Goodbye! Sorry you couldn't get exactly what you wanted!
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I... think we may be miscommunicating slightly. This is, to me, the same thing as the aforementioned ranged energy/piercing setup - If you want to do things with your character that aren't *directly* supported through your nano lines, perks, and skill aptitude, then that is totally your business and we encourage players doing that. But *in* doing that and in trying to make that setup as viable as possible, you are going to *have* to drop skills from some place else. If you want to go for an SMG setup? Knock yourself out. But that, again, means you're going to have to make sacrifices elsewhere and it means you may not be able to get the skill needed for casting that top pet. That is *your* choice in developing your character. Otherwise, there are plenty enough other weapon choices you can make as an MP and be able to pull out the Notum Scourge. It's up to you to decide which of these things you want to be able to do.
Despite the fact that we're making improvements and tidying things up and making stuff friendlier in general where we can this IS still Anarchy Online - You can still gimp yourself if you decide you *really* want to go for that grenade Adventurer. :P Or, by the same token, maybe that assault rifle Shade you twink out ends up being the destroyer of worlds (note: if this happens i will cry). That freedom to pick and choose and experiment *is* what's at the core of our game - It's what makes us the product we are. But at the same time... we can't make it all viable for everyone. Sooner or later, you gotta decide which one you want more.
Please, seriously, for real do this. I will still cry, but just witnessing it will turn them into tears of joy.
Anyway, back to your regularly scheduled MP document.
@madmax GL. I'll stay here to make sure MPs will be ok (or die trying)
@Kintaii Go play MP. You will enjoy it. But you will also see how really gimp we are and how forgotten we got.
Now doing a (not so) quick look about nanodoc w/o caring about numbers:
- Impossibility to cast debuff on an already debuffed mobs system - I LOVED THE IDEA <3
- Immunity system on the debuffs - Mixed feelings. While its good in pvp, its not in pvm. I also can agree NSD is OP and need immunity ever in pvm, but should stay longer than 7s at all (maybe 21s to make calcs easier). DD debuffs is so damn important in MP soloist pvm to have immunity, also is less OP than init debuffs.
- Pets - One word: FINNALY! Also a question: Any future thoughts about pet's stats be based on MP nanoskills?
- Nukes - WTB chance to snare on Base Nukes. Also bump a bit the debuff on Special ones in low/middle lvl.
- Unmakes/Dominates - Inner rage, but I can undestand why.
- Creation Weapons - Should be quick and low DD... And... NanoCInit as init and Nano Resist as def check :3 Or make then 100%Nanoskill 25%Weapon skill. Both would be amazing (I know both is OP, but I can dream)
- Classic Weapons - Make then as AMEP. Period
- Pets (again) - Maybe make Attack pet be affected by perk spend in Channel Rage and Mezz ones by Trance? :eek:
- Debuffs (again) - Give us more stuff to debuff (not weap skills ofc). Like tradeskills, since we cannot shut engs down anymore.
- DtP - HELL YEAH! Only numbers/%age need to be tweaked, I think.
Its been mentioned twice already but people with focussed information are by definition short sighted. Without the information about itemisation changes which go as far as symb/armor/weapon supports, all of those remarks were at least decently based. And definitely because you actually ask for feedback whilst giving incomplete information.
Now with the new information it is just time to wait for things in itemisation to change untill u can run new calculations. Back to calculations tho these calculations ive made earlier on weapons, sort of stand still though, they are compared with the same skills so a boost in one shows a boost in the other aswell, they are comparative. In that, if one reads well and add the calculation of extra pet damage by Justinsane, u can see that the problem lies in the attack/recharge, because at 88% agg/def the Creation Bow (sorry my weapon of "expertice") + extra pet damage almost exactly is as much as Chaos bow alone, HOWEVER in 0% agg/def it doesnt even get to 75% of Chaos with the extra pet damage.
Now there has been said that giving up some damage compared to non-creation weaponry is the sacrifice u make, which sounds very reasonable, but maybe try to make that sacrifice fall into OE, with which i mean that the damage u will be short in full defence from creation compared to non-creation, will be about 80%
That freedom died when perks and symbiants were first introduced to the game. In the original AO there really was freedom to build pretty much any profession to use whatever weapon and still be (almost) effective with it.
For some reason i've always thought that pistol was ok setup for MP and my mp has always been pistol. Guess i now have to go bow or delete the mp... most likely the latter since bow sucks and i already have too many melee toons. (To me melee toons in a sci-fi setting doesn't make much sense... come on, someone shoots you with some laser cannon and you go whacking him with a sword?)
/rant
Metafly7, the last sentence in ur sig is wrong :/
Lol... madmax has been crying and ranting about the absolute need for getting more weapon buffs for how long now?
And then Kintaii comes to say that there will be some weapon buffs for MPs and more weapon-skill support in armour/symbs - and 6 hours later madmax quits the game?
Did I miss something? :p
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I think MPs should get a special warp function that allows to them instantly travel to whoever asks them moochies.
It's sort of annoying that MPs have to stand around OA/Bore all day long to full fill their role. Wouldn't it be a lot easier if they could just pop out of the raid their friends are kind enough to take them through, go to Bore, fulfil their purpose of giving one of the real professions moochies and then transport back to the raid to continue leeching.
Kintaii, you do know that Pistol is our lowest IP cost, highest maxing weapon skill, right? And that we're one of the 5 professions with the full Pistol Mastery line? And that we have symbiant support for Pistol? If you go to noob island with a brand new MP and decide you're probably best off raising the skills closest to green (pretty reasonable assumption that that is the weapon skill your profession is best at), you're gonna be a pistol MP. From the beginning of AO Pistol has been one of the primary MP weapon choices. Check out Xtremtech's oldschool MP guide (gameguides.ws) - pistol is the first listed weapon choice. This is nothing, nothing at all like a grenade adventurer. If you look through the MP forum archives you can see how controversial adding bow support in rather than strengthening the Pistol support has been over the years.
Pistol is our oldest, first supported ranged weapon choice, and honestly it seems like you're a bit derisive towards a player who felt that a weapon choice supported from the launch of AO should continue to be supported through the re-balance without forcing him to use a non-endgame pet.
To be fair, the incoming 1hb 2hb and bow buffs, as well as indications of itemization support for those weapon choices, should make at least 1hb and Bow reasonable traditional weapon options (maybe 2hb as well, who knows?). The problem I think is that evidently Pistol is now considered on the same level as Piercing and Heavy Weapons for a supported MP choice. I don't understand or agree with that personally, but it doesn't mean there will be no good non-creation weapons for MPs to use.
Personally I think they ought to go through and on anything MP specific (perks, research, items) that adds bow, add pistol too. It's not like someone could use both at once (or that there would be much gain by hotswapping).
Aye... that started a bit with the introduction of Bows and Bow stuff for MPs in SL. Since then, the design team has indeed seemed to be moving away from Pistol as a top performance weapon skill for MPs - substituting the Bow in its place. It has been a subtle change... but a noticeable one I think.
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He didn't mention pistol and neither did I. :P Is pistol going to be supported through MP nanos? No. Not right now, and the odds are that isn't going to change. I never said, however, that pistols wouldn't be something that MPs could use and use effectively; the only thing I have said in regards to pistols is that if you want to get buffed for pistol use, you're going to need to track down someone to buff you up - Nothing that's too different from how things are now.
As an MP, your official, nano-supported weaponry choices are as follows: 1hB, 2hB, and Bow. Pistol will remain an option, but you're not getting nano buffs for it - This doesn't say anything about perk support, items, etc. etc. If you really WANT to use a pistol then go for it - But to make it work, *you're* going to have to work, and you're going to have to twink and buff and get your stuff right.