If you read the description, that's actually very intended. :p
If you read the description, that's actually very intended. :p
WTB fixes! Paying well! PST
Don't need a fix, you need to work smarter, not harder. Get fixer buffs, run PAST ergo until you lose aggro, then go back to ergo. Or, get a crat to calm the way, or a team to kill and clear the path, or ask orgmates/friends for help.
It's a pain, yes. Very much intended, area is where Tier 1 novictum is farmed.
Hoping to put some of the stuff here out to pasture come next patch.
Plix plox dev team! I know you must have extra time between the engine, rebalance, new player experience, new APF, alien dailies and fixing exploits!
The missing NPC section (Aban Mord) is supposedly fixed, so it should be updated. I have no idea where to look for him to check it, but I guess they didn't include it even in the patch notes if he wasn't actually added to where he belongs.
So that makes 2 (well, two and a half) out of... A lot.
I'm sorry, ignored thread, were doing more broken content atm!
Descriptions of Gallant Slave nano crystals for crats start with info for the robot buff-line, before changing to the charm buff-line descriptions. All but the Vengeful Toiler and Enraged Slave have this problem in the nano crystal, the nano program itself is correctly described but the crystal is not.
I would agree if it was only something like caterwauling minx on the way out of Ely (but imo this is unnecessary already), or if it was a road to something optional.
But this is THE road, the only one you can take to Ado and everyone must go there at some point. But apparently it was nice and all right because MORE spirits were added for the quest lines afterwards.
It could be challenging like Ado to Pen, or Pen to Inf, but it's a brick wall that happens too early, to abruptly, and serve only to lose more players at TL5.
But as mentioned Scheol can have it's list on its own.
Inferno sometimes got green grass instead of redish ground close to portal to penumbra, it becomes worse if view distance is set to lower. And is linked to which direction you are viewing Example: http://mariuseg.tihlde.org/images/inf_bug.jpg
That's because of the moisture & cold air blowing through the portal from Penumbra. It is working as intended.™
j/k :p
Ok, done some more research on the inferno light/color bug:
http://mariuseg.tihlde.org/images/infredbug.jpg
two first is from south inferno, two next is from north inferno
Most of inferno isnt red at all, I had to run around a lot to actually find some area that turned red, and it definitely seem to be related to view distance.
Dodge the blame (crat evade perk) casts a nano, very easy to see in instances like db2 when your nanoinit is healily debuffed when a quake hits.
(And it's not good, because when this happens it takes like 4-5 sec for the perk to hit me and that's no good since i get critted with -2k evades that i get from the quake thingy)
Zoning out of the inner backyards most often result in a failed zone change (and maybe warp to the back of the zone) unless you are walking.
Ceratinly not game breaking, but can be added to the list of the incorrect item descriptions: The third upgrade for the Cloak of the Reanimated Illusionist does not say (3/5) after it. Not a big deal, but it kind of freaks you out like maybe you had made the TL6 only version by mistake. :) And it's the only one out of all the cloaks that does not have the (x/5) after it.
Might be some error in game mechanic, but when interrupting mob's nano casting, you still get message that mob's nano is landing on you. Like this:
Kyr'Ozch Technician's execution of Viral Definement got interrupted by (Player or pet)..
Kyr'Ozch Technician forces your NCU to run Viral Definement...
I was able to scrub "NCU sort order" bug off the list, as it appears to have been fixed.
Any other ninja patches?
Not in this patch, but GMS seems to work properly (needs only 1 use) both when opened by right clicking and hitting the "use" key.
It's currently listed only as partially fixed.