If we spam nukes as they are right now, we will spam for 1min~1min and half, then out of nano. Enjoy filling up 20k nano after ;)
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If we spam nukes as they are right now, we will spam for 1min~1min and half, then out of nano. Enjoy filling up 20k nano after ;)
While that's true, based on the last perk docs we'd have enough nano-regain capability to spam 100k dpm worth of nukes forever. If we want to drain the pool over a minute or two, like you were suggesting, that can spike quite a bit higher.
Glad to know that there's gonna be a lvl 50 pet rootbreaker nano.
By the way, I think you forgot to write it in your list.
Well ive played this game along time, i have some 200 days /played on my MP since 2002.
Ive seen all eras and I know from the nano docs no dev with a clue on PVP is involved. Im sry but MPs gona be ALPHA FOOD for POINTS. MP's will be target one always in BS or non meched PVP.
MPs have been nerfed and left behind all the way.
They nerfed our pets (Top pet is still gimp compared to SL launch(!!!) Zhok)
They nerfed our research procs
They nerfed CoC (2002)
They will be nerfing most of our survivability in PVP
The funny thing is already now we cant compete, our defence even with Zset is behind the AR of other professions endgame.
The game will be like; see your enemy: hit Q or whatever.. WTF
BOOM: Reclaim
All for what some half decent PVM healing.
Give us a nanoline maxing out at 30sec/90% dmg to pet (MP selfrooted for the first 15sec) followed by a 60sec cooldown.
Yes it will be a boost for survivability, but do we deserve it after being gimped and nerfed for most of this games 10 years.
Mezpet should be made extremely valuable in pvp and a target for mass pvp.
We're getting a DtP perkline. I doubt we'll be getting that 30 seconds of invulnerability out of every 90, but it will likely have powerful defenses on lockouts.
I am still a bit chapped at creations going to weapon skill instead of nano skill for primary AR. That was the whole reason I use creation weapons.. to prevent the need of maxing a blue weapon skill duh. I have enough perk dmg with starfall and CoNC, and nukes. I prefer those perklines over CoLI or CoHI any day.
I couldnt agree more on post above, this is a nerf to both pvm and pvp
If anything it should be 100%+75%
Ive used them all... redfire staff usually. sometime Asp of Titaniush, they have no MBS and 80% TS skill for AR. nice min and max dmg templates... these really cant be beat.
That mixup in the last document was probably due to too many fingers in the pie wanting everything all at once. To be honest, it's pretty confusing to look at.
I wonder how on earth can they NERF the gimpest prof so much. No wonder nobody is playing AO anymore when such brains can exist over the FC HQ.
i blame the trolls :o
Still would like to revisit the creation weapons not having AR based on nanoskills. I am under the impression that things in nanodoc are still subject to change.. and this is a HUGE one guys. Especially if our creation weapons are getting revamped and gaining a bow option. Think about difference between 1800 Bow skill vs 2200 TS skill. Just a thought, I know for one I prob could never hit a shade/ma/fixer if i had to rely on my 1hb/2hb skill instead of TS.
... and with Nano Init as the appropriate Ini-Skill :)
Would make sense!
Aye, I liked that idea too.
X
Another quick idea (i love my creation weapons) again keep creations using nanoskills for AR. I would gladly give up perkline actions and fast/brawl options. In place perhaps just give them proc abilities like aad/nano init/%nano dmg or increase the dmg on the poison DoT? Im sure the DoT dmg wouldnt equal FA/Brawl but I think its a fair trade off.
Could we get a vote on that?
1. Keep attack rating based on nano skills.
2. In place of specials/perk actions give procs or bigger DoT.
Definitely get rid of the special attacks. Those are no use whatsoever to us, since they are
a) dark blue, so very expensive
b) max out at about 1k, so our AR is abysmal.
Rather would spend that IP in First Aid for example...