Quote from beginning:
"should be used as pets are used for MPs/Engies/Crats - IT should be a powerful tool "
-as far as i can tell the only pet strong enough as a powerful tool is the engies pet. this whole discussion has been about SOLOing and not TEAM aspect. MPs pets die the fastest, they might hit hard, but they die fast so, not powerful. crats droid would be the same, but takes a little bit harder beating, but hits considerably less than the MP pet so... not powerful again. you idea to begin with is on uneven grounds. (i'm not saying concealment needs a fix just going about with unbalanced ideals)
"1) When doing missions, conceal never just "goes off". If you are seen, you should have the chance to run "out of the line of sight" and then conceal again.
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-agreed, as long as you don't run into a room with another mob OR a room that is completely empty, how can you conceal again in a bare room?
"2) There should always be perception vs conceal checks, and make the mobs have REALISTIC perception levels. Honestly the only thing that should see a maxed out agent is another agent so a Veteran Clan Spy should have a CHANCE to see you, other classes probably shouldn't. "
-that would be fair for other professions to say "the only thing that has a chance to damage my Warbot is another Engineer mob that understands the mechanics of my Warbot, other classes probably shouldn't" (might be overexaggerated a bit, but point is still visible)
"3) agents are COVERT, why can't we sneak into missions, unlock doors/go through water etc without conceal staying? IMO only combat or a perception vs conceal roll should break my conceal. You say they can hear me, so what if they can't SEE me they can't attack!!! "
-first part totally agree. there should be other factors that break conceal also, perhaps an empty room or trash/squeaky spots on floors(if it could be implimented). in real life when someone is sneaking up on you and they step on something on the floor your immediate attention is diverted to them. to counter this action what if mobs have a STUNed effect for lets say 5-10 seconds after unconcealing someone. (you are sneaking by and the mob hears you step on that crumpled piece of paper you didn't happen to notice, turns around and notices you. they are startled at the fact and it takes them 5-10 seconds to regain their senses and prepair for an attack.)
"4) I would like to conceal work in enemy cities against guards. How can agents get intelligence if the guards blast us? Again if we do something to attack that breaks. IE in 2ho if a clan agent is concealed and guards don't attack, as soon as they attack or get attacked, that conceal breaks and the guards can step in."
-nicely put
"5) When missions goto stealth setting i want this to have more RP stuf for agents. Make our conceal more about just getting cash from missions, high level agents get/have more cash then we will ever use, we like to sneak to FEEL like we are agents. "
-more cash than you ever will use?! make it sound like you don't appreciate having cash. not sure how true this is neither. but the jist of your idea is good.