Keep the Movie But TIE it in better (read me bump me ;-)
I love the Game even though I feel it is stagnent at the moment.
I love the Movies.
There are two reasons I stay with the game.
1) it's the Only Si-Fi game of it's kind around (Yo Microsoft do something with the SHADOWRUN title you own!)
2) The movies. They make me feel like there is something more than hack and slash.
One thing that needs REAL attention are the missions. I have no interest in PVP and the missions are too mindless.
Roleplaying is also suffering. I spent some time to figure out what the real problem is and I will post it when I find a correct section to do so.
I dont spend alot of time reading the story or the book but the movies keep me comming back... but they need more of a tie in.
For example the bomb in OE (Omni Entertainment) There should be someone there to talk to who gives you some info on what happened in game. Maybe even a simple mission on how you can find out something more. Like :
Guard: We believe the Clan was involved... bla bla bla... You can aid us by doing a scouting mission. Go see (whomever) in Omni HQ (or where ever) for more information.
(Whomever @ HQ): We need your help go to (where ever and do a mission)
It almost doesnt matter if it is a random mission but it would give the FEEL that a players actions mean something.
I would personally enjoy that type of ingame mission. Perhaps it's static but each instance is a spawn. Maybe something like you enter a building, must find a pass key for a highsecurity door then access a computer to download information and return it to Omni HQ.
Here is a lil taste of what I think of standard missions.
In the individual and group booths I think a random mission should come up that forces a character to seek out help from another. The ability to solo, while fun keeps the world isolated.
Here is one thought on a new mission type.
Engineer level 20 pulls a mission. A Special mission come up (new Icon Type) The mission is inpart for an engineer and the reward is an engineer specific item @20% higher level than the mission level) This makes the Engineer want to go through the trouble of doing the mission. Perhaps adding 2 other items @ mission level for random class. The Rub. The item needed is in a chest that only a Fixer can open. So now the engineer needs to enlist another char. And a Fixer will feel needed and special ;-). The chest of course can only be opened by the fixer (of any level). The mission level would be factored by the % of the original mission but would be factored by the average of all party members entering the mission. If the Original holder of the mission exits the Mission fails. it can be re-entered but will be fully regenerated and again factored on the party average.
The mission generated will always require a diffrent class than the original holder. A door Or security override only an Engineer can open. Sneeking past a High security point that only an Agent can get past. A computer only a Nanotek Can operate. Ect.
The possibilites are endless. Now I know this takes some doing. I am a programmer also and have worked on a few awward winning games from Accolade and Buenavista. But the Missions need serious work. People Powerlevel and PVP because missions are boring and there is not another outlet. The Movies are great keep them comming and Tie them in with Perm Mobs who you can talk to ;-)
Sorry for being so long winded and please forgive the spelling mistakes it's about 4 am here and I am a bit sleepy ;-)
-Koyote
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IF YOU READ THIS AND LIKE IT PLEASE TAKE THE TIME TO REPLY!
It's the only way for them to know ;-)
Story elements, and text in general
Hi
Im a new-commer to AO, and from what i can understand ive been lucky to start late, after the first couple of bigger hurdles, patches and so forth. And I must say that I'm really having fun!
Although... If I could have Funcom change on major thing tomorrow, it would defenitly be the ingame text in general. Now, the stories ive read here on your hp has been great and realistic, the ingame text in comparison, like mission stories and such, tend to shatter all suspension of disbelief! 90% of the mission briefings ive read so far have clearly not been written by the people behind the stories here on your hp...
An idea for stories...
I was pretty suprised to find so little reference and written story about the fact that people are, infact, immortal. It's fine that you've used that to explain ressurection in AO, but I don't think you've taken full advantage of the implications of immortality...
Please check this thread.
Pelase keep comments polite and directed to the topic since I do feel very stongly that this Topic is important to all of us who live Roleplaying above the hack and slash
http://forums.anarchy-online.com/sho...?threadid=5893
FD
fsullivan@starband.net
I would love the ability to impact the suroundings
The story is good and leaves a lo of potencial however the people should be the focus. This game is all about players and the players have tried things that never really affect anything. I have participated in many raids and none of them have shown any real influence on the game orthe plot. This is one place that there could be some amout of improvement on. If there was a way for us to do something that was not just an infinite respawn and get some IC action that would change the world a bit. The potencial is there but is the option?
-Thanks for your time
Role playing is the goal of the game
I see very litle potential in the game for actual in character role playing. The in game events as mentioned above are usually sensless kill fests that have very litle plot realtion. Can we go and talk to Radiman or these other guys if we want. Could we hunt them down and assasinate them with enough effort? Is there anything we can do IC to change our world and role play while doing it?