Pet Classes stop your whining
Strange that when a concept such as OE or debuffing affects you from creating the uber pet or even sustaining a mediocre one - causes you to whine out the mouth louder than the worst newbie.
I've been around since beta and NTs have suffered more than any other single profession. So, now when you get hit closer to home you want to complain?? I don't think so. You aren't allowed to complain until the system is actually implemented and you've lived with the changes for atleast 6 months.
*targets all engineers/MPs/Bureaucrats*
/forbid whining
*executes AE silence with %t*
Re: Pet Classes stop your whining
Quote:
Originally posted by Drabin
Strange that when a concept such as OE or debuffing affects you from creating the uber pet or even sustaining a mediocre one - causes you to whine out the mouth louder than the worst newbie.
I've been around since beta and NTs have suffered more than any other single profession. So, now when you get hit closer to home you want to complain?? I don't think so. You aren't allowed to complain until the system is actually implemented and you've lived with the changes for atleast 6 months.
*targets all engineers/MPs/Bureaucrats*
/forbid whining
*executes AE silence with %t*
I've been saying for a LONG time that NT's need to be fixed. But every time I see someone talk like this I regret even bothering to try to help out.
Your class is broken, something needs to be done about how your nanos work as far as debuffing and overequipping.
You class won't be any less broken by being an ass and pushing for everyone else to get screwed.
One thing yall are forgetting about Dual wield
I have noticed a couple people answering questions about dual wield and the OE patch. One thing y'all might be forgetting is that you often don't meet the multi wield requirements on the weapon in your main hand.
Because of the skill requirements for dual wield being so high you are almost forced to use a lower ql weapon in your off hand. Right now the only requirement to dual wield is based off the weapon in your off hand.
How does this patch effect the weapon in your primary hand if you don't meet its dual wield requirements?
A follow up to this is what about items like low light scopes, night vision goggles (ok, so this would be a low level problem), and those yamawhatever targeting scopes?