Re: Re: Some real numbers
Quote:
Originally posted by Ecce
I've had MOBs hit me with a haggler, deprive, and then hit me with the next higher haggler. I think they do decide on which nanos to use based on their abilities, the only problem being that above a certain level (probably 50-75), they have such high skill levels that a 400 point drain/boost doesn't matter for them.
Just adding to the conversation.
Abunari, lvl 123 Trader RK2
I've had them do this as well. But I've never had a mob hit me with Deprive Skills (anything) and then a Ransack Skills (Anything).
Re: Re: Some real numbers
Quote:
Originally posted by Unas
You're luckier than me then. :) While it doesn't happen every time, it's fairly common (vague I know) for me to be ransacked and deprived by a trader mob in a mission.
The thing missing from your example is what happens to your ATT rating at the same time. My lvl 64 soldier is currently using a lvl 104 Nova Flow. Fully self-buffed, I'm comfortably above the weapon requirements in Assault Rifle and Ranged Energy (the weapon components used to calculate the ATT rating, both of which are capable of being debuffed) and meet them in Fling Shot and Burst. Since I run Assault Rifle, Ranged Energy, Burst and Fling Shot buffs at all times, this weapon is actually under equiped.
However, a stacked deprive/ransack drops my attack rating from approx. 400 to near 200. I'm now 50% OE and my weapon is doing half damage. Compounding the problem, since my ATT is so low compared to the defense of the target, I will no longer crit (even for the lesser amount) and will outright miss more often. Since my nano skills have also been hit, I can no longer cast my mirror if needed. I would now be pecking away at the mob with no way to reduce the damage taken and, since I'm a soldier, no way to heal except for a first aid kit every 40 seconds.
For a soldier, having a stacked ransack/deprive pretty much will mean run for the exit and hope you don't get rooted.
Unas
As a trader, I'm in the same boat if that happens to me. I do carry around a 2ndary weapon for team situations, that has requirements I can meet with my skills being debuffed by team skill wrangler. Guess I'll have to pick up a 3rd weapon now :p
Before you nerf engineers
How about FIXING the NUMEROUS bugs that still exist before you nerf engineers out of existence?
As it stands, "Permanent" robots are not even close to permanent.
After spending on average (when guild members are not around) over 30 minutes to get the required buffs, the game takes a dump on the players, boots them off, and the robots vanish.
Also, Robots vanish under 1 minute. Hardly permanent.
How about you ASK THE PLAYERS FIRST BEFORE YOU NERF?
I guess that is way too much to hope for seeing as UnFuncom doesn't have any intention of providing a stable game experience at all. You are far more interested in catering to the needs of the many whiners instead of working to improve stability.
JUST BECAUSE SOME PLAYERS IS STUPID AND CANNOT FIGURE OUT HOW TO MAKE HIM/HERSELF STRONGER DOES NOT MEAN THAT EVERYONE ELSE SHOULD BE NERFED.
Case in point. A lot of ppl whine that docs are underpowered. Those people are flat out ignorant. Docs are not underpowered. THEY ARE NOT MEANT TO RULE PVP. ITS JUST THAT SIMPLE... not every class is INTENDED to be able to do all things (this would make classes pointless)
(PS. how is it "cheating" or whatever to gain xp from creatures that the game designers gave xp values to? NPCS particularly.. it seems quite obvious to anyone with even a small amount of reasoning power that if they had INTENDED THESE CREATURES TO GIVE ZERO EXP THEY WOULD HAVE MADE IT THAT WAY!!!!!!!!! [ie made them into the same kind of creatures that guards and shopkeepers are])