I may be alone on this ;-)
Quote:
Originally posted by Kazper
Ok i've been skimming through a lot of these posts, skimming because most of them are too long, so i'll get to the point, this is a great idea, it should've been implemented WHEN THE GAME WAS RELEASED. Right now the majority of the playerbase, especially pet classes, depend upon the way the system is now. This patch will rip the rug out from under them. And ppl wonder why there is such a strong opposition to this patch.
Basically if Funcom had taken the time to properly beta test the game...need i say more?
I agree, this game really was launched in Beta form.
I just hope they can take their hands off of nurfing and Balancing at somepoint and let the game system remain constant.
I also have to admit I will be the first one to switch to my engineer after the patch. I Dont PVP but I like the challenge of my Pet shutting down when I am battling a trader in PVM combat.
It should be interesting... but then again I have always hated when Mobs are to easy to Kill.
Greens are the only thing that should be a 'Sure Thing' ;-)
-Koyote
Re: Re: You are way out...
Quote:
Originally posted by Painsmaiden
Are you so blind that you don't even read to what people say. Now you are telling me that I support a group of players when I specifically told you that I didn't. If the semantics of the whole thing are getting you bent out of shape, then tough. You are trying to turn anything that I say or think into a disscussion of what YOU think I feel, when the things I say are totally contrary to that. The quote is most certainly NOT out of context. It came directly from a Funcom rep to a player. It wasn't meant to be seen by the masses, but then again most damning quotes aren't.
Now mister painsmaiden:
In your original post you most certainly did not distance yourself from blacksnow! I've not checked if you have edited that post to get that clearly across, but you most certainly should if thats your opinion and not just a statement to ease you way out of one of the lowest arguments I've seen in a long time...
As to the quote of the ICQ logs, you do quote them out of context. The FC employee where given a task by FC to do just what your are quoting. You've painted yourself into a corner, and I'm NOT letting you out just because you like to call me names (and perhaps because of that?). As to from your FC to player? Adam KNEW this guy where duping, exploiting and had 50K stacks of items with identical ID's. There is at the moment 3 articles on this at www.unknownplayer.com, so I would really encourage you to actually read all the posts, including Adams version of the world...
Quote:
Originally posted by Painsmaiden
fanboy
Nope... You couldn't be further from my describing my personality...
Quote:
Originally posted by Painsmaiden
You are taking my disdain for Funcom's plans and extending that to support for people that I specifically said that I oppose.
Again, you did not say that in your original post... I could qoute your entire post, but I'll do with a link: http://forums.anarchy-online.com/sho...698#post354698
Cant see any edit flag on that one, so perhaps you should consider adding that little disclaimer on your FC flaming?
As to the rest of your post. The jump from the quoted text about ingame stuff, to your conclusion about my mental abilities are a bit extreme. From there to your less then mature views on democracy and press should realy cause concern among those you do your daily business... From there to use those imature statements and present them as mine is nothing less then outragous... I've never used terrorists or exploiters as a gain for my cause, never even been close to quote one for furthering of my cause... Read your original post, do some editing if you do feel a need to distance yourself from blacksnow... It will also take a lot away from the point you try to get across in that post...
From now on there is an /ignore on you from my point of view, but I might break that silence if there I see something as idiotic as the latest post made by you!
Not that I really care any more but..
But this game has multitude of different ways of OE, nearly all classes has some buffs, there are imps/weapons/clothing/misc items that gives you a skill increase.
I would go so far as to say that the OE aspect is one of the major parts of this game, what is left when it goes?
I migth be wrong, I even hope I am, but this spells death for AO, if FC dont realize this then there is NO helping them.
There is one simple rule to all CS/PR or any marketing or customer satisfaction whatsoever, this is course A, in any such education, it has been applied for hundred of years by any company that has happy customers. And it is really quite easy:
You do NOT give customers things they will use with satisfaction and get used to, just to take it away later.
Nerfcom has taken this rule of thumb and grinded it into nothing, and they are now harvesting the results, desolate servers with a few not to happy ppl. Most of us has yet to see this implemented and we have no idea how it will affect us, and doing as Gaute say, "lets check how this works before we do anymore changes" is just plain stupid. We have all payed for beta5 of this game for a long time, when will it be over?
Here is another rule for ya, just as easy and just as important:
Do NOT cut in the good end when you can build in the bad end!
Meaning, instead of nerfing down to accumulate players to lower lvl of game, increase the lvl of the game to adjust for the higher end players. (not as in high lvl)
By doing this you eveolve the game at the same time as you make players happy AND balancing the game? how is that so hard to fathom?
To let the 5% of griefers and gankers govern the complete evolution of this game is not only letting them win, it is a chicken **** lameass approach, and a lazy one at that. Because as I see it, the only reason this OE thing was ever brougth up was them mega twinked PvP.ers that ruined the game for so many "ingame" and now FC helps them ruin it in another way.
So pls FC? make a 100% fluffybunneserver were the OE system is left alone, and a standard server were these rules are implemted and se were that takes you? Seing as most players cares nill for PvP in its current state, and will even more when ppl will IP reset their chars to be even MORE uber PvP ers then they ever was.
Because we all know, that at lvl 130+ or so you have at least 300k IP spent on either RP skills, ie trade or buff skills, and a lot of misspent IP at that as well, rerouting them to a Pure PvP char will make you own even more. And at that lvl you can self equipp so no penalty to anything, welcome to uber mega gank world.
I like the IP reset thingy though, but be prepared cause all hell is gonna brake loose, and you can take that to the bank, and seing as AO goes these days, its ALL you can take to the bank..
Hehe, for a guy that is not caring I sure made this a long one but, AO has been my friend for almost a year now, (beta3), I migth be one of the few old schoolers left, but there is a limit to what even I can take :(
Vaya con dios me padres, see you in another game sometime.
And NO, you can not have my stuff..
Borel
Kanelgiffel
Dworkin
Out...
Re: Just 1 Point (And a good one)
Quote:
Originally posted by Munchausen
I haven't read any of the articles here so I might be repeating someone. Also, I don't know if this is being implemented. I think pet classes should be able to terminate their pet when they can't control him because of OE. If I got plundered and couldn't use my normal pet, it would suck to have to wait until the buff wore off before I could use my pet. If I can summon a worse pet that I could use, I should have that flexability. /pet terminate should be irrelevant for OE rules.
Thanks for your time.
Munchausen
RK-2 Engie 150
That makes perfect sense.
I agree 100%
-Koyote
Re: Not that I really care any more but..
Quote:
Originally posted by FuryFerret
To let the 5% of griefers and gankers govern the complete evolution of this game is not only letting them win, it is a chicken **** lameass approach, and a lazy one at that. Because as I see it, the only reason this OE thing was ever brougth up was them mega twinked PvP.ers that ruined the game for so many "ingame" and now FC helps them ruin it in another way.
So pls FC? make a 100% fluffybunneserver were the OE system is left alone, and a standard server were these rules are implemted and se were that takes you? Seing as most players cares nill for PvP in its current state, and will even more when ppl will IP reset their chars to be even MORE uber PvP ers then they ever was.
Hehe, for a guy that is not caring I sure made this a long one but, AO has been my friend for almost a year now, (beta3), I migth be one of the few old schoolers left, but there is a limit to what even I can take :(
Vaya con dios me padres, see you in another game sometime.
And NO, you can not have my stuff..
Borel
Kanelgiffel
Dworkin
Out...
My Thoughts Exactly.
PVP Balance is destroying the game.
Even in the Polls Funcom did, PVP ranked at the bottom of what users cared about. I would love to see a Nerf Server and one that was Old School before all the Balancing. ;-) You know.. When I started, I never expected my Bureaucrat to be able to take on an Agent. If I died in one Shot, I would have excepted it because I chose a class that was never meant to Own PVP.
I could never figure out why people couldn't grasp that concept.
However I am still hopeful the Game will turn around.
There is really nothing else like it.
-Koyote
http://forums.anarchy-online.com/sho...?threadid=2223
Less than 8% (7.3%) of those polled prioritize as important PVP
Even the Storyline ranks higher.
OE and Buffing/Debuffing?
I have to agree I also have many worries over the Debuff issue and the OE fix on the whole.
I agree there are two concerns here, one is the OE fix and the other seems to be a new system for handling buffs in general and I think the two issues are being mixed up.
If I (a low lvl player) go up against a high level player or monster (or one specialising in buffs) and receive a very powerful debuff, not only do I have a hard time due to my skills being lowered, but isn't it a possibility that my Armor and/or Weapons are rendered completely useless as well? In these extremes it doesn't matter about my skills anymore. For PVP the focus may turn to debuffing as many skills as possible in order to render weapons and armor useless.
I think this makes buffs more powerful and would put larger divides between levels of players and monsters.
1) I think the key to OE is to seperate buffs and equipment. I would like to see buffing and debuffing have no impact on the skills needed to equip and/or use equipment effectively.
2) If we can't unequip equipment from over equiped players, then it would be nice to be able to equip any weapon or armor (without the need to buff) and see the effects of OE observable once equipped. (example: it doesn't stop you picking it up or putting it on, you just can't use it effectively)
3) I would prefer to see the effects of over equipping on a scaled basis rather than stepped at 20% i.e. a 1% OE would show a 1% decrease and perhaps a 50% OE would show a 100% decrease! (otherwise you might just as well lower the requirements for all armor and weapons by 20%, stop over equipping and have done with it!)