These obviously need some more work before they make it to entry status.
I didn't put much thought into casting reqs, nor consider nanocost, nor AC amounts, and the names were just for fun. Suggestions for any of those would be much appreciated.
I dropped the silly 1h blunt weapon requirement from these shields. They still require multi-melee, but the skills mean you can use them with the melee weapon of your choice. That alone should make them much more desirable. Added in an attribute req to direct their use a little more. I think it would fit storywise anyways.
on the stats a - AC means the shield is weak for that AC and you receive no bonus. A ++ symbol means you'd receive double the AC bonus for that damage type. Makes them a little more tactical once again.
Edit: Added self damage (similar to Crats using bots) instead of that reset HP and NP to 1 thing. Depending on how you look at it this can be better or worse, but it will hopefully be less annoying. Also reduced cast time as it was still too long. Preferably add a 0 NCU buff to the user to let them know how long the weapon has left.
Questions or comments are appreciated.
Edit: Range on all shields = .1 meters
Nanocrystal: Creation of Sallust's Savior
QL: 145 (Outdoor boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 700
Matter Creation: 700
Biological Modifications: 700
On cast: 900 nanobot damage to self
Use Skills
Psychic: 300
Time & Space: 700
Multi-Melee: 300
Level Limt: 110
On Equip
+525 Max Health
+ 75 Dodge
- Poison AC
++ Melee AC
Nanocrystal: Creation of Ipsa's Coat of Arms
QL: 145 (Outdoor boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 700
Matter Creation: 700
Biological Modifications: 700
On cast: 900 nanobot damage to self
Use Skills
Strength: 300
Time & Space: 700
Multi-Melee: 300
Level Limt: 110
On Equip
+500 Max Nanopool
+75 NanoResist
- Chemical AC
++ Poison AC
Nanocrystal: Creation of Larrik's Guard
QL: 145 (Outdoor boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 700
Matter Creation: 700
Biological Modifications: 700
On cast: 900 nanobot damage to self
Use Skills
Stamine: 300
Time & Space: 700
Multi-Melee: 300
Level Limt: 110
On Equip
+200 Add All Defense
50 Reflect Fire
- Radiation AC
++ Cold AC
Nanocrystal: Creation of Mocham's Runic Plate
QL: 205 (Boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 930
Matter Creation: 930
Biological Modifications: 930
On cast: 1,600 nanobot damage to self
Use Skills
Psychic: 480
Time & Space: 930
Multi-Melee: 480
Level Limt: 165
On Equip
+900 Max Health
+ 150 Dodge
- Poison AC
++ Melee AC
Nanocrystal: Creation of Bionitrous' Living Nano shield
QL: 215 (Boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 970
Matter Creation: 970
Biological Modifications: 970
On cast: 2,100 nanobot damage to self
Use Skills
Strength: 525
Time & Space: 970
Multi-Melee: 525
Level Limt: 185
On Equip
+1250 Nanopool
+150 NanoResist
- Chemical AC
++ Poison AC
Nanocrystal: Creation of Belthior's Infernal Barricade
QL: 210 (Boss loot), (Unique, Nodrop)
Nano Attack/Recharge: 20s/5s
Cast Skills
Time&Space: 950
Matter Creation: 950
Biological Modifications: 950
On cast: 1,800 nanobot damage to self
Use Skills
Stamina: 500
Time & Space: 950
Multi-Melee: 500
Level Limt: 175
On Equip
+350 Add All Defense
120 Reflect Fire
- Radiation AC
++ Cold AC