no on the camping issue...
the reasons I chose AO over all the other MMORPG's in the first place is:
1) HUGE world to explore and, unlike in Everqueer, pretty much everyone is on one server so if you want to meet up with someone you just found out is playing then you don't have any huge trouble playing with them. I like the whole "one big world" feeling of it and not having the generic "I play on Ralos Zek...you should come here. it's not as messed up as the others. I heard this one server does this blah blah blah." Take advantage of the huge world by making some interesting missions that may require team work and/or strategy to get where you are going safely. (make people in Yalms vulnerable too! I have one, but it's a two-edged sword.)
2) Less of an emphasis on items and loot and leveling, etc. With the ability to get just about anything you need to for your character without any guess work in the killing of random enemies to get things you need or needing to kill 10,000 enemies to get a certain amount of money to buy a peice of equipment you absolutely NEED to continue playing. Since there's less of an emphasis on getting items, there's naturally more room for everything else that you can possibly do. That's always a good thing. It also makes it accessible to more casual players like myself that don't have tons and tons of time to play ('cept for last week). As I always said to my friend when he asked me why I quit EQ, "It takes 50 real hours to scratch your virtual ass." I know that when I'm signing on to EQ that I'll be playing for quite a while if I want to get anything worthwhile done at all. With AO I can hop on, run a mission, log out, and that's that. With this in mind, PLEASE don't make any uber-loot that is an absolute must-have for everyone of a certain profession or everyone in the game as a reward for these missions. I like the feeling that I'm doing a mission that noone else is doing (even if that's not the case - just give me the illusion at least). If I'm going to do a mission that everyone has done, then it will already have lost some of its "mystical" feel to it. I don't want an amusement park ride where I know what to expect or I see people around me doing the same thing. That's no fun at all. If you make massive rewards for specific missions then I can kiss that dream goodbye.
3) The ability to play your breed/profession as YOU see fit! In EQ and other such games if you choose a certain breed or profession then there is only one way you can possibly play if you wish to be effective at all and, most importantly, if you are to be effective to your team's effort. In EQ, there are specific strategies for toppling a certain MOB and everyone has to time their attacks and everyone must play a specific role. I like to play my character as I see fit. I don't wanna play the way I'm told to play. In AO there is room for such odd combinations as Nanomage Martial Artists and Atrox Engineers to play whatever role they wish in a group or when playing solo. In fact, I've seen one guy I know from another forum play as a Nanomage Martial Artist at level 75 or so and he's quite effective in whatever role he assumes in the group (usually a combination tank/healer).
Just, whatever you do, don't ruin any of these things for me :p
other than that, I'd like to see an emphasis on the adventure and clue-finding, etc. instead of just the battles or whatever that will be involved in these story missions. make sure there's a good mixture of both.