I was positive, now I'm VERY negative
Think about the secondary skills reqs for many weapons, like the Novaflow for instance. It has apx. 530 Ranged energy req. at ql200, which is a skill that can be wrangled/debuffed for around 400. That will cause it to be more than 60% OE'ed, and have it's damage reduced 75%. JUST BECAUSE OF THE "low" RE'req!!
"Unluckily" for FC, Ranged Energy is a skill that can be wrangled/deprived and every weapon with a "low" RE req. will be useless when debuffed.
As I'm an NT with light beamer pistol (which has a ~200 RE req. at ql 120) I'm even worse off.
Guess I'm going Vector like everyone else.
Another thing is the characters with duped IP-rings. They will get to keep ALL their IP's, and be able to redistribute them!!
Re: Re: Re: Solo-ability on 100+ >:(
Quote:
Originally posted by Asmodan
There is a problem because there is nearly always THREE yellow or better mobs in the first room of individual missions.
Learn to single pull like the rest of us?
Sarelron