Originally Posted by
Tutyimutyi
I agree Xtrem. Hard to balance an MP, and if you focus on 1 thing, you lose other important parts.
The Asp of Titaniush realy gonna be 1/8? And new mezz pet nano will use 10 sec mezz on other pets and stun on everything else?
Tho new weps still too slow. 2/2 for weps? As a "support" prof it shouldnt be faster? Only agents have such low speed for reason.
Seems dmg debuff is 10 secs long then 20 secs resist time. Means we can keep up the nano 1/3 of the fighting time. Sounds pretty decent if you can keep up with the nano.
Still im afraid even with the 120% att skill we will be too low on AR. We can get ~1,8k 1hb or so? Static, with balanced setup. (tell me if im wrong, never played 1hb on 220) and around 2,6k TS which means : 1,8k+0,5k=2,3k AR which is pretty low imo. With such a low speed, we wont hit the targets so often. Docs has around same AR? Then us, and who is next in the line? Maybe engis? I never had 220 engi, but i think they got around 2,7k or so AR.
I think this should be fixed somehow.
- we cant buff any attack skills
- all ranged and melee skills dark blue
- (im not sure tho) but i think highest we can spend on attack skills is top 15 points / sl lvl.
So in all we are very low on attack skills, which at 1 point of view doesnt matter, if our tool set made for this. But, AR is still very important, hitting/perking target still exist. Champion perks, ranger perks (and all other wep perks) based on AR. We have problems using them even in pvm, not to mention pvp where they are totally resisted. Cant even perk docs.
Only i found it as a problem?