Any hostile nano that totally removes buffs that you can't self-cast (due to inability to own those nanos, that is) is ridiculous.
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I have tried to decode the spreadsheet to figure out just how those team SL warps work.
I can see the fixer need to have completed the specific keyquest to warp to that garden, but what about your team?
If teammembers dont need the quest done, then what would prevent a fixer from warping lvl1s from jobe platform directly to inferno gardens?
That part of the nano that does the actual faction/mission flags check is cast on everyone in team. Ones that pass the check go *poof*, rest will wait for next train.
Interesting way of solving the neutral warp btw, but what happens if my faction with both sides is equal?