primary method of making money in the game. My 2 advents can't do missions any more with out help (well the lower level one can to some dagree.) I would love to see some class spasific missions in addition to the standard ones. I have found that each time I go away from AO I come back finding my characters more and more worthless. (I play EQ as well.) I realy want to see AO take a big place in the mmorpg world. I know a few friends who have quit playing it. I am hanging on in the hopes that it becomes great. Its a wonderfull game but needs a lot more work. As a programmer I have some idia of how hard it would be to make such a complex program. Its not easy to fix things when their are millions of lines of coad. I am shure that they will work on advents when they get around to it and I just hope that I am still playing when that happenes.

    As for what needs to change with advents I as many others do have lots of idias but they are mostly already said. I just hope that AO looks at these idias and takes some of them to heart.

    Keep up the sugestions, perhaps some of them will make it in!

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