Team ping in map, compass marker for target
I have 2 ideas:
.....Idea #1.
How about a location pinger that players can use to display visible, temporary pings on teammates maps? Imagine being in a mission and getting lost but having a teammate 'ping' the map with the location of the rest of the team. I'll freely admit stealing this idea from Warcraft III, but it is something that would make life in AO so much nicer.
Teams could set rally points, point out lifts in missions, call for help at their location, and even point out loot/mobs/etc, all by, say, Shift + Right Clicking on the map. (if the ping is off the visible map, it still makes its pinging sound and maybe centers the map temporarily on the ping.
This would also help newbies find stuff in large cities as they can ask where something is and a teammember can simply ping the map. No more trying to type out complicated directions. (also, maybe there would be some way to make the ping 'permanant' like the "always up" red push pin, and perhaps even show the direction on the compass [see idea below]).
.....Idea #2.
I want a line on my compass that shows me the direction my current target is from me, much like the red line on the compass when locating a mission. The line should be a different color so they don't get confused and it would make finding teammates, Tab'd mobs, etc much easier to find and keep track of.
advanced targetting ideas
I am in total agreement for the need for more targetting options.
I dont care if they are more map reader upgrades, one possible idea, which would help engies again, would make the targeting functionality into an engie buff - like some of their shields. It would make sence as they are the masters of gadgets
Like,
the buff would increase crit chance, put extra targeting lines on your compass and maybe overhead, it would also add a small runspeed boost (as you have better chance of knowing where you are going). It would be fun to add this into a line of nanos, including, targeting for monsters, players, mobs in general, crates and so on.
I would add another simular buff for engies that would increase team perception, which woudl make sence because the engie releases a nano cloud of bla bla bla techbabble that reports back to all members of the group about what lies in the next room...
Good ideas!
Ani.
Add Walls to Mission Maps
Funcom can make mission maps 1000 times easier to use just by adding walls to mission maps. I hate how my character is able to create a map, but all detail is lost (doors, walls, lifts, mobs, etc) and nothing is permanant (not even the map!). It becomes rather confusing to navagate when my map is just one huge grey blur.
Maps need the following added:
1. permanance (why should you 'forget' where a door is on your map if you walk too far away or even forget the whole map if you leave the mission for 10 seconds?).
2. Walls!!!! The damn things need to show walls.
3. The exit needs to be marked.
4. Lifts need to be marked (once discovered).
Even if FC makes it so you have to press a 'map' hotkey or macro in each room to map it, the misssion maps need to not forget where things are. (this would be good if they feel useful maps make blitzing too easy).