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Thread: Poweredge's Soldier Guide

  1. #1

    Exclamation Poweredge's Soldier Guide : Promoting AO Soldiers

    Update: 7th September 2003
    - Removed Soldier Guide due to lack of information, severe new restrictions and host of changes that have made the guide irrelevant. I've also removed the guide due to what an only be described as "threats" for the removal of my forum access over topics discussed either in open or SL NDA protected topics by FC employees. This also comes of the back of two exceedingly long sessions of IRC OP'ing (one of which was 13hrs for me) of looking after upto 400 people all complaining bitterly about the 15.x patch, not even to get a "thanks for helping today". Until such time as FC appreciate the fact that people are actually trying to express their opinions with the new batch of faults, changes and nerfs, the soldier guide will remain unavailable.

    http://www.aeonflux.co.uk/soldierguide-10.doc (Putting in back although it may be severely out-of-date)

    More information, etc will follow shortly. Keep you eyes on the thread head.

    -----
    Version Control
    -----

    Update: 3rd January 2003
    - Added New Weapons
    - Added Full Stats Breakdown and Values
    - Added Improved Implant Layout

    Update: 2nd April (0.93b)
    - Added L15-50 Chapter
    - Added L50-100 Chapter
    - Rearranged L1-15 Chapter and Skills List

    Update: 21st March (0.92b)
    - Added Implant "Sets".
    - Added Useful Links Appendice.

    Update: 12th March (0.91b)
    - Added Cluster and Implant Information
    - Added Zerosignal's Atrox TMS10 Notes

    Update: 26th March (Nanolist)
    - Added Sortable / Printable Soldier Nano List.

    It's currently in Beta form, and still needs alot of work, but I thought I'd throw it up for everyone to see in it's current state so that you can give feedback, criticism, flames, ideas, missed areas, etc.
    Last edited by Poweredge|vault; Dec 5th, 2003 at 15:06:37.
    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  2. #2
    Good work Dscape. I know from personal experience that writing up stuff like that takes a LOOOOOOOOOT more time that people think.

    Hopefully you stick with it. Keeping motivated is usually the hard part!

    Vixeena
    Solitus
    Level 5 Solider
    Rubi Ka 1

    "Gasp! Im a guy in real life? NO WAY!!!"

    Troy Spiral
    http://TroySpiral.com

  3. #3

    ver nice

    very comprehensive guide there, congrats.
    i just hope somebody makes it sticky or something, save on the quesitons that get asked, which have been answered time & time again.
    pretty much definative, item wise.

  4. #4
    Personally i believe solitus are the best soldier breed if the user wants to use mirror sheild mark 10.

    at level 200.... you will notice solitus soldier with maxed inteligence will have roughly 30 points more in each nano skill then Atrox.
    this equates to only requiring only 1 implant slot for a soltius soldier to use Mirror Sheild Mark 10 (shining matter creation)

    While our poor atrox friends will still require 3 implant slots.
    (shining,faded Matter creation and Bright Time&space)

    but unfortunatly these implant locations also share vital weapon skill positions.
    Shining matter creation is Ranged Energy Weapons.
    Bright Time and Space is Assult Rifle.
    Faded matter Creation is Ausult Rifle.

    So in the end the atrox soldier is roughly down 102 Assult rifle points verses the Solitus Soldier.

    That is quite a big difference in the end.


    Disclaimer: These Figures have been obtained from the Anarchy Online 13.9 - Skill system emulator. And may produce errors as there are no lvl 200 atrox or solitus Soldiers to compare the actual Figures with.


    ~Zerosignal~
    184 Solitus Soldier

    X-posted with your other thread

  5. #5
    Also if you want i can post my implant spec sheet.

    let me know and ill upload it in various forms to my page.

  6. #6
    That would be fantastic Zero'.

    I thought my browser had broken the first time, as I got emails say you'd replied to both boths and the contents were the same..

    I'll add the information above to the guide, as it's definately something people should be aware about at level 1. I'll even add yer name

    The one bit that I've got a little information on is PvP, but needs expanding fully, so if there's anyone out there that knows a few ins and outs that could throw them up here, that would be a great help also.

    Again, thanks Zero'.

    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  7. #7
    doh, I'm an atrox , pfff I ain't starting over again #@|c

    Ok we saw now that the solitus is better but what's better to an atrox soldier then?
    I guess every class will have his + and -'s

  8. #8
    Exactly that Pooly. 'trox's will have advantages in Stamina, which will basically balance out a TMS9 versus TMS10.

    Got to remember tho, Zero's probably one of the highest soldiers on AO. And it takes a while to get there.
    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  9. #9
    yea thanks Dscaper. I checked this out like you told me too and it really does help.

  10. #10

    Cool

    Thanks for the opus! A lot of work went into that. Your guide will save me a lot of trial and error and I appreciate it! I hope it sparks some discussion too on the forum too.



    Loolie
    Soldier 16
    Rubi-Ka 1

  11. #11
    Hey, awesome work... I noticed alot of familiar names in there


    Alot of time goes into making a great soldier... and that guide is an awesome way to go.

    *salute
    215 Solitus Soldier RK1
    Advisor Midnight Reveries.

    Do politics exist? Yes.
    Who's involved in them? Anyone who wants to be.

    If you spend your time worrying about what everyone else is doing in their lives, you'll miss what's happening in yours.

  12. #12
    Updated the guide to include my L52's implants and cluster layout, as well as a basic guide into where and how to make implants.

    Also, I've added Zerosignal's comments about the Atrox and TMS10 conflict.

    I've changed the document in the first post to the new version.
    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  13. #13
    Grr
    Made a 30 min long reply and then i get blue screen of death :(
    Gonna try to sum it up

    ** my space bar is not working very well so there might be some missing spaces**

    "Later on, you may need a fairly decent amount of Psychic to cope with any implants that require your Psychic to be high."
    Havent seen any good combos that require psy. During my 150 lvls I have yet to see a soldier implant that would require psy.

    "Having enough Nano Pool to be able to cast your Mirror Shield twice is a good marker." Concidering most soldiers require do PvM 99% of their time I dont think this is needed. If you're in a good group and fight a fight never lasts longer then 2 min. You should invest more in 1st aid instead, so you can refill your nano during nano shutdown if needed.

    Pistols
    rate it lower, i have yet to see a successfull high lvl soldier using pistols.

    mg/smg
    maussers doesnt cut it at higher lvls, shotguns and ARs outdamage them royal.

    Shotgun
    There's some good shotguns you can dual wield too, ie home defenders, triplejolts, el diablos (RE/shotgun hybrid), etc.

    Rifle
    its the rifle skill thats expensive, not the actuall aimed shot

    both nova flow and hgb is 66% ar & 33% re resp. 66% re & 33% ar

    flingshot
    good to start combats with :)

    aimed shot
    its good for pvp, with super nova or neu. distruptor (or what its called). If you want to use it in PvM you gotta pump conceal though,which you cant affort til you're150+.If you use a LLTS you'll get a boost from that too.

    full auto
    excellent skill to finish your alpha strike, ie with a flashpoint (fling burst full auto,switch to main weapon).

    Multi Rangedweapons
    rate it little higher since you can use dual shotguns and a few smgs.

    duck exp
    only a handful mobs (like 3-5%) uses this type of attack, I havent pvped so i havent raised it i hit 150 yesterday. And I've done just fine without it. Just that some trader mobs are kinda nasty but they're still doable. I'd rate it as 5 or 6, optional if you pvp.

    Nano resist
    Nobody but FC knows how it truely works, and some people claim it hardly works forthem, so if i wereyou i'd avoid it til you can afford it

    run speed
    rate it 10! How does soldier earn money? they run missions, where runspeed is all that matters really, and a decent B&E and TMS.

    mech eng
    why not rateit 1?

    elec eng
    you can equip quite good scopes with just using expertises, trader buffs and temporary implants. But beware and dont gimp you ranged init too much.

    weapon smithing
    servers no real purpose, shouldnt be raised at all when it can easily be implanted and is just secondary req. for LLTS and Yata's.

    Psychology
    using a 125 aggro enhancer right now, have to admit its not even half effect of how "Da taunter" works. The only disadvantage with da taunter is that its for atrox only and require quite high BM, but maybe its worth it. Dunno since I dont play atrox soldier.

    Matter Meta
    save ips just ask a engingeer for a ac buff thats twice as good as yours. And imho the shield buffs is crap. Doesnt the highest shield only absorb like 30 damage? Its nothing when they hit you for 4-500. Not atleast the ip investment.

    Bio meta
    one more hit is only useful for breaking roots and healing you away from a nasty dot.

    MC&TS
    just raise it when needed and just so you can get into your new TMS.

    post will be continued

  14. #14
    Concealment
    read above post

    B&E
    open locked doors: BE = mission ql
    open locked chests:BE = mission ql*2

    Perception
    Good for pvp, especially with the 14.2 patch coming & it lets your weapons get higher range.

    Map nav
    rate it higher! You're blind without it, your goal should raise it enough so you can implant in order to upload most maps and get the side upgrade.

    You should add all AR weapons and make a separate sheet for them, you should include seburo, turbo cannon, flamethrower, chainsaw 20k, steiner, wresting house, flashpoint etc.

    About armors, I have made a sheet which i can mail to you if you want to, it includes all types of armor and their strengths and weaknesses.

    and if you want to use tank armor dont even hope of using any higher MK shields. The cost is just too much.

    and on line 30 you made a little minor mistake :) "When I but implants"
    and on line 55 too, "To test out what level of NT you require"

    And you should add to not hassle every doc you see either, as not many have the +80 treatment buff which everyone wants and can easily become a pain :)

    And the reason your implants go up a few qls is that you use high ql clusters. If you use clusters near the implants lvl the implant ql will remain the same.

    Maybe there was something else I was suposed to post too, but I have forgotten it now.

    Hope this helps.

  15. #15
    Thanks for checking it so thoroughly Kromos. I'll drop points in as I go through the two posts.

    "Later on, you may need a fairly decent amount of Psychic to cope with any implants that require your Psychic to be high."
    Havent seen any good combos that require psy. During my 150 lvls I have yet to see a soldier implant that would require psy.

    - I'll state that it's "alot" later on, as on my lower char I've hardly put anything into Psychic, and as you say, I've yet to make an implant that needs it.

    "Having enough Nano Pool to be able to cast your Mirror Shield twice is a good marker." Concidering most soldiers require do PvM 99% of their time I dont think this is needed. If you're in a good group and fight a fight never lasts longer then 2 min. You should invest more in 1st aid instead, so you can refill your nano during nano shutdown if needed.

    - It's not for the case of using the TMS twice in battle, it's a case of having some backup nano in case you forget to recharge. In some of the group I work with we charge missions hard, so occasionally I don't get chance to nano up. There's nothing worse then having no TMS, a mill XP on the line and your in trouble because you forgot to recharge.

    Pistols
    rate it lower, i have yet to see a successfull high lvl soldier using pistols.

    - I've put this as fairly high for diversification. Some people may be thinking an pistol soldier for an alt.

    mg/smg
    maussers doesnt cut it at higher lvls, shotguns and ARs outdamage them royal.

    - My first character used a Mausser successfully up until about L85, then I changed over to Nova, then HGB. Chemical Maussers are also an option that I've not had full chance to examine, but the chem damage is very nice for PvP against OPE armour.

    Shotgun
    There's some good shotguns you can dual wield too, ie home defenders, triplejolts, el diablos (RE/shotgun hybrid), etc.

    - It's something that I'd leave a little until later tho. With the OE patch proposal looking closer to actually being implemented, it'd mean alot of people not being able to do anything in the way of self-mastery. Once you've got a few IP spare tho at the top end, it's worth looking into, as you'll find crits from Vektors and Ikatha's are fairly hand for "3 crit" PvP.

    Rifle
    its the rifle skill thats expensive, not the actuall aimed shot

    - That's a good point. LLTS's will jam up the Aimed Shot anyways. I'll redo this part.

    both nova flow and hgb is 66% ar & 33% re resp. 66% re & 33% ar

    - They're in the weapons section with those values you mention.

    flingshot
    good to start combats with

    - I don't believe it is. I think it's the "second" shot you should make, just after your first natural shot has been made. The reason? You are compressing the fight into a small time frame by doing so. Then again, it's dependant upon whether you reach the second fling in a fight or not. Either way it's useable at any time really.

    aimed shot
    its good for pvp, with super nova or neu. distruptor (or what its called). If you want to use it in PvM you gotta pump conceal though,which you cant affort til you're150+.If you use a LLTS you'll get a boost from that too.

    - True. It's something I'd leave until later, as it's an expensive "addition", when the IP could be used elsewhere. If you want really high AS, get an LLTS / ELLTS and a Trader with Maestro's. The problem is that you ony have so many points. Raising Aimed Shot and Conceal isn't cheap at all, and for what result. A single shot that will take a mob apart if you're lucky. These are massive risk skills as I see it, and away from the mainstay of soldier to some degree. Specialist skills.

    full auto
    excellent skill to finish your alpha strike, ie with a flashpoint (fling burst full auto,switch to main weapon).

    - Can't say as I've ever used it at all. Mainly because I tend to OE my guns (L130 HGB on L52 Soldier). I'll drop this in.

    Multi Rangedweapons
    rate it little higher since you can use dual shotguns and a few smgs.

    - The SMG's you can dual wield are fairly pants (I went down this line with my first soldier as you'll recall). I'll check dual shotties out tho. But... for the cost... it's not cheap...

    duck exp
    only a handful mobs (like 3-5%) uses this type of attack, I havent pvped so i havent raised it i hit 150 yesterday. And I've done just fine without it. Just that some trader mobs are kinda nasty but they're still doable. I'd rate it as 5 or 6, optional if you pvp.

    - Same here on my first char, but there are alot of shot gun users out there now, and not having it for PvP will mean your death in 3 shots.

    Nano resist
    Nobody but FC knows how it truely works, and some people claim it hardly works forthem, so if i wereyou i'd avoid it til you can afford it

    - Exactly. It's a really odd kettle of fish this one.

    run speed
    rate it 10! How does soldier earn money? they run missions, where runspeed is all that matters really, and a decent B&E and TMS.

    - Nope. I downgraded it. If people want to get to Level 50, then they can stay in Ents, get missions from Ents, and do missions in Ents. I did it. By the time you can do L30 missions, clear the mission out, loot all chests, kill everything, then suicide if you don't get a Yal. Rinse and Repeat, bag the token til you reach L50. Save the points for vehicle air, and as your agility goes up, Run Speed will naturally progress.

    - B&E should be more important, and I'll look at changing that. It's a useful skill, but I need to phrase it for people that are solo/group/PvP types individually.

    mech eng
    why not rateit 1?

    - Good point.... why did I rate that 2?

    elec eng
    you can equip quite good scopes with just using expertises, trader buffs and temporary implants. But beware and dont gimp you ranged init too much.

    - I'm currently making a full chart of the optimum LLTS/ELLTS QL's so that people can look for the ones that have a certain level of crit bonus, yet doesn't affect there RI as much.

    weapon smithing
    servers no real purpose, shouldnt be raised at all when it can easily be implanted and is just secondary req. for LLTS and Yata's.

    - True.

    Psychology
    using a 125 aggro enhancer right now, have to admit its not even half effect of how "Da taunter" works. The only disadvantage with da taunter is that its for atrox only and require quite high BM, but maybe its worth it. Dunno since I dont play atrox soldier.

    - Same here. I use the taunt line to pull them off and an HGB for backup and it's working pretty well so far.

    Matter Meta
    save ips just ask a engingeer for a ac buff thats twice as good as yours. And imho the shield buffs is crap. Doesnt the highest shield only absorb like 30 damage? Its nothing when they hit you for 4-500. Not atleast the ip investment.

    - If something is hitting you for 4-500, then either evades are too low, you've not got backup implants for the armour type, or your PvP'ing. Either way, being able to at least bounce some damage back is handy, seeing as mobs and players of the same level shoot at about the same rate, it's almost as good as having a damage enhancer that adds 30 points of damage to your gun. The way I see it, the more damage a soldier inflicts, the better.

    - What mobs are hitting you for 4-500, what damage type, what level are they against yourself?

    Bio meta
    one more hit is only useful for breaking roots and healing you away from a nasty dot.

    - It's only use as I see it, is for the basic boosts that you get early on. Then it's worth nothing. If you want to break roots, use Fast Attack Incomp.... it still works to this day. And if DoT's are stronger than the treatment kits, you need to look at investing in treatment skill.

    MC&TS
    just raise it when needed and just so you can get into your new TMS.

    - I tend to put points in as I go, so that it doesn't come as a great shock to me later. Worst thing in the world is knowing that you need to get loads of XP from somewhere, and the nano you are aiming to upload from the XP is useful for getting the same XP.
    I'm a bit more long term on this issue really.

    post will be continued

    - omw now
    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  16. #16
    Concealment
    read above post

    - I'm not a fan of this concealment issue. It's an addition for a soldiers skill at a much later point the way I see it. It's dark blue, and with the points you put in this, you could have better nano skills.

    B&E
    open locked doors: BE = mission ql
    open locked chests:BE = mission ql*2

    - Nice equation. I'll check this out and drop it in.

    Perception
    Good for pvp, especially with the 14.2 patch coming & it lets your weapons get higher range.

    - I wasted alot of points in this with my first char. Your maximum range you'll ever need is 40m, so along side a LLTS, you don't need a high Yatamutchy at all. Perception was the biggest mistake I made on my first char... Implant it if you have to, but don't IP it until you have loads spare.

    Map nav
    rate it higher! You're blind without it, your goal should raise it enough so you can implant in order to upload most maps and get the side upgrade.

    - Make an implant set for it, and only then, spend some IP in it. The way I see it, there are very few reasons as to why someone should go to the higher level map places at lower levels. Let you abilities drive the skill, and when you look at changing over implants to better set, make a map set of equivilent value, and upload then.

    You should add all AR weapons and make a separate sheet for them, you should include seburo, turbo cannon, flamethrower, chainsaw 20k, steiner, wresting house, flashpoint etc.

    - I'm going to add the ones that are the best for there types, but I only have so much time. That's why you'll see a weapon box called Next Weapon under the Ebeamer box - The other issue is... what quantifies a good weapon? I'm leaving this area fairly open ended, as I don't want to stifle people into being a template soldier, yet I don't want them gimped.

    About armors, I have made a sheet which i can mail to you if you want to, it includes all types of armor and their strengths and weaknesses.

    - I've only included the ones that are the best for their relevant skill types. I originally based that section in a forum away from here, using http://home.rose.net/~tnix/aoarmor.html and the AC calculator spreadsheet that I can't find here atm. At some point I will duplicate that sheet and include it in here, but for the timebeing, I only want to shed light onto those armours that are at the top of their relevant skill classes.

    and if you want to use tank armor dont even hope of using any higher MK shields. The cost is just too much.

    - See Nano Pool 2 TMS Rule. There are times that people want looks over nano pool, rather than use cloaks that look awful.

    and on line 30 you made a little minor mistake "When I but implants"
    and on line 55 too, "To test out what level of NT you require"

    - hehe cheers for the checking.

    And you should add to not hassle every doc you see either, as not many have the +80 treatment buff which everyone wants and can easily become a pain

    - Very true. I think in all honesty, people shouldn't hassle anyone. If people want to know what it feels like to get true hassle, take a L30+ char over to Omni-Ents BY1 and tell me it's fun

    And the reason your implants go up a few qls is that you use high ql clusters. If you use clusters near the implants lvl the implant ql will remain the same.

    - Don't agree. I've put 3 clusters in an implant that were all under the level of the implant and it still came out higher. They are funny things at the best of times, and I wouldn't want people to be shocked if they did raise in QL during that part of the process.

    Maybe there was something else I was suposed to post too, but I have forgotten it now.

    - Are you sure?

    - One last thing. Thanks for going through this guide in so much detail and reporting back what you found Kromos, what you thought on the areas you mentioned, and all the above really. I'll head through these posts over the weekend and amend the areas accordingly so it highlights some of the points you've raised.

    - The one thing I want to avoid tho, is that the guide actually becomes a thread. I want it to be open enough to diversify yet closed enough that it doesn't leave the soldier confused. If I provide too much information, people will just switch off and not bother. Also, once these parts are in place, I'll put together more complex charts and lists for the Appendices as to the deeper stuff in a soldiers life, such as LLTS QL Optimisation, full Armor Effectiveness charts.

    It's still a long way from the finish, but it's at least begun

    Hope this helps. [/B][/QUOTE]
    Powervault ~ Legion
    Poweredge ~ Omegastrike

    Poweredge's Soldier Guide (Now Sticky!)

    You want to use CAC in SL? READ THIS

  17. #17

    Just a couple of thoughts

    da taunter vs. aggression enhancer:
    after you put up your mirror shield, if something draws aggro from you, neither da taunter nor your taunt nanos will work. Your psychology skill on the other hand is still working fine, so an aggro enhancer, particularly an essence enhanced one, still has some benefit even if you're an atrox.

    bio met
    well we've been around this one in the other thread :-) just FYI at this point though with 200 nano init I can heal about 500 pts per 3 seconds, and the rate at which I can go through 50% (level 112) missions is dramatically increased because I almost never have to wait around for nano inop.

    soldier implants
    every implant location except for ear can be configured to be a useful soldier implant using str, agi, or sta. I haven't figured out a way to get my ear implants to be anything but sense.

    Let me also add my thanks for all the work you've put into this guide. It will be a great resource.

  18. #18

  19. #19

    Evades

    I think ur DMS is only dependent on ur weapon defense skill, and since most soldier weapons use dodge long range, u only need to max that skill. Done this on my alt, a bow MA. All mobs hit me for minimum, though reds hit abit fast. :-)

  20. #20
    hehe ok there's some missunderstandings here

    I'm mostly telling from the perspective level 125+, where all your important skills are maxed and you want to look at other perspectives.

    Can you even get 40m range with your HGB with a ql 200 range increaser and a 200 LLTS?

    And concealment = dont touch it til you got too much ip, when you're 150+. In 14.2 you'll also be invisible if your foes perception is low.

    And *if* the patch notes for 14.2 makes you will want perception if you're going to pvp to see all those invisble guys.

    What most people dont think of when they invest ips is in the long run. I havent touched my MM so much but its around 200 (terribly regreted i ever raised it) so i think i can use a 150ish ac buff or something. That absorbs 15 dmg at my level. Its nothing.

    The mobs that are hitting me for 400-500 is ace/real mean mobs, like enforcers and soldiers and such stuff. I have 5k impact ac and it doesnt really help. With my engineer mate i get to 6k, still hits hard :( All my evades are maxed and implanted with ql 200 imps. Doesnt prevent the real mean enforcers to crit for 900 though. *shrugs at the thought of having a ace enforcer critting him*

    and about map nav
    "your goal should raise it enough so you can _implant_ in order to upload most maps and get the _side upgrade_."
    I agree, leave it at 130 at lower levels, but you need to raise it at some point.

    A soldier will never be gimped as long as the choose a weapon with the right requirements. Its fun to just test different weapons, variety is a ****e :)

    And the url you provided is not listning primus armor.


    Tank for the look?
    Umm, I'd like to see someone casting MK V or better with tank armor :P

    lol and just gotta learn to *always* refill your nano. If not, high runspeed comes in handy.

    high levels = 125+
    All high fixers i know uses itchikas or any other shotguns.
    And _smart_ guys with OPE wears full ql 200 chem implants including ql 200 chem pads. Should give roughly 3k+ chem ac.

    and about RE & AR, i read your guide as you described them as 2 separate skills, not taht both 2 goes hand in hand, but its maybe just me :)

    Flingshot. Well if you solo you should not start with it, but when you're in a group with a high pace you want to pull as fast as possible, you dont have time to wait for your nova to start fireing :) but its a minimum difference. But how do you translate the phrase? Many small water drops forms a big lake after a while.

    Well my ql 200 supernova does 4.5k normal AS hits on leets.

    runspeed. Well you missunderstood me :) I meant blitzing, not running to missions. You're not gonna be able to blitzs ql 200 missiosn without high runspeed.

    your +30 dmg buff will mean ditto when you're 150+. Then you've just wasted your ips.

    "- It's only use as I see it, is for the basic boosts that you get early on. Then it's worth nothing. If you want to break roots, use Fast Attack Incomp.... it still works to this day. And if DoT's are stronger than the treatment kits, you need to look at investing in treatment skill. "

    - It still works yes, but its not intended to. Some day it'll be removed, and you'll be standing in that mission alone rooted.
    And im using ql 125 treatment kits which heals 930 somthing, but if you're unlucky you can get quite nasty dots on you. agents 215 and docs 431. Its just a big if, never happend to me.

    ok sorry you didnt want this guide to be a open thread, so i'll be quiet now :)

    /me hides in his corner

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