About traders, MPs and the other profession...
hi,
First, sorry for my bad english...
then,
1. regarding traders:
When people say that wrangles will be useless with the 14.2 patch, this is not really true. An example :
A soldier with 310 in energy weapon. He can buff himself by 70 with the soldier energy weapon buff, +20 with the general buff -> 400 in this skill.
400*120%=480, so he can equip a gun requiring 480. Where to find this 80 buff?: wrangles.
He just has to be careful of keeping buffed (400 in the skill).
So wrangles will still be usefull.
One of my characters is a trader lvl 30, with my good implants and deprive/ransack I can wrangle around 36-40, but people of my level don't want this wrangle because they find it too low, they want one around 100...
I think with this patch, each trader will be usefull to people around his level what is a good social thing...
2. regarding MPs
one of my characters is a lvl 80 MP. I made my own implants : ql 125. with them I can use a ql 113 healer pet and a ql 116 attack pet. I always keep my buff on to be sure to be able to create my pets if they die. I can solo lvl 100 missions with those pets, and sometimes lvl 115. Just to say that I think that MPs won't be affected by the patch but when fighting traders or other people that can debuff...
3. regarding Engineers
another of my characters is a lvl 84 engineer. With my implants (ql 125), I can use a ql 119 bot. with it I can solo lvl 100-105 mission. I just need to be careful and to keep general buff on to be able to create a new bot. Sometimes it's very hard (2 or 3 mobs in a room, people that can root...) but usually I can do those missions. So I disagree with those people who say that engineers need a much higher bot to do missions and get nice xp.
That takes some time to do those missions, I cant get a new level in 1 hour... but xp are not so bad...
4. regarding the other profession
I agree that soldiers will be disadvantaged by the patch regarding armors but not really with guns (they have their own self buff). Enforcers will still be able to self buff them to get a nice armor and also nice weapons.
Those 2 professions will be weaker but not as much as some people are thinking. Instead of using a ql 200 hammer or nova at level 20, they will use it at level 60...
It seems that MA won't be affected by the patch or only for the armors.
I don't really know for the other professions, I don't think crats use extra buff to create their pets. same for NTs.. Agents will have some troubles with their rifle but as soldiers and enforcers will have too (they still have sniper bliss...)
5. The problem
I think the main problem will be the debuff progs. I totaly agree that traders will be very strong in PvP. And I also totaly agree that fighting a trader (or other people that can debuff) in PvM for pet masters or even for weapon users will be very hard even impossible.
I think that's the main problem...
END.
If you think I'm wrong, no problem, I'm opened to all ideas but please don't be agressive in your replies. I red a lot of messages on this forum and a lot of them were agressive. I can understand that some of you disagree with the patch but I'm not sure this behaviour can help...
Thanks for your attention