[Balance suggestion] Trader drains at low levels in pvp
First, a few words about myself.
I have a looong career in low lvl pvp, which has mostly been focused around Notum Wars.
My very first 'real' tower twink, was a lvl 15 froob trader at rk1, back in '04/'05 somewhere. Later i moved on to rk2 with a payed acc. And made another lvl 15 trader. I've twinked and re-twinked that toon countless times. I've used all the viable weapons over the years (frost scythe, pump master & nelebs rod). I was the first to start to use kizzermole gumboils at such a low level. (at least on rk2)
I've also made & played over 20 twinks at tl1-5 over the years. Most of them being traders. Currently, my (active) twinks are;
lvl 30 notum repulsor enforcer with 2x Mortiig Beaters
lvl 56 trader with Jame & 160 yuttos
lvl 117 notum repulso agent
lvl 158 mbc trader
(setup's in sig if you're curious)
TL;DR
Point is this: I have many years of experience with lowbie tower pvp. More than most forum pvp'ing legends on this forum these days.
Suggestion:
Make trader drains balanced in lowbie pvp. Because right now, all it takes for a low lvl trader twink to win a fight, is to cast 1 nano. Which can be insta-casted. And lands in over 9/10 times.
Quote:
Originally Posted by
Qualto
...a better way to make low lvl pvp more intressting, would be to reduce the amount a trader can drain from their targets in pvp. The buff they get for themselves could still be the same, but the drain on the target should scale with the lvl of the target. Something like:
Divest & Plunder:
Drain 1 pt in skills, and 0.5 in AAO per lvl of the target (each).
So with both drains running you'd drain;
lvl 10, -20 in weapon & nano skills, and -10 aao
lvl 50, -100 in weapon & nano skills, and -50 aao
lvl 100, -200 in weapon & nano skills, and -100 aao
lvl 150, -300 in weapon & nano skills, and -150 aao
Instead of what we got now, where a lvl 50 trader can drain -500 in weapon & nano skills, and -300 aao. The same as a lvl 150 trader. Which is way too much, at both lvl ranges.