but if you look at a weapon
it is not important how much damage a burst, or a crit or average hit does.
you have to see it in relation to damage over time.
when you could get a crit chance of roughly 30% easily with a crat speech and a ma buff and combine that with a scope you had a focus on extremely crit reliant weapons.
nowadays just by eliminating the ma buff this is no longer true.
a line of weapons stands and falls by the damage done over time, not by a lucky crit or full auto.
curmudgeon:
counter argument to 1:
online games are not static by their very nature. weapon switches usually require the resetting of more then 1 skill.
to 2:
profession specific gear is getting more common in ao. in fact apart from items where you have to shake your head and consider wether it was an accident it seems to be the norm.
most good pistols are advent only yet the kick and pop are not - wtf?
most good melee weapons are yet the queen blade is not - wtf?
say what you want against profession limited gear i think it is the only reasonable alternative to shape up the database.
Re: but if you look at a weapon
Quote:
Originally posted by Blackwing
curmudgeon:
counter argument to 1:
online games are not static by their very nature. weapon switches usually require the resetting of more then 1 skill.
to 2:
profession specific gear is getting more common in ao. in fact apart from items where you have to shake your head and consider wether it was an accident it seems to be the norm.
Blackwing, here's my counter-counter argument:
People seem to feel that "weapon switches" are a gawd-given right in this game. I disagree. If you are an enforcer and you go 2hb for most of your career, but then decide to go to 2he at 161st, you are quite capable of raising 2he over the next few levels to max it. IPRs were not introduced to this game so that people could switch weapon styles at will. Although it's inevitable that people will use them for exactly that.
Yes, the static skill system has already been FUBARed by IPRs. They are starting to put in more and more profession-specific and level-specific items, to cover the mess they made. If your static skill system is starting to dissolve, you have to prop it up with gear restrictions.
yes but we differ upon the why
in my opinion we see them because funcom is trying to tune the classes now.
my basic argument is that ipr and class specific items are in no way related.
again we are at a deadlock. you cannot prove me wrong, neither can i prove you wrong.
*edit: gamma is i think not prof locked, neither is the custom reet so i am still unsure about the correct time frame they popped up*