I finally figured out why my NT character has to keep extending his Mat Creat skill as he levels up.
It's the current distribution of First Aid Kits. By that I mean the number of skill points I need to use a kit purchased from a Shop bot.
For example, the skill needed to use First Aid Kits increases from ..., to 57, 74, 93 to 138, which is a nice numeric progression.
BUT the next QL after 138 is 228!!! 90 skill points? at 4 IPs per level (for an NT character)?
That means I have use the same First Aid Kit for 23 levels!!! In the meantime, NPCs hit harder and have more HPs everytime I level up.
The result is that I am forced to "over equip" my Mat Creat skill to get nano programs that will kill NPCs faster because I cannot heal enough during a fight ... even against greens at normal difficulty.
Forcing me to raise my Mat Creat skill to abnormal levels means I cannot put IPs where they should be going; thus, I am forced into creating an unbalanced NT character.
There is something very, very, wrong with this scenario. Perhaps First Aid Kits are the reason that NTs and other professions are screaming about their inability to kill anything at higher levels?
And don't tell me about mission loot because First Aid kits don't drop often enough from NPCs and are rare finds in treasure chests.
Hope this helps ...