An effective creation buffing weapon, something to be wielded with the upgraded shields I did before.
Edit: Both items are assumed to have 1-1(1) damage for purposes of placing aggro on a PvP target only.
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QL 145 nanocrystal
Creation of the Semi-sentient nanomind
Cast skills:
Time&Space: 750
MatMet: 750
BioMet: 750
On cast:
900 nanobot damage to self
Nanocost: 900
Nano attack/recharge: 20s/5s
Summon item, 2 hour duration
Wield skills:
Nano Programming: 620
Psychic: 350
Equip slot: Right Hand weapon
On equip:
NF Range +10 meters
+100 nanoinit
+900 Maxnano
+20 NCU
+20 PsyMod
+100 Nano Resist
+50 Nanobot damage
-200 MaxHP
-70 AAD
Notes: Showing off his impressive Meta-Physical talents, the advanced MP is able to copy portions of his own nanobot wielding mind into a pure nanobot and energy construct which he can wield with adapative nano programming skills (it has to be constantly programmed in order to not disintegrate). This extra mind gives him greatly increased efficiency at wielding nanoformulas. Having to keep control over a rebellious and and unstable nanomind however makes the MP physically weaker and more frail.
QL 175 nanocrystal
Creation of the Redundant nanomind
Cast skills:
Time&Space: 930
MatMet: 930
BioMet: 930
On cast:
1500 nanobot damage to self
Nanocost: 1500
Nano attack/recharge: 20s/5s
Summon item, 2 hour duration
Wield skills:
Nano Programming: 900
Psychic: 450
Equip slot: Right Hand weapon
On equip:
NF Range +15 meters
+200 nanoinit
+1,800 Maxnano
+60 NCU
+40 PsyMod
+200 Nano Resist
+100 Nanobot damage
+25% Innate Resistance to Initiative Debuffs
-300 MaxHP
-150 AAD
Notes: Showing off his impressive Meta-Physical talents, the advanced MP is able to copy his own nanobot wielding mind into a pure nanobot and energy construct which he can wield with adapative nano programming skills (it has to be constantly programmed in order to not disintegrate). This extra mind gives him greatly increased efficiency at wielding nanoformulas. Having to keep control over a rebellious and and unstable nanomind however makes the MP physically weaker and more frail.
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A great extra item for the right hand slot to go with the creation shield user IMO. It gets rid of the weapon entirely and is a true buffing item greatly increasing the power of the MP's nukes and debuffs. The mix of advantages and disadvantages make it very strategic with different breeds and creation shield combinations.
Ideally this right hand weapon item will need to be balanced with a left hand shield (the breed shield versions in the MP wishlist) because of the disadvantages. This creates a variety of useful combinations based on breeds and the individuals playstyle preference. The MP who uses this is now 100% reliant on the MP toolset as they can longer wield any normal weapons.