Ok... so if someone does a mission in a *PvP zone* and exits it with the items, they have a chance of being killed by another player, and losing the items (they just got) if the are still in the PvP zone.
Now im not sure why Funcom is adding this. It's not really bad (I'll explain below) but, what's the purpose? I can understand better places to go for exp or whatever becoming PvP zones... that makes sense (risk versus reward). Not sure about this whole "loot" thing though.
Now we may not understand the reason behind this but... the question is, what can a person do in-game to prevent this? Answer ---> /Terminate inside the mission after it's complete, if you got that REALLY NICE item. It's really simple and easy to do.
Heck if anything, you don't have to do missions in zones with greater risks, but don't expect these zones not to exist if you are not willing to go there yourself. That's just a plain greedy anti-pvp like attitude. The zones with greater risk from PvP should exist, but this whole loot thing may need to be explained.