Make these questions in a Poll!
Great Questions.
And ones that should be answered in part with feedback...
But if you want to really know, Make a Poll where we can rank each of the questions.
Most of them are 'Yes, No, Maybe, Both, Or All.
It's to complicated for the casual reader (but serious gamer) to reply to each so you will never get real numbers here. (and still many wont take a poll but you will get far greater idea)
Link the Poll to your front page like the last one. ;-)
-Koyote
*Real* Missions for in story ;-)
Myself BTW I like indoor missions.
I want a mission with REAL obstacles. Not Enter room, Kill mob, Enter Room, Kill mob.
Give us security camera zones that if we trip alert a slew of mobs and most likely our death.
Give us locked doors that cannot be open with a lock pick.
Give us a terminal where a fixer can hack it and shut off said cameras and unlock such doors.
Give us building/room Levels!
I want elevators not a 1 level Maze.
Make me feel like I am in a real building ;-)
Let us hack into security camera feeds and see into some rooms and pull up a map on the computer display of the entire complex and even some points of note. Like cameras, access nodes, security locks.
Make having a Disarming tool required for some items.
* The vault is locked, you will need to disarm the security to open it or you will all die *
;-)
I would also love to need to sneak into an enemy city and enter a building there.
*sneek into Tir and go to building X. Hack the security system.
Go to the third level and retrieve the documents from the wall safe.*
Give an Agent a mission where he gains Exp for NOT killing anything but the intended target ;-) You know...
Bob has been bad. Turns out he has been stealing information and selling it to the other side. Go kill him, but don't hurt other employees of Nanocorp. They are innocent.
More than Kill Kill Reward, Kill Kill Reward
Look here for more ideas.
http://forums.anarchy-online.com/sho...?threadid=5501
-Koyote
Playing since day 1, Played every class pre and post nerfwars
*REAL MEAT* for missions. Repost from another thread.
Here is one thought on a new mission type.
Engineer level 20 pulls a mission. A Special mission comes up (new Icon Type) The mission is in part for an engineer and the reward is an engineer specific item @ x% higher level than the mission level) This makes the Engineer want to go through the trouble of doing the mission. Perhaps adding 2 other items @ mission level for random class.
The Rub.
The item needed is in a chest that only a Fixer can open. So now the engineer needs to enlist another char. And a Fixer will feel needed and special ;-). The chest of course can only be opened by the fixer (of any level). The mission level would be factored by the % of the original mission but would be factored by the average of all party members entering the mission. If the Original holder of the mission exits the Mission fails. it can be re-entered but will be fully regenerated and again factored on the party average.
The mission generated will always require a diffrent class than the original holder. A door Or security override only an Engineer can open. Sneeking past a High security point that only an Agent can get past. A computer only a Nanotek Can operate. Ect.
The possibilites are endless. Now I know this takes some doing. I am a programmer also and have worked on a few awward winning games from Accolade and Buenavista. But the Missions need serious work. People Powerlevel and PVP because missions are boring and there is not another outlet. The Movies are great keep them comming and Tie them in with Perm Mobs who you can talk to ;-)
For example the bomb in OE (Omni Entertainment) There should be someone there to talk to who gives you some info on what happened in game. Maybe even a simple mission on how you can find out something more. Like :
Guard: We believe the Clan was involved... bla bla bla... You can aid us by doing a scouting mission. Go see (whomever) in Omni HQ (or where ever) for more information.
(Whomever @ HQ): We need your help go to (where ever and do a mission)
It almost doesnt matter if it is a random mission but it would give the FEEL that a players actions mean something.
I would personally enjoy that type of ingame mission. Perhaps it's static but each instance is a spawn. Maybe something like you enter a building, must find a pass key for a highsecurity door then access a computer to download information and return it to Omni HQ.
Sorry for being so long winded and please forgive the spelling mistakes it's about 4 am here and I am a bit sleepy ;-)
-Koyote