You hit the nail on the head
[QUOTE]Originally posted by EvilGlitch
If you didn't intend soloing, and the auto content mission system you designed for it, to be more rewarding than teaming. Why did you design a token system where the only way one can get the final board is to do nothing but solo missions for the full 200 levels of a character's life?
That has been one of my complaints, and I've posted it many times before. FC seems to think that performing solo missions is what the game is about, you get rewarded with a token board and a rank to go with it, for gathering those solo mission tokens.
Engaging in PvP is also only rewarding if you do it solo. Yoe get no PvP points if you get help from antone else. The game only rewards soloing.
In a team you get no exrta rewards, just XP. You can only loot every sixth body in a full team, so teaming is not for loot or credits. Teaming in a mission reduces the reward credits too, so , to solo a mission gives you more credits and you get to loot all the bodies w/o anyone being left out.
Oh, and if you team, if there is a higher level character in the team, you get less xp, even if you did 90% of the damage. So, once againadvantages of going solo. I'm not saying change the xp distribution, I like the fact that the low level hanger ons cannot suck up too much xp. Most times it is the higher level characters that do more damage, offer better buffs, defensive and offensive nanos, and basically allow the team to survive when reds show up as adds.
MA that doesn't play with Fixers
OK, this person has never looked at the fixer class
Quote:
None of the proffessions has that many bugs as the ma:
- Minimum damage bug,
- Ma weapons useless - laughable damage of the ql 200 ma weapons.
- Ma attacks useless (damage too low, recharge time too high),
- bows - low dmg, low criticals, bow special attack still broken.
- many high level nanos broken or simply not working (cohort, horde),
- nano resist broken
Let's see... first of all, our only green weapon skill, SMG.... (amI missing burst or something, my fixer is very retired right now)
Nice you say? Sure, if it wasn't for the fact that any SMG that does decent (not even good) damage has things like assult rife, aimed shot and other deep blue skills as requirements. Sure, I can afford to bring those up... NOT
And how about ALL our nano skills being deep blue? Oh, yea, let me cast that QL 20 nano at lvl 30, it's reaaaaaly useful now.
Where are our greens? Trade skills, those wonderful, expensive, hard to get the parts for, utterly buged trade skills. Yea, like I can make a living with the current state of the trade skills... noone will pay half of what the parts cost for the few things that DO work..... and good luck finding those parts in missions, in matching QL's to put something together.
OH, and go over to the fixer forum, I'm sure there's tons of stuff I missed... I have a Advent and an NT who get to see the light of day much more than my fixer does, I think he's semi-retired at 14, awaiting some luv from funcom
MA's do have their problems, but come on, don't even try to cry on my shoulder and tell me you're the most gimped, not EVEN close
Re: MA that doesn't play with Fixers
Quote:
Originally posted by speardancer
OK, this person has never looked at the fixer class
...
MA's do have their problems, but come on, don't even try to cry on my shoulder and tell me you're the most gimped, not EVEN close
Tnx for the support! :)
I fart in your general direction
Quote:
Originally posted by Paleraider
As for the gimped fixers, let them be. They are supposed to be a "Jacks of all trades yet a masters at none."
We are THE MASTERS OF THE GRID!!
I'm not sure what makes us THE MASTERS OF THE GRID, but we are. "Masters of none", my ass.
We're also the Kings of run speed, Über-gods of SMG and Guardians of the Super Duper Cool Thingy.
/G13