Originally Posted by
XtremTech
Pets have essentially the same runspeed as their owners. When in /follow mode, and when certain pathing conditions kick in pet runspeed is increased by 15% in order to allow the pet to catch up.
Adding massive runspeed doesn't have the effect you might think it does. It quite often causes more problems with the pathing AI than benefits and can result in pathing being considerably worse in many situations (as tested by Kull and me during the work on the big pathing fix a few years ago).
Pathing requires a balance between the AI, the landscape node optimisation, the runspeeds involved and some other factors. Just pushing hard on one factor tends to kick the whole thing out of balance as much as fix anything.
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