Check out the DAOC chat pane
It would be good to emulate something that already works. DAOC splits chat messages from combat messages, which should be the absolute MINIMUM consideration for a chat interface redesign -- if Funcom can only do one thing to improve the chat system, they MUST implement this feature.
They also have implemented tabs that take you to separate panes (chat, group, guild, etc.) that exclude all other channel content except for the specific channel selected, and the local vicinity channels (i.e. say, shout, etc.).
Make a Vincinity RP Channel
Useable for anyone who just wants to RP. That way we can turn off the OOC Spam in the local vicinity and concentrate on RPing.
Tell changes and Multiple Monitors
Multiple Monitors
It would be fantastic if AO could support dual/multiple monitors.
Then we can have low priority windows like Missions, Wear, and chat etc on a separate screen.
I would like Chat window to work on a toggle. Press say Tab to toggle between game window and chat window.
And also the mouse can be clicked on the game window or clicked in the chat window to switch between the two.
separate Team chat window
having separate chat windows would be great too, for say teams
people in a team can then talk to each other without shopping channels etc spamming and having to scroll back to read what team members said.
/tell changes
For "/tell" why not allow characters names to be double-clicked on? then it would open up a message box where you can type your message and press Return to send
resizeable gumps for all (kinda off topic)
While making chat window resizeable, why not make all the gumps resizeable too?
the Trade windows, the bank windows and especially the Inventory windows!
(hmm 3 mentions of the word windows in one sentence! Hope Microsoft dont sue me like they tried to sue Lindows.com)
not sure if it was asked before
IMHO it would be great to have web-based access to inventory and trading. What do you think about it ?