Since this latest 13.x patch things are majorly fubared in missions.
A friend and I on side by side PC's were doing a mission and got separated. When we got into the same room I couldn't see him. This has been happening for a long time, but wait it gets better. So I tried to leave the area to zone, but was glassed in by blurry doors. My friend then went off toward the zone and found me in the main hall area.
I then proceeded to walk around using my keyboard and his players view of me on his monitor to guide myself. On my monitor I was running around in a closet. I managed to find my way to the zone exit and zone, and it worked. My next question is, what would have happened if I'd ran back into the room where my client said I was (in the closet.) Would I have seen myself walk into the room? Would the universe have imploded? What?
Anyway, aside from that, I've noticed a LOT of issues with monsters not being where the client reports they are. As an MA I use brawl quite often, and have noticed an inordinate number of "misses." Some of these may be because AO is totally screwed up right now in regard to AC on human NPCs. (I get a lot of low brawls, and at level 96 this is utter CRAP!! I"m talking brawls for 54 points of %@ damage.) However, a lot of times I can't punch the mobs either, even though they're standing right in front of me.
Lots of sync issues.
Another one:
Last night the same friend and another friend were in a mission. We were in a cement bunker mission, not a cave, and in a room with a steel bridge that connected to another room. This was not the broken bridge, but the solid one people always fall through. Anyway, both of them somehow ended up in the ceiling, walking around above the mission area like in Daggerfall. Everytime they'd go above a room with a mob in it, the mob would join them in the ceiling. Between the two of them they got every single mob in the game up in the ceiling following them around. I of course, walked over to the mission item and picked it up. They found a spot to fall finally, but when they did, all the human NPC's began going haywire. It was crazy. I died, hehe, but we didnt care because we got what we wanted.
Lot's of wierd stuff going on, for sure.
Targeting self and unable to heal is another. You have to untarget and retarget self.
Mobs double hitting when they buff or heal is another.
This patch is utter junk, sorry to say. I'd mind my manners here in this forum, but FC isn't answering, and bad attention is better than none.